SUBSIM Radio Room Forums


SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-2021, 06:43 PM   #691
CapZap1970
Sea Lord
 
Join Date: Mar 2007
Location: La Paz, Bolivia
Posts: 1,613
Downloads: 154
Uploads: 12
Default

Quote:
Originally Posted by VonDos View Post
Thanks for point this to me.
Link in first page have been fixed. The one in discussion page still working, it has been used 14 times until now.
Sorry for wrong pasted link =)

Best regards,
Vd

__________________

__________________
GWX3.0 & ONEALEX
CapZap1970 is offline   Reply With Quote
Old 01-30-2021, 12:21 PM   #692
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Default

Cavour \ Cesare released today:

D\L Link: http://s000.tinyupload.com/?file_id=...96507915361242



See https://www.subsim.com/radioroom/sho...d.php?t=248304 for discussion

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508

Last edited by VonDos; 02-01-2021 at 12:28 PM.
VonDos is online   Reply With Quote
Old 02-06-2021, 06:54 AM   #693
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Default

Trento \ Trieste released today:



D\L link: http://s000.tinyupload.com/?file_id=...29817837167464

Discussion: https://www.subsim.com/radioroom/sho...d.php?t=248395

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 02-06-2021, 11:14 AM   #694
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Icon12

Hi everyone again!
I was thinking about all those units, i'm releasing them without any escort.
That's unsafe;
so....





Voilà another ready-to-release WIP, based on GWX Team's Soldati class destroyer, and on SH5's same ship.

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 02-13-2021, 10:16 AM   #695
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Default

Di Giussano \ Da Barbiano \ Bande Nere \ Colleoni released:



D\L Link: http://s000.tinyupload.com/?file_id=...72938213195610

Discussion: https://www.subsim.com/radioroom/sho...d.php?t=248473

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 02-13-2021, 01:25 PM   #696
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 152,302
Downloads: 61
Uploads: 13


Default

Very nice
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 02-13-2021, 04:31 PM   #697
shadow_wxh
Torpedoman
 
Join Date: Mar 2017
Posts: 119
Downloads: 101
Uploads: 0
Default Dont realy understand the file structure of PQB

Most the ship have all the objects and skins contain all in the same dat file but not PQB. If I open the ship model I see this:






Its just locations of node points and the real objects are in the Libary folder linked through the eqp file.So what is the idea of oragnise in this way.And if the items are in different files it is possible to have preview of the whole ship in s3ditor at all?
shadow_wxh is offline   Reply With Quote
Old 02-13-2021, 04:50 PM   #698
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Default

Those (NPPQ_, NPQB_...) are "timelined" unit.
If you try them into museum, you will see a lot of details changing during different years (hull colors and details, lighted\darkened windows, platforms for guns etc).

Idea behind this is to have units who can "change" during war's years without adding clones and clones (Queen of Bermuda is a lighted cruise ship until september '39, become darkened during conversion days, become an AMC with guns, a scout planes, different windows configuration, different lifeboats configuration, gray colors etc, and late in the war she become a troop transport, without hangar\scout planes, different masts configurations, cranes, etc. (see the proposed picture near to dowload link).

Hull included in dat file is just a reference for place guns' nodes.
For see all pieces togheter, you can export single .obj files in 3ditor from library and import them into main dat under related nodes, following .eqp definitions.
This will require time

Best regards,
Vd


Quote:
Originally Posted by shadow_wxh View Post
Most the ship have all the objects and skins contain all in the same dat file but not PQB. If I open the ship model I see this:



Its just locations of node points and the real objects are in the Libary folder linked through the eqp file.So what is the idea of oragnise in this way.And if the items are in different files it is possible to have preview of the whole ship in s3ditor at all?
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 02-14-2021, 01:23 AM   #699
shadow_wxh
Torpedoman
 
Join Date: Mar 2017
Posts: 119
Downloads: 101
Uploads: 0
Default

Quote:
Originally Posted by VonDos View Post
Those (NPPQ_, NPQB_...) are "timelined" unit.
If you try them into museum, you will see a lot of details changing during different years (hull colors and details, lighted\darkened windows, platforms for guns etc).

Idea behind this is to have units who can "change" during war's years without adding clones and clones (Queen of Bermuda is a lighted cruise ship until september '39, become darkened during conversion days, become an AMC with guns, a scout planes, different windows configuration, different lifeboats configuration, gray colors etc, and late in the war she become a troop transport, without hangar\scout planes, different masts configurations, cranes, etc. (see the proposed picture near to dowload link).

Hull included in dat file is just a reference for place guns' nodes.
For see all pieces togheter, you can export single .obj files in 3ditor from library and import them into main dat under related nodes, following .eqp definitions.
This will require time

Best regards,
Vd



Well so the only difference between PMB and PQB is that PMB is Type 13 and PQB is Type 103.Wonder what differnece will that make, perhaps an AMC will actively engage enemy and ocean liner will try to run away?


So if I put type 103 in sh commander after May 1943,that will save the trouble having to split between PMB and PQB as well?

Last edited by shadow_wxh; 02-14-2021 at 01:40 AM.
shadow_wxh is offline   Reply With Quote
Old 02-14-2021, 03:12 AM   #700
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by shadow_wxh View Post
Well so the only difference between PMB and PQB is that PMB is Type 13 and PQB is Type 103.Wonder what differnece will that make, perhaps an AMC will actively engage enemy and ocean liner will try to run away?


So if I put type 103 in sh commander after May 1943,that will save the trouble having to split between PMB and PQB as well?
Well, different designation are intended for mission editing and .RND spawning.
Type 13 will be spawned as random auxiliary cruiser, while type 103 as random troop transport \ passenger ship.
If you use sh commander yes. Just be carefull, roster file also should be put in the same way, in order to avoid ctd...
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 02-14-2021, 07:54 AM   #701
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Default

Quote:
Originally Posted by Jimbuna View Post
Very nice
Thank you so much!!

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 02-20-2021, 06:12 AM   #702
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Default

Capitani Romani class light cruisers released:



d\l link: http://s000.tinyupload.com/?file_id=...53593463984116

discussion: https://www.subsim.com/radioroom/sho...87#post2731387

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Old 02-27-2021, 01:03 PM   #703
VonDos
Sea Lord
 
Join Date: Mar 2007
Location: Italy
Posts: 1,615
Downloads: 21
Uploads: 0
Default

Montecuccoli \ Duca D'Aosta classes light cruisers released:



d\l link: http://s000.tinyupload.com/?file_id=...60173844270090

discussion: https://www.subsim.com/radioroom/sho...d.php?t=248649

Best regards,
Vd
__________________

Those, others and WIP ships are avaiable in my SHIPYARD here:
http://www.subsim.com/radioroom/showthread.php?t=136508
VonDos is online   Reply With Quote
Reply

Tags
battleships , cruisers , ocean liners , shiii , vondos

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:27 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.