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05-10-19, 06:07 PM | #8146 | ||
CTD - it's not just a job
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now, that answer is pedantic... or if CapnScurvy had explained how the TBT worked, quoting the USN manual... :wink: - you ask a question around here, you will usually get more than one reply. Quote:
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05-10-19, 07:01 PM | #8147 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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This is especially useful in storms using radar with visual range at danger close. I plot their course, get their speed and fire a spread. I sank the Yamato North West of Truk doing that once.
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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05-10-19, 07:03 PM | #8148 | |
DILLIGAF
Join Date: Feb 2007
Location: florida
Posts: 2,058
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Self-education is, I firmly believe, the only kind of education there is. ~Isaac Asimov~ Mercfulfate 将補 日本帝國海軍 |
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05-13-19, 08:24 AM | #8149 |
Swabbie
Join Date: Mar 2017
Posts: 11
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Hi, situation: Heavy fog, i have about 100m that i can see, i have an Merchant 1000m infront of me, i have calculated his speed via Hydrophone (3.15minutes), i have his AoB from using the geo, but how do i set my Angle to him? I mean the lower of the two discs on the left side, above the Torpedosettingsswitch? The Torpedo Positionkeeper thinks the Ship is at 180° behind me, but hes 71° to starboard.
Normaly this sets automaticly when you measure the range via the Stadimeter, but i have no sight due heavy fog. How do i set this Manually? Thanks. |
05-13-19, 09:40 AM | #8150 | |
Machinist's Mate
Join Date: Jun 2016
Location: DFW Texas
Posts: 123
Downloads: 106
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https://www.twitch.tv/immelmann_burn Acer Predator G6-720 Intel Core i7 7th Gen 7700K (4.20 GHz) 16 GB DDR4 NVIDIA GeForce GTX 1080 8 GB GDDR5X 256 GB NVMe SSD 2 TB SATA III SSD 2 TB SATA III HDD Creative Sound BlasterX AE-5 Pure Edition Windows 10 Home 64-Bit, FOTRS Ultimate v0.90_RC3, LAA |
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05-13-19, 12:05 PM | #8151 | |
Torpedoman
Join Date: May 2015
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granite00 |
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05-13-19, 12:44 PM | #8152 | |
Machinist's Mate
Join Date: Dec 2016
Posts: 130
Downloads: 314
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1) Locate enemy engine sound and ping him. Start timer. Note absolute bearing and sonar range. 2) Goto map screen with Tool Help turned on and use the line tool to measure range and absolute bearing and put an "x" using the pencil. Then delete the line. 3) Wait 3 minutes and repeat 1) and 2). 4) Wait 3 minutes and repeat 1) and 2). 5) Draw a line between the various "x" marks. This will give you a course. Goto torpedo targeting screen and adjust the angle on the bow circle until the course circle on the left reads the calculated course. Cannot adjust the course directly. Sad. 6) Goto map screen and using the compass tool, measure distance between each point to the next. Average these values. Divide this value by 100. This is the enemy ship speed. 7) Adjust your course to intercept enemy ship at a ninety degree angle. 8) Set up constant bearing attack. 9) Close to less than 1000 yards. 10) Fire torpedoes and sink Rakuyō Maru. Hope this helps. |
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05-13-19, 01:08 PM | #8153 | |
Grey Wolf
Join Date: Jul 2011
Location: Verona, Italy
Posts: 913
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Work good with all Mod, just change 1 dial http://www.subsim.com/radioroom/down...o=file&id=1962
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Parked under the balcony with my U-27 waiting Juliet finish makeup Last edited by hauangua; 05-13-19 at 01:18 PM. |
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05-13-19, 02:02 PM | #8154 |
CTD - it's not just a job
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Not "certified" as an official FotRSU plugin (we'll have to wait for the un-beta release), but I did "build" Easy AOB for FotRSU with Nicolas' permission to use it, for those who don't want to bother with building it themselves. That's a temporary download link for now. I still can't hit anything...
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05-14-19, 02:25 PM | #8155 |
Stowaway
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Any word on that update you mentioned a few days ago? And will we need to start a new career with that release?
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05-14-19, 04:36 PM | #8156 |
CTD - it's not just a job
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Yes, new careers will be required, as will deleting the Save folder and a "fresh" install. One change has been made to the mod by team request, so unless something else is found, it shouldn't be long... maybe.
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05-15-19, 09:48 AM | #8157 | |
Ace of the Deep
Join Date: Feb 2004
Location: Colorado
Posts: 1,057
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I get the deleting the SH4 folder from My Documents (Win7) but have never been sure about having to do the uninstall-reinstall of SH4 itself. I have done it both ways with previous FOTRSU releases, and have not noticed anything detrimental. For this last one I did the full Monty, which is really quite tedious and time consuming. Thanks for any clarification you can offer.
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Run Silent, Run Deep, and Sink 'em All |
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05-15-19, 09:49 AM | #8158 |
Stowaway
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Good deal. It will give me more time to get familiar with the mod.
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05-15-19, 02:17 PM | #8159 | |
Sink'em All
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Above is the install folder from SH4 v1.5. You'll notice that I've placed the JSGME, MultiSh4, Large Address Aware utilities in the folder also. I use this as as a template to create multiple copies of FOTRSU using the MultiSh4. This saves you the time of having to uninstall and reinstall SH4 every time a new Beta version of FOTRSU comes out. I use the following proceedure. 1. Create a separate folder, labeling it so you know what it is. Do a copy and paste of the SH4 game files (template) into this folder. 2. Once the copy and paste of the SH4 games files is down activate the JSGME to get your mod folder installed. 3. Put the version of FOTRSU you are going to use in the mod folder and activate it. 4. Once the FOTRSU is installed, activate the LAA and MultiSh4. 5. Make any other adjustments as you like. Then go sink ships. I use this method all the time, it saves alot of time and usually only takes a few minutes to accomplish. It can be used for any of the mega mods or any mods for SH4 that have been made. Hope this helps you guys out.
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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05-15-19, 02:33 PM | #8160 | |
CTD - it's not just a job
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The reason behind the "fresh" install is that we don't trust ourselves or our modding to leave a "clean" game install after JSGME de-activates the mod (witness what happens with TMO - not forgetting that all sorts of mayhem can happen with a computer). Although, in theory anyway, if you use the JSGME "Generate snapshot of game files", you can check the result when you de-activate the old mod version... but the "fresh" install is just as fast, and more "sure"... The most important part is emptying the Save folder. |
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