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Old 05-29-11, 04:01 PM   #121
fitzcarraldo
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Quote:
Originally Posted by Magic1111 View Post
@ Aces: When do you think comes the new version out, mate ?

Best regards,
Magic
Yes, we are impatients...

Any news about the Damo´s interior lights with the Super Turms?

Regards.

Fitzcarraldo
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Old 05-30-11, 06:06 AM   #122
Aces
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Hi folks,



More news soon.

Regards

Aces
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Old 05-30-11, 06:13 AM   #123
Fubar2Niner
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Quote:
Originally Posted by Aces View Post
Hi folks,



More news soon.

Regards

Aces
Leigh,

Drooling as usual mate, great work

Best regards.

Fubar2Niner
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Old 05-30-11, 12:09 PM   #124
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Like this you mean

Very nice, thanks for the quick reply! Looks good!!
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Old 05-29-12, 12:11 PM   #125
nik112
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Default st nazaire subpens

hi guys
i have a small prob with the mod.

enabled mods

Conus' SH3GWXWS 2.3
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
and here is the pic


please help
ps i had posted this at
http://www.subsim.com/radioroom/showthread.php?t=194107

and Magic advised to take a look at 2 aces thread's about new turms and pens. i red them but i couldn't find something.
cheers
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Old 05-29-12, 01:16 PM   #126
Anvar1061
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Quote:
Originally Posted by nik112 View Post
hi guys
i have a small prob with the mod.

enabled mods

Conus' SH3GWXWS 2.3
WAC4.1 SubPen_animated_18.02.2010
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V5
Aces' Multimod compatability fix release v1.3 public beta
Aces' St.Nazaire Super Pens v5.1 GWX Version
and here is the pic
http://www.gamefront.com/files/21038471/Wac_Animated_Sub_Pens_interior_start_for_GWX_7z

please help
ps i had posted this at
http://www.subsim.com/radioroom/showthread.php?t=194107

and Magic advised to take a look at 2 aces thread's about new turms and pens. i red them but i couldn't find something.
cheers
SSS
This only for Wilhemshafen,St.Nazaire!!!For rest Bases needs Wac Animated Sub Pens interior start for GWX http://www.subsim.com/radioroom/show...06&postcount=1http://www.gamefront.com/files/21038...art_for_GWX_7z
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Old 05-29-12, 01:51 PM   #127
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the pic is from st Nazaire and as you can see i have followed aces instructions. Now i'll install jimbuna's and i'll be back.

cheers
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Old 05-29-12, 02:25 PM   #128
Jimbuna
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Good luck
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Old 05-29-12, 03:13 PM   #129
drakkhen20
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ok is this mod for type vii cs and ixs only? i loaded up all the mods as listed in the readme. i just started a new career and i started with the vii b and my turm has the wrong textures and i cant get into the conning tower room itself from the command room by just clicking the mouse to go up the latter. so is there anything im missing here?
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Old 03-15-20, 07:10 PM   #130
rudewarrior
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Thread necro.

I'd like to find out if anyone is still using the St. Nazaire super pens mod and having any issues.

I have a very large mod soup, but I am using Wilhemshafen,St Naz,Schluese and xtra ships V6 as is mentioned in the mod (V5 is actually cited).

I didn't have any problem with it on my old system, but I upgraded to a system that is pretty advanced, and I have problems there now. Everything else runs fine.

When the mission starts, if I am topside and rotate my view to the 90 deg position I get CTD. However, I have noticed that if I haven't raised my battle flag on the u-boat then it seems to not crash. If I raise the flag, then it will crash later. Also not sure if it is really related or not. Still doing some testing.

Disabling the mod seems to work just fine, so that is always an option, but that mod is really nice work that I'd like to keep.

So I am just wondering if anyone else is experiencing anything like this.
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