SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-10, 10:18 AM   #646
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by Wreford-Brown View Post

Edit: Thanks Magic - you beat me to it!
Quote:
Originally Posted by Paul Riley View Post
Thankyou very much
You´re welcome !
__________________
Magic1111 is offline   Reply With Quote
Old 07-12-10, 04:24 PM   #647
ShadowOps
Mate
 
Join Date: Jul 2010
Location: Freezing in my Type VII off of Norway
Posts: 52
Downloads: 73
Uploads: 0
Default Broken Link

I was reading through the comments and I decided to download this fantastic looking mod. But when I clicked the Filefront link it said this: 'The File you are attempting to download is not currently available on our servers or is being processed. Please try your download in a few minutes.' It has been doing this with EVERY Filefront link I have come across. Is Filefront down or what, because it is really ruining my day.
ShadowOps is offline   Reply With Quote
Old 07-12-10, 10:27 PM   #648
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

It's been here at Subsim Downloads all along.
http://www.subsim.com/radioroom/down...o=file&id=1420
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-13-10, 05:06 PM   #649
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Where has this mod been? I only saw it yesterday and applied it. Guess I missed it while playing SHIV.

It is a whole new ballgame now. A very exciting addition.

Looking at the Sea Folder( and the ships therein) of my sim and the one that this mod includes....I was concerned that the effects might be limited to stock ships. However I sank one stock merchant and one from the New Merchant Fleet Mod and the effects on both were equally spectacular.

Amazing isn't it? After half a decade SHIII can get me as excitied as the day it came out.
__________________
Seminole is offline   Reply With Quote
Old 07-13-10, 08:07 PM   #650
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Seminole View Post
Where has this mod been? I only saw it yesterday and applied it. Guess I missed it while playing SHIV.
Take a look at Jimbuna's latest pictures in the 'Official' Screenshots thread. Those are GWX's Enhanced Damage, and it's hard for me to tell which I think is better. That one only affects the particles files, but I wish I had that smoke that burns on the water for half an hour and goes so high in the sky. Unfortunately my game crashes when I try to run it, even with 4 GB and a new 1 GB graphics card.

This one works just fine though. I use it in conjunction with Torpedo Damage Final, and I'm very happy with it.

Quote:
Amazing isn't it? After half a decade SHIII can get me as excitied as the day it came out.
I'm about to start a new career with a gruntload of mods I finally got to work together, and yeah I'm as excited as the day I first opened the game.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-13-10, 08:59 PM   #651
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

I'm in the same situation. I've even have mods I didn't know I had. I resupplied down in Spain and saw harbor porpoises hanging about the boat. They must have come in via some mod, but darned if I know which one.
__________________
Seminole is offline   Reply With Quote
Old 07-14-10, 01:14 AM   #652
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Porpoises and whales come with GWX. You can also hear them on the hydrophones.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-14-10, 05:56 AM   #653
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
Default Great idea

Thanks for this.
__________________
My stuff:
https://www.authorsden.com/mikeraymond
raymond6751 is offline   Reply With Quote
Old 07-14-10, 08:05 AM   #654
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,120
Downloads: 63
Uploads: 13


Default

Quote:
Originally Posted by Seminole View Post
I'm in the same situation. I've even have mods I didn't know I had. I resupplied down in Spain and saw harbor porpoises hanging about the boat. They must have come in via some mod, but darned if I know which one.
Quote:
Originally Posted by Sailor Steve View Post
Porpoises and whales come with GWX. You can also hear them on the hydrophones.

__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 07-14-10, 08:32 PM   #655
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
I wish I had that smoke that burns on the water for half an hour and goes so high in the sky.

I think I pretty much got that with the SH4 Effects for SH3 Mod.

Only thing though, as I said I suspected would be the case, the effects on the ships from the Merchant Mod don't have the massively spectacular explosion effects as do the stock ships. However,after watching both types going down I think I am delighted with the difference. Spectacular explosions would soon become stale but now I have two different types of sinkings. Don't get me wrong though...the merchant ships are spectacular enough in their own right with the SH4 for SH3 mod.

See below. This is one of the M class merchants from the Merchant mod. Sheds debris and lifeboats. Fires off flares. Has Bright fires with great smoke that goes high and lasts a long time..perhaps not a full half hour as you said you would like...but long enough. I wouldn't hang about for half an hour anyway..











__________________
Seminole is offline   Reply With Quote
Old 07-14-10, 08:48 PM   #656
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Porpoises and whales come with GWX. You can also hear them on the hydrophones.
OK that must be where I got them. I swapped out the whole Terrain Folder intact from GWX with SH3 1.4B's Terrain Folder...

Everything I wanted (and it looks like more than that) came along and works wonderfully well. Except the preset Kiel Canal courses from the Patterns Folder, which I also swapped out. Kiel Out goes almost directly to the NW and Kiel IN to the SW.

I opened up the Patterns Folder's .mis files with MS Word and it looks like it would be easy to create new and workable .mis files but man..there are over 60 waypoints I would have to set , record the Latt. and Long. for and write into the new .mis files....

Much too tedious a project for now. Maybe latter like in the winter......
__________________
Seminole is offline   Reply With Quote
Old 07-14-10, 08:59 PM   #657
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

My oil smoke burns for about one minute after the ship sinks and then it's gone. Here is a shot of mine that't similar to yours



And here's a recent shot by Jimbuna, using the GWX version

__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-14-10, 09:01 PM   #658
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

I also made an interesting discovery about this mod, one that I really like:
http://www.subsim.com/radioroom/show...postcount=8033
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 07-14-10, 09:18 PM   #659
Seminole
Ace of the Deep
 
Join Date: Sep 2002
Location: Oregon
Posts: 1,012
Downloads: 102
Uploads: 0
Default

That is neato. I be on the lookout for it. Tomorrow or the next time I run across another stock ship, I will capture images of the sinking and post them. I think these will be very simular to yours from Jimbuna, using the GWX version.
__________________
Seminole is offline   Reply With Quote
Old 09-03-10, 03:06 AM   #660
CPT. BLackadder
Swabbie
 
Join Date: Sep 2010
Posts: 5
Downloads: 32
Uploads: 0
Default Download doesn't work

The download doesn't work could someone tell me another link or re-upload. thanks
CPT. BLackadder is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.