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Old 12-16-08, 04:03 PM   #151
Task Force
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what was his awnser???:hmm:
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Old 12-16-08, 04:24 PM   #152
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One of the guys came back saying the guy who made the initial reply to my post was an arse...
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Old 12-17-08, 04:01 PM   #153
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Quote:
Originally Posted by Fincuan
I must admit there seems to be quite a lot of them at AAA.
They prolly Finns. We Finn gamers have VERY bad manners in Finn only forums. America's elitism is nothing compared to what you see on those boards.
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Old 12-17-08, 04:14 PM   #154
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You're partly right about that. Reading a few Finns' posts at AAA I'm thinking "Please, PLEEEEEEASE take that nationality out of your profile/sig/everything else"
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Old 12-18-08, 04:46 PM   #155
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And thats why I dont post over there. lol
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Old 12-26-08, 03:17 PM   #156
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I downloaded a mod where I made the BF110-C4B,HS129,JU52,Ju88 and etc flyable

BF110-C4B is useless,it gets caught up by I-16,LAGG,YAK and LA5
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Old 12-26-08, 03:30 PM   #157
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I think same goes for the normal 110G-2, doesn't it?

AI is always faster than a plane with a human pilot.
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Old 12-26-08, 04:16 PM   #158
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Yea, Oleg gave the AI superpowers.
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Old 12-26-08, 04:22 PM   #159
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Quote:
Originally Posted by Task Force
Yea, Oleg gave the AI superpowers.
More like giving them the ability to have their planes perfectly trimmed and managed 100% of the time.
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Old 12-26-08, 04:32 PM   #160
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Yea, I had to keep up with 3 other P51s with 1000lb bombs on them, I had to run at 110% for alot of the flight just to keep up.
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Old 12-26-08, 05:55 PM   #161
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Thing is AAA won't change the flight models at all. They won't even correct weapons loadouts for existing units...

A bit daft making many planes flyable but then not doing anything about the FM to make it believable.

Take a Blenheim for a spin and throw it around the sky. You cannot spin it, stall it or go out of control.
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Old 12-26-08, 07:33 PM   #162
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Quote:
Originally Posted by XabbaRus
Thing is AAA won't change the flight models at all. They won't even correct weapons loadouts for existing units...

A bit daft making many planes flyable but then not doing anything about the FM to make it believable.

Take a Blenheim for a spin and throw it around the sky. You cannot spin it, stall it or go out of control.
Of course they wont. A server that allows mods would make it possible for someone to have a realistic FM mod installed, while the others would still have the stock FM. Same goes for weapon loadouts. That's the simple reason why new FM/DM/WL are allowed only on planes that use new slot.
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Old 12-26-08, 07:37 PM   #163
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yea, dose anyone here use that mod that, err how to explain this without getting in trouble. Makes the fire come up in intervals (thinking of a way to explain this)
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Old 12-26-08, 07:41 PM   #164
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Quote:
Originally Posted by Task Force
yea, dose anyone here use that mod that, err how to explain this without getting in trouble. Makes the fire come up in intervals (thinking of a way to explain this)
This one?
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Old 12-26-08, 07:42 PM   #165
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yes, that`s it. It works pretty good, does what it says.
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