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Old 10-04-2016, 12:01 PM   #31
Julhelm
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Originally Posted by tonibamestre View Post
So......we ll be able to be in command of, how many vessel type ?
Initially Skipjack, Permit, Sturgeon and Los Angeles Flt 1 classes.

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Some kind of focusing into graphics/effects would be pretty intersting, even at a higher price.
What does that mean?
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Old 10-04-2016, 01:21 PM   #32
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Well, excuse my lack of info at this moment but what graphics can we expect?

And..... no Nukes for the moment ?
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Old 10-04-2016, 01:32 PM   #33
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Well the trailer and screenshots are all actual gameplay, so that's what the game looks like.

The playable subs are all nuclear subs.
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Old 10-04-2016, 01:37 PM   #34
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Just have seen it, stunning ! thanks . Will you include later on the Ohio class and Typhoon ?
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Old 10-04-2016, 02:00 PM   #35
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It certainly looks promising
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Old 10-04-2016, 04:09 PM   #36
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Originally Posted by tonibamestre View Post
Just have seen it, stunning ! thanks . Will you include later on the Ohio class and Typhoon ?
Typhoon is already in the game along with Delta III and Delta IV. You will be hunting them in the bastions.
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Old 10-05-2016, 05:33 AM   #37
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So.....couldbe interesting to depart from a naval base and prepare the subs for the hunting ? Loading of torpedoes , missiles and food .
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Old 10-05-2016, 01:20 PM   #38
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hello Pacific Fleet,

Is the gameplay the same arcadish style as in atlantic-pacific fleet ?

what do you mean when you say ''Realistic sonar model'' ?

When you are ready ,show some of its gameplay
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Old 10-05-2016, 05:04 PM   #39
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No, it doesn't play like Pacific Fleet at all. It plays much like a 3D version of Red Storm Rising, that is, it's realtime and focuses heavily on tactics and paying attention to details.

Realistic sonar model means our acoustics model simulates such features as surface duct, convergence, thermoclines, sea state and shadow zones, to name a few.
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Old 10-05-2016, 05:14 PM   #40
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Quote:
Originally Posted by Julhelm View Post
No, it doesn't play like Pacific Fleet at all. It plays much like a 3D version of Red Storm Rising, that is, it's realtime and focuses heavily on tactics and paying attention to details.

Realistic sonar model means our acoustics model simulates such features as surface duct, convergence, thermoclines, sea state and shadow zones, to name a few.
Does that include different climate zones as well?
Like, modeling the Barents sea differently than the Pacific for example?

Also, I stumbled over:
Quote:
- Authentic Soviet combat tactics
Aka: We can only play as NATO?
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Old 10-05-2016, 05:22 PM   #41
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Does that include different climate zones as well?
Like, modeling the Barents sea differently than the Pacific for example?
Yes, we have different climate zones in the game.

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We can only play as NATO?
Initially, yes. If the game does well we'll most probably do a Soviet campaign.
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Old 10-05-2016, 05:24 PM   #42
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Yes, we have different climate zones in the game.


Initially, yes. If the game does well we'll most probably do a Soviet campaign.
Sounds good!
That leads to another question, you mentioned campaign.
What about single scenarios and a mission editor as we know it from Dangerous Waters? Or more general: Will this game be a sandbox, where players can do what they want, create own scenarios etc (like in DW), or rather a linear experience?
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Old 10-05-2016, 05:59 PM   #43
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It's a dynamic campaign where the Soviets constantly try to conquer NATO territory. So for instance if you fail to stop a landing force bound for Iceland, you lose Iceland and thus SOSUS coverage from the Faeroes to Greenland, as well as regular ASW air patrols in that area. Or you may be tasked with intercepting a submarine tender but just detected a surface taskforce obviously trying to break out into the North Atlantic convoy routes through the Denmark Strait - decisions, decisions.

Linear is not how I would describe it.

There will be single missions and hopefully some kind of custom mission editing function. However unlike DW, our missions don't use any scripting at all.

So I guess the short answer is that it's more of a sandbox.
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Old 10-06-2016, 02:04 AM   #44
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Quote:
Originally Posted by Julhelm View Post
Yes, we have different climate zones in the game.


Initially, yes. If the game does well we'll most probably do a Soviet campaign.
I would start off with soviet campaign first and add nato campaign later.
Just like with wwii subsims that playing on the u-boat side is more appealing and are generally more successful, I feel with cold war would also be more appealing on the soviet side.
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Old 10-06-2016, 05:05 AM   #45
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Quote:
Originally Posted by Julhelm View Post
There will be single missions and hopefully some kind of custom mission editing function. However unlike DW, our missions don't use any scripting at all.

So I guess the short answer is that it's more of a sandbox.
Hi,

is there any plan for multiplayer ?

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