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Old 02-24-21, 05:32 PM   #76
CapZap1970
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Fifi, one little question if you don't mind...


In this last release, is the Nights Fix included or should it be enabled on top of this Final 2 version?


Thanks a lot my friend and let me tell you this is a superb piece of art!


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Old 02-25-21, 01:32 AM   #77
Fifi
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Quote:
Originally Posted by CapZap1970 View Post
Fifi, one little question if you don't mind...


In this last release, is the Nights Fix included or should it be enabled on top of this Final 2 version?


Thanks a lot my friend and let me tell you this is a superb piece of art!


CapZap
Night fix included my friend, no need for it anymore
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Old 02-26-21, 07:01 AM   #78
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Really great work. Thanks a lot. Waves looking good as they can possibly be in this old game. The new lightings looking superb dude. really awesome as they shine through the clouds and looking much better. Really great to watch from time to time.
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Old 02-26-21, 08:13 AM   #79
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Quote:
Originally Posted by Fifi View Post
Dirty waves like picture of Spliffbiff have been fixed. No more hexagons on waves sides
I'm glad that you finally admit that and corrected it.
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Old 02-26-21, 08:40 AM   #80
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Quote:
Originally Posted by Mister_M View Post
I'm glad that you finally admit that and corrected it.
Yes, but...this is the way waves are made, very hard to hide those reflects/artifacts. It’s very tied to day hour, depending sun altitude.
I’m quite sure if you really pay attention closely, you’ll still find some!
You don’t have that with SH4/5 engine.
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Old 03-07-21, 05:53 PM   #81
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I'm not using LSH as I don't fancy separate installs for careers and single missions, but wanted to try this mod as it much improves the U-boat models and adds water flowing from out of the casing, as in a certain newer U-boat sim. At first I got a prominent light blue sea horizon (seen also in other pics here) and rectangular puffs of funnel smoke. Using the default particles.dat solved those problems and so far all else seems well...
except that in the 1944 and 1945 VIIC, the fixed radar panel is rendered offset to one side and turned through 90 degrees. The radar is rendered correctly on the late IXC. I appreciate that I'm not using the mod as intended but it's strange that this one thing seems wrong. I don't think it's a mod conflict. Is anyone else seeing this, with the 1944 & 45 Type VIICs?
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Old 03-07-21, 05:54 PM   #82
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Fixed radar displaying correctly on late IXC...
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Old 03-07-21, 08:09 PM   #83
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Hi, 33lima, good to see you on the subsim forum! You know me as BB on the simhq forum.

I don't know if this answers your question, but you might take a look at this thread:

https://www.subsim.com/radioroom/sho...ighlight=turms

I think the problem is limited to FuMO29, but I could be wrong. You may need to install H.sie's patch and Stiebler's add on to fix it.
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Old 03-08-21, 12:49 AM   #84
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Quote:
You may need to install H.sie's patch and Stiebler's add on to fix it
I looked at the instructions for Stiebler4C_V16B1 add-on for H.sie's patch and found this:
Quote:
INSTRUCTIONS FOR STIEBLER FIX FOR RADAR ON TURMS DECEMBER 2014.

In the stock game, there is no satisfactory way to permit any one U-boat to have EITHER an FuMO29 fixed radar on the front of the conning tower (turm) OR an FuMO30/61 rotating radar attached to the side of the conning tower, owing to incomplete, original code. The turm/1 conning-towers lack any position on the side for a rotating aerial.

This defect is now fixed. HOWEVER . . . it requires the installation of modified conning towers (turms) which will not function properly without the Stiebler fix. Therefore, if you wish to use your original conning towers, you MUST tick this option OFF with the latest Options Selector, HsieOptionsSelector_V16B.exe.

The turms provided are those originally created by the talented ANVART for NYGM, and the complete package - modified by Stiebler - is supplied as a separate folder: the ANVART_STIEBLER_R01R02 folder.
DO NOT INSTALL this folder if you wish to retain your original conning towers.
DO INSTALL this folder if you wish to use the turm fix.
Hopefully, that will solve your problem, but you will have to apply these mods, if you haven't already. Such is the joy of SH3.
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Old 03-08-21, 02:12 AM   #85
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Quote:
Originally Posted by 33lima View Post
. At first I got a prominent light blue sea horizon (seen also in other pics here) and rectangular puffs of funnel smoke. Using the default particles.dat solved those problems and so far all else seems well...
The light blue horizon could be because of earth radius changed in scene.dat to provide the vanishing hull on horizon...
If you don’t like it, just revert back the stock value using S3D

Don’t have any issue with funnel smoke here. No rectangular puffs.
Nor with FUMO 29, last time i used it it was on right place
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Old 03-08-21, 02:17 PM   #86
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Well done!
This is very good work.
It has certainly the best sea I have seen!

KUrtz
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Old 03-15-21, 11:58 AM   #87
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post #1 has been updated with latest Hsie ini values for optimum night detection & weather changes!

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Old 03-22-21, 12:52 PM   #88
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Post #1 updated with LSH3 2020 Effects Big for Fifi.
Original mod adapted for my mod.
To be activated on top of all.
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Old 04-10-21, 01:45 AM   #89
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First of all, great mod, thanks for the effort! Together with LSH3 it brings this old game almost on par with SH5, graphics wise - as for gameplay it's still on number 1 with a large gap to 2nd on my personal subsim list

Is it possible to tweak nights brightness? Seems realistic as is, experienced nights on Atlantic myself, but too dark for playing for my taste. Not sure which files to look into apart from hsie.ini mentioned (which doesn't seem to change much, at least not up to 0.75). I can tweak for myself, but would greatly appreciate some pointers...
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Old 04-10-21, 02:39 AM   #90
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Quote:
Originally Posted by tkragelj96 View Post
First of all, great mod, thanks for the effort! Together with LSH3 it brings this old game almost on par with SH5, graphics wise - as for gameplay it's still on number 1 with a large gap to 2nd on my personal subsim list

Is it possible to tweak nights brightness? Seems realistic as is, experienced nights on Atlantic myself, but too dark for playing for my taste. Not sure which files to look into apart from hsie.ini mentioned (which doesn't seem to change much, at least not up to 0.75). I can tweak for myself, but would greatly appreciate some pointers...
Hi, first of all, try to play in a dark room...then you can hide the dials etc via NumPad Suppr that brings annoying light, then you can raise a bit your monitor gamma.
But anyway, as in real, when night is overcast without moon and really dark, you can’t see barely nothing and have to wait for sunrise...as they did.

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