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Old 01-25-13, 07:36 AM   #1471
whiskey111
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Thanks gap.
Another one... please excuse me my idiot kind of being, just trying to make my game playbe at some level.

If my exe is already patched to 1.2 do I have to proceed with all of the steps from the beginning of the manual or skip something ?
I'm asking, because first step is to make some changes via hex editor making the exe to vesrion 0.2
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Old 01-25-13, 10:33 AM   #1472
Targor Avelany
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Quote:
Originally Posted by whiskey111 View Post
Thanks gap.
Another one... please excuse me my idiot kind of being, just trying to make my game playbe at some level.

If my exe is already patched to 1.2 do I have to proceed with all of the steps from the beginning of the manual or skip something ?
I'm asking, because first step is to make some changes via hex editor making the exe to vesrion 0.2
you don't need to do anything manually.

If you scroll down to the end of the post (1st post in the thread) you will find an app, written by TDW, which will make all the changes for you.

http://www.subsim.com/radioroom/showthread.php?t=197960 - here is Trev's tutorial on how to install the patcher.
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Old 01-30-13, 06:48 AM   #1473
Echolot
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Hi.

I downloaded a file Magnetic Detonators 4m (FX Update compatible).7z somewhere. I get an error message when I try to unpack it with 7zip. Maybe a corrupt download. I can't find link to the file anymore. I'm using FX Update 0.0.19 and the magnetic detonator fix with the patcher. Do I need the FX Update compatible version? There is a link on first page with 4m patch, hm. Please help.

Best regards.

Echolt.


PS I was able to unpack it on the laptop, maybe a problem transferring the file to the gaming pc.

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Old 01-30-13, 07:20 AM   #1474
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Quote:
Originally Posted by Echolot View Post
I downloaded a file Magnetic Detonators 4m (FX Update compatible).7z somewhere.
It was my edition
here - http://www.mediafire.com/download.php?oiykt5apvnbrf6v
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Old 01-30-13, 09:08 AM   #1475
Echolot
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Hi volodya61.



Will this work without problems? Do you use it?

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Old 01-30-13, 09:59 AM   #1476
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Quote:
Originally Posted by Echolot View Post
Hi volodya61.


Will this work without problems? Do you use it?
Hi!

Here in the post#1 you can find two versions of 4m detonators (regular and FX compatible) - http://www.sukhoi.ru/forum/showthread.php?t=76762

Both versions working fine without any problems..
I'm currently using 3m version..
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Old 01-30-13, 10:25 AM   #1477
Echolot
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Thank you, volodya61.



"Gute Leute muss man eben haben, gute Leute..."

(Хорошие люди должны быть просто хорошим людям)

(All you need is good men...)

Regards.

Echolt.
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Old 01-30-13, 11:01 AM   #1478
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My pleasure
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Old 03-10-13, 08:37 AM   #1479
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Is there a non-hex editor way to increase hydrophone volume? I still want it a bit louder.
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Old 03-10-13, 03:04 PM   #1480
Fifi
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Quote:
Originally Posted by Dignan View Post
Is there a non-hex editor way to increase hydrophone volume? I still want it a bit louder.
Using REM mod greatly increased hydro volume
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Old 03-10-13, 03:55 PM   #1481
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Quote:
Originally Posted by Fifi View Post
Using REM mod greatly increased hydro volume
Thanks. Is it compatible with NewUI and IRAI?
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Old 03-10-13, 07:13 PM   #1482
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v1.0.75.0 released. See post #1

The thing that has been eluding me for some time was finally nailed down today

starting with v1.0.75.0 added a new patch to the SH5.exe that allows the camera on next and previous unit to be able to select air and land units. You also have the ability to select lifeboats

If you are using my UIs mod then when you use the camera controls (or have a keyboard command specified in commands.cfg) you will be able to view aircraft and land units with them. The stock game would not allow you to do this If you're familiar with SH3 then you know what I'm talking about.

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Old 03-10-13, 08:25 PM   #1483
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Quote:
Originally Posted by TheDarkWraith View Post
v1.0.75.0 released. See post #1

The thing that has been eluding me for some time was finally nailed down today

starting with v1.0.75.0 added a new patch to the SH5.exe that allows the camera on next and previous unit to be able to select air and land units. You also have the ability to select lifeboats

If you are using my UIs mod then when you use the camera controls (or have a keyboard command specified in commands.cfg) you will be able to view aircraft and land units with them. The stock game would not allow you to do this If you're familiar with SH3 then you know what I'm talking about.

:roc k:
... really all I have to say...
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Old 03-10-13, 08:28 PM   #1484
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My next patch that I've been working on will really blow you away. How about aircraft carriers that launch airplanes when they detect a contact Still some bugs to work out on it...
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Old 03-10-13, 08:59 PM   #1485
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Quote:
Originally Posted by TheDarkWraith View Post
My next patch that I've been working on will really blow you away. How about aircraft carriers that launch airplanes when they detect a contact Still some bugs to work out on it...
Speechless, as always TDW

Thanks for everything you have done for SH5
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