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Old 11-30-14, 10:49 AM   #316
pedalboat
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Thanks for the welcome, Jimbuna.
I've been Silent Hunting for years and I just decided to become part of the crew and share with you the northeast breeze that is now blowing in Cape Ortegal, which by the way is only a few kmts from where I live.
This cape apart from submarine warfare also brings memories from Leslie Howard when the DC-3 he was flying as a passenger was shot down in June 1943 not far from here....
Alarm!!
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Old 11-30-14, 02:36 PM   #317
ReallyDedPoet
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Welcome to SUBSIM :-)
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Old 11-30-14, 03:15 PM   #318
makman94
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Quote:
Originally Posted by pedalboat View Post
Nice Type VII interior, but the lighting (especially when night comes) gives me a headache. I'd be better off with the original SH3 lighting.
hello Pedalboat,

you can edit it and make it as you like

you will need a tool called s3d ( http://s3d.skwas.com/ )and then open the .dat files and edit the AmbientLight node as you wish (copy there the stock-original light values)
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Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
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Old 12-01-14, 06:16 PM   #319
pedalboat
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Thanks Makman94.

Downloaded the tool and changed the RGB values accordingly.
That was easy as pie. I'm really surprised.
Awesome!
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Old 12-28-14, 07:37 PM   #320
peterthegreeksailor
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Hey guys, a question. Do we have any updates on AFT torpedo room???
Thanks
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Old 01-07-15, 02:17 PM   #321
flakmonkey
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Quote:
Originally Posted by peterthegreeksailor View Post
Hey guys, a question. Do we have any updates on AFT torpedo room???
Thanks
To be honest, no. I made a few bits of equipment about a year ago and haven't really touched it since. Sadly most of my gaming time is spent on ps4 and xb1 now, haven't played a proper game in ages.
It didn't help that my sh3 install glitched. Leaving me unable to save my patrol if I'd sunk anything
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Old 01-07-15, 02:45 PM   #322
Fubar2Niner
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Sadly ???..... What ya mean 'Sadly'......... Pull yourself together man, get back on that PC and beat the crap out of it, teach it who is boss! We miss you FM.

Best regards.

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Old 02-18-15, 04:27 PM   #323
sik1977
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Amazing interiors. I tried it on the VIIB/C, and its really great work. Reminds me of the Das Boot interiors.

But, right now I am on a Type IX career, so any such interior mods for IXs out there?

Thanks.
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Old 02-21-15, 10:59 AM   #324
Darojax
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Huge thanks for this, truly amazing work! Beautiful.
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Old 02-26-15, 05:56 AM   #325
Schmonzo
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hey,
I installed this with NYGM and am loving it, the only problem is that the hatches won't open, eventhough the shift+h command is in the commands_de.cfg. Can anyone help and tell me what file I have to edit?
(I can go through the wall next to the hatches with free camera)

Generic Mod Enabler - v2.6.0.157
[D:\G\Sim\Silent Hunter 3\MODS]

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
Harbor Traffic Add-In
NYGM_HiRes_Submarines_3_6F
IABLShipsforNYGM_New_Thomsen
FM_NewInterior v2.1D
Ahnenerbe WideGui 1920 x 1080 Final
Ahnenerbe WideGui 1920 x 1080 Final - FILES for NYGM v3.6D
Supplement to V16B1 (JSGME)
Stiebler4C_Addon_for_V16B1

btw. putting FM_NewInterior v2.1D behind Ahnenerbe in the loadorder messes with my periscope view, so that is not an option.
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Old 02-26-15, 05:59 AM   #326
Dronston
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Make sure the weapons officer is on his post, otherwise the command don't work, well with GWX anyway. A mistake I make every time I didn't play the game for a while.
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Old 02-26-15, 06:55 AM   #327
Schmonzo
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Quote:
Originally Posted by Dronston View Post
Make sure the weapons officer is on his post, otherwise the command don't work, well with GWX anyway. A mistake I make every time I didn't play the game for a while.
Yay! That was the problem, thanks!
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Old 03-06-15, 03:24 AM   #328
Metalogic
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Wow! This is great.

I think I have this working with just this installed (in this order) on Win 8.1 64 bit (I have 16Gb RAM):

1.6b Unofficial Patch inc. 4GB fix

The with JSGME:

Accurate German Flags
FM_NewInterior v2.1D
Ahnenerbe WideGui 1920 x 1080 Final

This should be okay, right? Just aiming for a nicer "stock" experience for now

Everything seems to work as far as I can tell
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Old 04-08-15, 02:14 PM   #329
Dornil
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Is it possible to make this mod work together with MaGui F?
I did try using the fix that comes along with MaGui but no avail - it still CTDs when I try to start a career mission. Naval academy missions load OK.
My modlist:
M.E.P v5
M.E.P v5- VisualSensors for GWX3
TMT v2 with EFS (GWX3 version)
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
FM_NewInterior v2.1D
MaGui F
FM_NI_Fix_for_MaGui F
German Images for MaGui F
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
Using GWX3 obviously.
I also tried putting in DD_OH_V3.09_20091209162038 before FM_NewInterior v2.1D since in was mentioned in readme of MaGui fix. The same readme also mentions FM_NewInterior_V1.0 Could this be the problem? If so, is there a fix for the 2.1D version?
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Old 04-11-15, 07:12 PM   #330
j4ckkn1fe
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Quote:
Originally Posted by Dornil View Post
Is it possible to make this mod work together with MaGui F?
I did try using the fix that comes along with MaGui but no avail - it still CTDs when I try to start a career mission. Naval academy missions load OK.
My modlist:
M.E.P v5
M.E.P v5- VisualSensors for GWX3
TMT v2 with EFS (GWX3 version)
GWX - Enhanced Damage Effects
GWX - Main movie - 'Das Boot'
GWX - No Medals on Crew
FM_NewInterior v2.1D
MaGui F
FM_NI_Fix_for_MaGui F
German Images for MaGui F
optional-ALTERNATIVE SCOPES with speedlines stopwatch for MaGui F
Using GWX3 obviously.
I also tried putting in DD_OH_V3.09_20091209162038 before FM_NewInterior v2.1D since in was mentioned in readme of MaGui fix. The same readme also mentions FM_NewInterior_V1.0 Could this be the problem? If so, is there a fix for the 2.1D version?
I too am wondering if there is a fix/patch out there!
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