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Old 04-06-10, 01:21 PM   #661
ZeeWolf
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Thanks LC the pleasure is all mine Kamerad

ZW
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Old 04-06-10, 02:07 PM   #662
LcSummers
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Default Reticle

ZW

thank you for my reticle but its too dark forme. I didnt express myself clearly.

My opinion was that it should has the same colour as the triangels.

Please forgive me to make such problems but i cant read it in a fierce fight.

Sorry

LC
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Old 04-06-10, 03:16 PM   #663
ZeeWolf
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Quote:
Originally Posted by LcSummers View Post
ZW

thank you for my reticle but its too dark forme. I didnt express myself clearly.

My opinion was that it should has the same colour as the triangels.

Please forgive me to make such problems but i cant read it in a fierce fight.

Sorry

LC
Don't worry LC, I can fix it!

ZW
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Old 04-06-10, 05:39 PM   #664
ZeeWolf
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Hey check this out!

ZW

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Old 04-06-10, 06:31 PM   #665
eddie
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Nice FR's ZW, but I don't see any other objects on your map,lol

I've had about the same FR's as Lc, but I approached the mission from a different angle. I decided I didn't want to be part of that meat grinder, just a matter of time before I get hit it seems. So I followed the lay of the land, kept a nice low ridge between me and the Russians. If they can't see you, they can't shoot you either. Eventually I ended up here, before I called it a night! I know you have an idea where I am at too!

"Hey Ivan, come and get me!!!"

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Old 04-07-10, 12:14 AM   #666
frinik
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Default Captain Kursk calling the enterprise ZeeWolf...

Thanks for the hat's off Master Zee but the dedication and glory are truly yours to bask in.You have made glowing predictions of a Promised Land of tanksim where Tigers and T34s would flow like milk and honey and you have made good on them! You promised to your faithful that you would resurrect TvsT and you did it.

61.7 fps?????? Magic or witchcraft?

Wow Master Zee is this your new graphic card at work?How did you get such high figures? Just one single Tiger on the battlefield????You have provided outstanding support to the Tiger crews Herrn Zee!

Cheers!
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Old 04-07-10, 12:50 AM   #667
ZeeWolf
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Quote:
Originally Posted by frinik View Post
Thanks for the hat's off Master Zee but the dedication and glory are truly yours to bask in.You have made glowing predictions of a Promised Land of tanksim where Tigers and T34s would flow like milk and honey and you have made good on them! You promised to your faithful that you would resurrect TvsT and you did it.

61.7 fps?????? Magic or witchcraft?

Wow Master Zee is this your new graphic card at work?How did you get such high figures? Just one single Tiger on the battlefield????You have provided outstanding support to the Tiger crews Herrn Zee!

Cheers!
Hi frinik, the 61.7 fps is on the Kursk map with nothing else on it, just me
cruzing at up to 42Klph. My new HD4770 is a factor but I hoped it would
be more of a help with the fps then it has. Tomorrow I should receive my
new MB and will install the 3.0Ghz CPU. That is when the editing and
testing the code efficiency will improve. And finally play the Kursk mission.
As for the new Kursk release even though it is in Beta the rest of the
updates improvements and models could be uploaded without the Kursk
mission. that way when the Kursk mission is ready it will only be a 6mg
download.

How about that?

ZW
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Old 04-07-10, 02:15 AM   #668
frinik
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Master Zee you are the Kaleu on board.We await your orders.

But if we download the improvements and models without the Kursk misison will they appear in the old games and or your Xmas giflt and member's previous releases?

Cheers
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Old 04-07-10, 09:10 AM   #669
LcSummers
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Default Yeap

Yes Sturmbannfuehrer ZW,

waiting for orders, lets kick those bolshewik hopefully with increasing fps.

Download Download Download


LC

Hi frinic

tried with less resolution but not much difference in fps.

fps between 2.1 and 5.1 but mostly 3.1-3.4

Last edited by LcSummers; 04-07-10 at 10:03 AM.
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Old 04-07-10, 10:05 AM   #670
LcSummers
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Default What the hell?

Hi Eddie,

what the hell are you doing with my Tiger here? 1302 was my Tiger one day ago when it was trapped and left behind for repair.



Good Hunting



LC
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Old 04-07-10, 11:50 AM   #671
ZeeWolf
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Good morning Kameraden!

I posted an image of the fps (61.7) and Tiger traveling at 32Kmph on a
map that was empty of other objects to show there is hope.
I do have a small download that is totally experimental. My system
can not effectively test this version of changes. However the signs
of this being an asset on your system is very simple. It will either
work great or not at all, no in-between. ALSO YOU MUST REBOOT
AND CLEAR T VS T's CACHE FOLDER after installing.
Then go into Kursk and simply put your tiger (after Eng @rpm) in first
gear. You will be able to tell if this is for you instantly.

I forgot to mention today I will upgrade my PC to 3.0Ghz and after testing
on this new upgrade I will make the experimental update ready for DL


ZW

Last edited by ZeeWolf; 04-07-10 at 12:23 PM.
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Old 04-07-10, 01:39 PM   #672
Hitman
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Well unless something very good appears by surprise, I guess that your mod will be the benchmark for WW2 tank simulations for quite some time, so I'm confident that sooner or later my PC will catch up with the needed specs to run it in full glory. TvT isn't going anywhere, it's here to stay with Zee's mod and we all will end up enjoying it inmensely. Keep the good work!
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Old 04-07-10, 04:41 PM   #673
ZeeWolf
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Quote:
Originally Posted by Hitman View Post
Well unless something very good appears by surprise, I guess that your mod will be the benchmark for WW2 tank simulations for quite some time, so I'm confident that sooner or later my PC will catch up with the needed specs to run it in full glory. TvT isn't going anywhere, it's here to stay with Zee's mod and we all will end up enjoying it inmensely. Keep the good work!
Thanks Hitman

For the duration!
ZW
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Old 04-08-10, 12:05 AM   #674
frinik
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Default Kursk to Enterprise! Do you rwad me?

Mister Zee, I like your idea but I do have a couple of technical questions:

1) Where do we find the cache?

2) We should first install your mods and then clear the cache?Or is it the other way around?

3)Then we reboot?

Can you tell us what to expect.6 missions in sequence?

This is for those of us who have not taken part to the Beta testing and are still in the dark as to what to expect.

Lc; hang on reinforcements are coming,The day of reckoning for the Bolschewicks is very close at hand!
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Old 04-08-10, 01:25 AM   #675
ZeeWolf
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Quote:
Originally Posted by frinik View Post
Mister Zee, I like your idea but I do have a couple of technical questions:

1) Where do we find the cache?

2) We should first install your mods and then clear the cache?Or is it the other way around?

3)Then we reboot?

Can you tell us what to expect.6 missions in sequence?

This is for those of us who have not taken part to the Beta testing and are still in the dark as to what to expect.

Lc; hang on reinforcements are coming,The day of reckoning for the Bolschewicks is very close at hand!
Hi frinik,

The Cache folder is in the T34vsTiger Hierarchy:

<drive>:\Lighthouse Interactive\T34vsTiger\Cache

There are two things that is relevant to the instruction
to empty the Cache folder.
1.) Because the game engine is really a code compiler it takes the
*.script files and processes them into the actual files that can
be read by the game and places them in the Cache folder. So
deleting those files means there will be all new files in that
folder after any alteration to the script files.

2.) Rebooting then becomes a good idea because windows takes the
data that a program that has previously ran and stores them in the
virtual memory (page files on the drive not your RAM). So this
is where the crashes occur the most and why it will crash and
just re-start the program and it runs just fine.


There is going to be a end of this type of delay in beta testing once this
current Kursk release becomes playable on a 3.0Ghz PC. Then this level of
intensity prior to any future release will be minimum.

The missions are the thing I intend to produce non-stop. And I really
doubt if there will be another very large download after this one unless
it is for the weather changes that will take allot of new textures etc.
Each new mission will be about 6mgs in size maybe three times that size
with new models added in the new missions. Most of the new missions will
fit just fine on the mid-size map (18km x 18km box). Time to complete each
new mission maybe erratic at times but a really good one will be at minimum
a week with the modeling and the research and details that us perfectionists seem so necessary.

Thanks for thinking about the others, sometimes I get a little to focused
so your very helpful Kamerad.

Cheers

ZW
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