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Old 08-26-21, 02:07 PM   #1126
adrianstu98
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Originally Posted by propbeanie View Post
Do you have LAA or 4Gig Patch properly applied to the SH4.exe file? Did you empty the Save folder before starting Dark Waters?
Yes, but each time that i load a saved game the texture issue comes back
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Old 08-26-21, 02:38 PM   #1127
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Originally Posted by adrianstu98 View Post
Yes, but each time that i load a saved game the texture issue comes back
Hmm...

See of giving as much details as you can provide...

SH4: What source, version #, where installed.

Mods list, if using jsgme (which you should, as this makes it easier to roll back so as to keep mods up to date, as they are updated & believe me... they are (for the most part, at any rate some older mods, still work, but.. have to make sure you're not cross using them with mods that they aren't designed for.. have to be real careful about that. ) this is a simple, open jsgme, click on tasks, on menu that pops up, go to last choice in the list, hover mouse then click on 'clipboard'... this will allow you to paste the mod activated listing from jsgme here, in a reply back post...

Eazy peezy, mac 7 cheezy... so easy, a cave man could do it...

(sorry, My weird sense of humor.. back you fiend... *cracks whip at it... back, I say...)

Are you running more that 1 copy of SH4 & modding them.. if so, then you really should be using MultiSH4.... this is not a mod, but a utility tool, that allows you to make different save folders in doc's... so as to keep the game saves, separate from 1 another... is a simple drop into the SH4 folder... click on it, before doing anything else & setting up a save spot in doc's... & using 2 or 3 letters to designate that with.

Would say of asking about if you patched SH4 with the 4GB patch, or if you used Large Address Aware (LAA, for short).. but.. in the quote from you, you already mentioned of the fact of your using LAA... so...

on that, would suggest opening it up, once open click 'Mode" in the upper section of the box/window... in the pop up menu, select 'advanced'.

In the list there... look to ensure that it reads, under the LAA section: True for that particular SH4.exe, if it doesn't... then go back to basic mode & redo the 3 steps process...

Lastly, include your computer specs... Op sys, graphics, HD, processor info...

Including all this info, as much as humanly possible... assists in figuring out a possible solution or barring that, a possible workaround... a th lest/worst case scenario...

M. M.

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Old 08-26-21, 10:22 PM   #1128
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Quote:
Originally Posted by adrianstu98 View Post
Yes, but each time that i load a saved game the texture issue comes back
When you activate a mod, it attempts to replace some of the configuration data the game uses. However, the game keeps a lot of info in the Save folder, which by default is "C:\Users \UserName \Documents \SH4". Files that already exist are not overwritten, so you have to delete the Save folder data, and not use the old info in the new mod. If you want to keep your Save data for use later, after you go back to a previous game state, you could copy the folder structure over to a "safe" folder for future use - But you cannot use that old data with Dark Waters, else the mod will not completely activate. It is possible to have multiple copies of SH4 on your computer, each in their own unique folder and mod set, and then use MultiSH4 to have distinct Save folders for each copy.
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Old 08-27-21, 08:33 AM   #1129
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Originally Posted by propbeanie View Post
When you activate a mod, it attempts to replace some of the configuration data the game uses. However, the game keeps a lot of info in the Save folder, which by default is "C:\Users \UserName \Documents \SH4". Files that already exist are not overwritten, so you have to delete the Save folder data, and not use the old info in the new mod. If you want to keep your Save data for use later, after you go back to a previous game state, you could copy the folder structure over to a "safe" folder for future use - But you cannot use that old data with Dark Waters, else the mod will not completely activate. It is possible to have multiple copies of SH4 on your computer, each in their own unique folder and mod set, and then use MultiSH4 to have distinct Save folders for each copy.
Yeep, that was the issue. Thanks for everything, also Mad Mardigan too. Cheers!
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Old 08-27-21, 02:35 PM   #1130
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Yeep, that was the issue. Thanks for everything, also Mad Mardigan too. Cheers!
Glad you got it all sorted out...

Good huntin'...

M. M.

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Old 09-12-21, 01:18 PM   #1131
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Hi all

FIFI I want to thank you very warmly for your mod which is just awesome and beautiful. My favorite SILENT HUNTER is SH4 but I really missed the North Seas battles of SH3. So, you managed to link my favorite game and my favorite operations, it's great art,). Your mod is so beautiful that I just created my YOUTUBE channel where I navigate the seas of north on a U-BOAT during WWII. For those who are interested.


Commanders subscribe to my channel comment, share and like my videos pls



Kindly

Cpt Von PUJOL

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Old 09-18-21, 10:03 AM   #1132
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CapitainEA!
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Old 09-19-21, 09:01 AM   #1133
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CapitainEA!
Captain AKTUNGBBY

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Old 09-26-21, 11:33 PM   #1134
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Any skin mod for Dark Waters?

I dislike existing skin... as you can see, turm and hull are different colour.
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Old 09-29-21, 05:00 AM   #1135
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Old 10-06-21, 11:22 PM   #1136
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Default new version of Dw

question: when come out new version of mode...does it maybe solve problem with turm bug...Greetings sailors...after playing lot of months Sh3 mods I want little to change with Sh4 german sub side ofcourse
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Old 10-08-21, 04:27 PM   #1137
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Dark Waters is based upon Operation Monsun, and has the same issue with turm upgrades, in that they usually (not always) fail. In SH4, all items connected with the sub and turm have to match for an upgrade to succeed. Also, quite a few of the submarines in OM (DW) came from SH3, where the "upgrade" process is initiated by the player. In SH4, the "game" does it 'automatically', based upon Renown score, and the players patrol and career ranking system - which I think has "bad math" in its equations, but that is my opinion and is not based on anything "scientific". I have played the Stock game on the German side before, and even in it, with only the Type IX to worry about, the devs seem to have failed in their implementation. KSD may have "fixed" - but I do not remember... sorry.
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Old 10-08-21, 05:19 PM   #1138
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Quote:
Originally Posted by dex View Post
question: when come out new version of mode...does it maybe solve problem with turm bug...Greetings sailors...after playing lot of months Sh3 mods I want little to change with Sh4 german sub side ofcourse
dex,

it is doubtful that there will be subsequent versions of DW from Fifi. he has made that clear in the documentation.

so, you can wait for someone to pick up the task and start modding (doubtful)
or
you can ask your questions here and some of us will do our best to answer you.

please read the documentation that is available on Page One of this forum. Fifi and others took the time and effort to write it.
next, please read the documentation that is part of the download zip file....for the same reason. you may be attempting to mod something that has already been attempted and i am sure you do not want to waste your time.

good luck!
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Old 10-10-21, 02:27 PM   #1139
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Default about new version

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Originally Posted by KaleunMarco View Post
dex,

it is doubtful that there will be subsequent versions of DW from Fifi. he has made that clear in the documentation.

so, you can wait for someone to pick up the task and start modding (doubtful)
or
you can ask your questions here and some of us will do our best to answer you.

please read the documentation that is available on Page One of this forum. Fifi and others took the time and effort to write it.
next, please read the documentation that is part of the download zip file....for the same reason. you may be attempting to mod something that has already been attempted and i am sure you do not want to waste your time.

good luck!
Thank you Marco
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Old 10-19-21, 11:14 AM   #1140
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Default Battleship QUEEN ELIZABETH down :p

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