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Old 06-07-17, 12:57 PM   #16
Thresher
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Join Date: Apr 2006
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Quote:
Originally Posted by PL_Harpoon View Post
Thanks. I was actually thinking about keeping the number of enemy ships and instead messing around with player initial position so at least you have a chance to strike first.
If you haven't done so already, you might be able to play with the PlayerPosition value in that file:

//Ship positions and headings, otherwise build into a formation
UsePresetPositions=TRUE
PlayerPosition=-266,9
PlayerHeading=90
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Old 06-07-17, 12:59 PM   #17
Lanzfeld
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Could someone explain the distance scale option and how it effects gameplay in detail?
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