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Old 05-26-20, 02:01 PM   #1111
lockheedliang
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Originally Posted by KaleunMarco View Post
did you delete the entire SaveFolder area when you upgraded to 1.1g?
that is a table-stakes task.
the whole folder and set of subfolders must go.
the first time you launch 1.1g, SH4 will rebuild it.
Thanks a lot for this key information. Actually the reason behind me being unable to have an empty SH4 save folder is that I also have another install featuring Atlantic Theater namely the OM Dark Water, and the OMDW and FOTRS are sharing one save folder. I would love to seperate the save files of these two modded SH4s as if two games, but simply had no idea how to do that. Would be more than thankful if any guidance can be provided about how to make different modded SH4 games use separate save folders.
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Old 05-26-20, 03:57 PM   #1112
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Originally Posted by lockheedliang View Post
Thanks a lot for this key information. Actually the reason behind me being unable to have an empty SH4 save folder is that I also have another install featuring Atlantic Theater namely the OM Dark Water, and the OMDW and FOTRS are sharing one save folder. I would love to seperate the save files of these two modded SH4s as if two games, but simply had no idea how to do that. Would be more than thankful if any guidance can be provided about how to make different modded SH4 games use separate save folders.
Execute MulitiSH (In the SH4 game Folder) and change the default 3 letter name from SH4 to something else, maybe ODW, and that creates a new save folder in your Documents folder for playing OM Dark Waters mod.
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Old 05-26-20, 07:47 PM   #1113
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There are all sorts of instructions for the mod, LAA, MultiSH4, etc. on the first page of this thread. There are all sorts of instructions for the same on the download page, plus there are all sorts of instructions in the mod's Support folder, including a TOC pdf that will load most any of them. The most thorough instructions are in the mod's Support folder. What you have now succeeded in doing is to trash not only your FotRSU Save games, but now that you've saved into the same folder with FotRSU active, you have now most likely trashed the Saves for Dark Waters. Neither mod will function correctly. To put it simply, there are different configurations for ships "calls" for them to show in the game, where OM might use a given ship with a Type=3 and FotRSU might use Type=2. Or, the same ship might have a different "name", or a different "ClassName" - which is not the same as "name"... not to confuse the issue.

If you know which saves that show on the Save menu are for FotRSU, then I would delete all of those. De-activate FotRSU, and then hope you can still use your Atlantic Saves after you re-activate Dark Waters. You cannot mix stock with Dark Waters with FotRSU with TMO, etc. ad infinitum ad nauseum.

Look for the "Install Notes For the Various Versions of SH4 in Windows.pdf" file in the Support folder, and on Page 11, "Digging Deeper", are some comments on using MultiSH4. Basically, you make a copy of your "clean" Stock game folder, and paste it somewhere else, rename it, and use MultiSH4 inside that new copy of the game folder to create a new Save folder, such as "FRS" or "ODW" or whatever you want to use (only 3 characters). So the Stock game then uses the SH4 folder, your 2nd copy with Dark Waters activated would use the "ODW" folder, and the 3rd copy of the game with FotRSU activated would use the "FRS" folder, etc.

Edit: Potoroo's MultiSH4 - it is assumed you know what it is...
Potoroo's MultiSH3 - has basic instructions, and very similar to SH4 procedure.
Webster's How to make multiple sh4 installs
Which is linked to from THEBERBSTER's SH4 <> TUTORIALS <> HOW TO DO IT <> INFO <> DOWNLOAD LINKS -STICKY INDEX thread. Lots of reading material for you.
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Last edited by propbeanie; 05-26-20 at 08:08 PM. Reason: Linkies
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Old 05-27-20, 01:26 AM   #1114
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Default Is FotRSU PDF manual available separately?

Apologies if this has been asked before but is there a copy of the FotRSU PDF manual available separately anywhere?


I would like to read about the features and requirements of the mod before committing to the full download as I am on a slow rural internet connection.
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Old 05-27-20, 05:22 AM   #1115
lockheedliang
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Quote:
Originally Posted by jldjs View Post
Execute MulitiSH (In the SH4 game Folder) and change the default 3 letter name from SH4 to something else, maybe ODW, and that creates a new save folder in your Documents folder for playing OM Dark Waters mod.
That helps quite alot thanks captain.
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Old 05-27-20, 05:27 AM   #1116
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Quote:
Originally Posted by propbeanie View Post
There are all sorts of instructions for the mod, LAA, MultiSH4, etc. on the first page of this thread. There are all sorts of instructions for the same on the download page, plus there are all sorts of instructions in the mod's Support folder, including a TOC pdf that will load most any of them. The most thorough instructions are in the mod's Support folder. What you have now succeeded in doing is to trash not only your FotRSU Save games, but now that you've saved into the same folder with FotRSU active, you have now most likely trashed the Saves for Dark Waters. Neither mod will function correctly. To put it simply, there are different configurations for ships "calls" for them to show in the game, where OM might use a given ship with a Type=3 and FotRSU might use Type=2. Or, the same ship might have a different "name", or a different "ClassName" - which is not the same as "name"... not to confuse the issue.

If you know which saves that show on the Save menu are for FotRSU, then I would delete all of those. De-activate FotRSU, and then hope you can still use your Atlantic Saves after you re-activate Dark Waters. You cannot mix stock with Dark Waters with FotRSU with TMO, etc. ad infinitum ad nauseum.

Look for the "Install Notes For the Various Versions of SH4 in Windows.pdf" file in the Support folder, and on Page 11, "Digging Deeper", are some comments on using MultiSH4. Basically, you make a copy of your "clean" Stock game folder, and paste it somewhere else, rename it, and use MultiSH4 inside that new copy of the game folder to create a new Save folder, such as "FRS" or "ODW" or whatever you want to use (only 3 characters). So the Stock game then uses the SH4 folder, your 2nd copy with Dark Waters activated would use the "ODW" folder, and the 3rd copy of the game with FotRSU activated would use the "FRS" folder, etc.

Edit: Potoroo's MultiSH4 - it is assumed you know what it is...
Potoroo's MultiSH3 - has basic instructions, and very similar to SH4 procedure.
Webster's How to make multiple sh4 installs
Which is linked to from THEBERBSTER's SH4 <> TUTORIALS <> HOW TO DO IT <> INFO <> DOWNLOAD LINKS -STICKY INDEX thread. Lots of reading material for you.
Thanks so much for guiding us new seamen through. It works so far so well and hopefully this would help me proceed further after the post-Guadacanal Null. haha
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Old 05-27-20, 08:43 AM   #1117
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Originally Posted by DanielCoffey View Post
Apologies if this has been asked before but is there a copy of the FotRSU PDF manual available separately anywhere?


I would like to read about the features and requirements of the mod before committing to the full download as I am on a slow rural internet connection.
the support folder is part of the download.
you can find a copy of the support folder here. it's ~70 meg.
http://www.mediafire.com/file/lp5d75...pport.zip/file
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Old 05-27-20, 09:10 AM   #1118
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Cheers - very helpful.
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Old 05-27-20, 10:26 AM   #1119
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Originally Posted by lockheedliang View Post
Am I the only one getting the impression that this version 1.1 has more tendency to CTD when loading saves compared with earlier yet not necessarliy leaner version say 1.004?
Sorry, but I have to report that of many 10's of saves over one and one-half careers I have never had a save file fail to reload in Version 1.1. Part of that may be my rig, in that it has plenty of SSD storage and a fast CPU, but it may also be technique.

I use a process that came out of SH3, one that many have labeled pure superstition, but who can argue with success? My method is to go to the control room and save from there. It matters not whether I am surfaced or submerged, or within far or near contact with the enemy, or within or outside an enemy port. If have just come out of TC, I give it a few seconds to stabilize before saving. Then I always wait about 10 seconds or more after hitting the save button, even though the game says the save was successful. I then wait a few more seconds before hitting resume or exit. The wait time is to give my system a chance to dot all its I's and cross all the T's.

I don't feel the need to save outside of my own port, so I haven't tried that. But if I did, I would stay about 60 NM away to prevent a problem with ships running aground, etc. on the reload. That is an old problem that seems to be cured by the 60 NM limit.

Otherwise, for me at least, the save-reload process is working perfectly. Maybe I'm just lucky, but I have done a lot saves and reloads in v1.1 with no failures.
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Old 05-27-20, 11:56 AM   #1120
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Hi dear captains I am here to report the empty ports issue again, and with another less serious question about the torpedos.

Now I have started a career in a clean save folder thanks to the MultiSH4 tool and that makes me feel a little bit more confident about a smooth running of the game. In my patrol 3 (Time was just after Surabaya was unusable yet falling short of being occupied by the enemy) in USS Snapper my mission was to drop supply and to save survivers from near Manila. After I did that I made a tour to enemy ports, all of which turn out to be just empty, nothing docked at all. I am wondering whether it has something to do with sudden change of mother port halfway in voyage, but maybe not since it didnt happen when it shifted from Manila to Surabaya.

Well I could treat this as a punishment for my port hunting fun abuse, but isnt it a little bit unrealistic to expect not a single ship within enemy port?

Now about the torpedos. The Mk14 is free and a more obslete Mk10 costs 250 renown?? And in many cases (only with the expection of first patrol with each new boat) my boat would be preloaded with Mk10, why couldnt I get refunded if I return them back in favour of the Mk14?
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Old 05-27-20, 11:59 AM   #1121
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It really should be the 10th, but we'll 'fix' that with an add-in later.. Have fun! See how the "clock" treats you also! Good to have you back onboard!
Good news! After running several days at 1X to the Marshall Islands, Sunrise and Sunsets are tracking very well. I finally got a chance to check accuracy of MOONRISE on BASE TIME(Pearl Harbor) 12/17/1941. Since I am across the International Date Line while in my Patrol Area Marshall Islands, I checked the MOONRISE for 12/18/1941 and it was perfect. A New Moon right on time. Note that it is still 12/17/1941 in Pearl Harbor BASE TIME. The sim is working perfectly.

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Old 05-27-20, 06:43 PM   #1122
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Default Eniwetok Atoll

Hello
Wanted to report this because it just wan't right
Dec 30, 1943
On the way to my patrol area I spotted a task force west of Eniwetok Atoll
As I moved closer I found over 25 capital ships stopped. The escorts were moving around. I sank 2 Carriers, a Battleship, Heavy Cruiser and destroyer.
I was just stopped, emptied the tubes, reloaded and fired again. The destroyers
never came close to me, capital ships never moved. A Yamato Class Battleship was there also.
Thought I would let you know..
Love This Mod!!!
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Old 05-27-20, 09:04 PM   #1123
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Hello
Wanted to report this because it just wan't right
Dec 30, 1943
On the way to my patrol area I spotted a task force west of Eniwetok Atoll
As I moved closer I found over 25 capital ships stopped. The escorts were moving around. I sank 2 Carriers, a Battleship, Heavy Cruiser and destroyer.
I was just stopped, emptied the tubes, reloaded and fired again. The destroyers
never came close to me, capital ships never moved. A Yamato Class Battleship was there also.
Thought I would let you know..
Love This Mod!!!
Capt RAP
yep, the fleet is parked there.
the DD's should have counter-attacked.
i know because they have counter-attacked me.
guess you caught them on an off-day.
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Old 05-28-20, 11:00 AM   #1124
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Yes, there is quite a smorgasbord parked there for some time.


For me it was broken in that the ships regenerated. I would sink a carrier or two, get away, reload torpedoes, come back a few days later, and all the ships were there again.


But that was with version 1.004. Haven't played 1.1 yet, currently distracted with Dark Waters/OM.
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Old 05-28-20, 11:50 AM   #1125
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Yes, there is quite a smorgasbord parked there for some time.


For me it was broken in that the ships regenerated. I would sink a carrier or two, get away, reload torpedoes, come back a few days later, and all the ships were there again.


But that was with version 1.004. Haven't played 1.1 yet, currently distracted with Dark Waters/OM.
keep in mind that the SH4 engine is designed for individual ship generation and Randomly Generated Groups (RGG). that is how targets become available. if the ships you see (and destroy) at Eniwetok are programmed to regenerate at specific intervals, you have the opportunity to kill them once per interval.

haven't you ever patrolled a given area for four or five days and attacked a convoy or TF and then two or three days later encounter the same formation moving in the same general direction? your Eniwetok situation is probably the same situation except that the RGG is stationary and not moving at sea.
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