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Old 08-29-22, 07:20 PM   #1
rentacow
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Default Norwegian Sea Escort (3 Stars)



Location: Norwegian Sea, May 1989, 0900 hours

Environment: Sunrise 0330, sunset 1945, moonrise 1150, moonset 0112, half moon. Moderate seas (Sea State 4). Wind at 22 knots. There is no cloud cover. Visibility is 80%. An unseasonably large low pressure front is forming to the south. Maximum depth is Very Deep. There is a moderate layer between Intermediate and Deep depth bands.

Operational Situation: It has been 48 hours since hostilities began between NATO and the Warsaw Pact forces. Executing the US Navy's Maritime Strategy, the Second Fleet has sent a three-carrier task force into the Norwegian Sea to put pressure on the Northern Flank and threaten the Soviet bastion. Although several Russian attack subs, both nuclear and conventional, have been sunk, a Project 877 Kilo managed to put a torpedo into USS Barney (DDG6). Barely afloat, Barney is being escorted south by a single guided-missile frigate, USS Doyle (FFG-39). Doyle was chosen because she has a non-combat Engineering casualty, and can no longer keep up with the task force. She has no trouble keeping up with the crippled Barney, however.

Tactical Situation: Both ships are heading south at Barney's best speed, 8 knots, with Doyle to seaward, while Barney hugs the coastline as close as they dare...

Escort USS Barney safely across the goal line.

Mission Duration: 3-6 hrs

RA 1.51

1 Star Edition (Easy Difficulty) https://pastebin.com/YBjRBRkG
2 Star Edition (Average Difficulty) https://pastebin.com/WXk6KM6c
3 Star Edition (Hard Difficulty) https://pastebin.com/NB1BA7bb

How to Install: Copy/Paste to a blank .mu file

This mission is based on the free scenario "Guardian" for the Harpoon V: Jumpstart table top war game.

All I've done here is use the setup given by the table top game. I made a number of changes, including additional threats and environment dynamics to make gameplay more interesting. Thus the mission won't play out in the same way as the table top game.

OK let me know what you think!

Handy reference table for programming your helo's mission profile:

Also available in Red, Green, Blue and Greyscale

Last edited by rentacow; 09-15-22 at 08:54 PM. Reason: improved enemy behavior. slightly increased the difficulty for both versions. made the mission more dynamic
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Old 09-01-22, 06:25 AM   #2
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Thanks Rentacow - I'll check it out!

Thanks for making missions!
Stew
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Old 09-01-22, 08:35 PM   #3
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[EDIT] Published final release. See the original post above.

Last edited by rentacow; 09-10-22 at 06:02 PM.
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Old 09-02-22, 03:21 PM   #4
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These missions have no random enemies+very few fish and civillian ships.
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Old 09-02-22, 04:05 PM   #5
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Default welcome aboard!

27VMB!
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Old 09-02-22, 05:50 PM   #6
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Yes of course,

The enemy order of battle and positioning are a balance consideration.
There are few civilian ships for realism (there is a war going on).
I did not place any biologics in the 4-Star version because they are annoying and problematic for the FFG sonar.

Thanks for the feedback and for playing the mission.
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Old 09-03-22, 02:10 AM   #7
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This was a fun mission to play. Nice and quick. Thanks for making this.

A problem with making my missions myself (even a 'knock together' mission) is that I've still got a 'rough' idea where targets are (even if I try and randomise the presence of enemy ships and subs) - so they're not as fun to play.

It's given me food for thought, because I think the missions I've made so far are too long and too involved (and therefore more prone to crashes/long testing).

Thanks for this mate,
Stew
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Last edited by Stewy1; 09-03-22 at 07:23 AM.
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Old 09-04-22, 02:47 AM   #8
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Thanks Stewy,

Glad you had a good experience. I really do hope you've been inspired to fire up the editor again.

I absolutely start with the bare bones knock together scenario. For example, this mission I placed units and waypoints first. Then I played that just to see how the enemy confrontations unfold. I find it easier to build "from the inside out" this way.

By the way which version(s) have you played and, did you beat it on your first try?

What strategy did you use? <- Please use the spoiler tag

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Old 09-04-22, 06:52 AM   #9
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Thanks Rentacow,

I think I played the 'second hardest' version. It took a nervous hour to get the chopper up - once I did though, it carved up. That's all I'll say.

I got one crash to desktop on the first time - but that might have been due to overuse of time acceleration and alt-tabbing...

Working on some more maps at the moment...I've got holidays coming up - and want to work on some 'shorter' Ukraine missions.
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Old 09-06-22, 06:46 PM   #10
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Do you remember if that CTD happened when you switched to the ASTAC (F3 helo control) station? possibly after you had deployed a sonobouy? I've had no 3 crashes now across different missions right when I press F3 to go do something with the helo. I THINK it may be related to deploying sonobouys from the ship previously. Seems pretty rare though, I can't find any reliable way to reproduce the crash.
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