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05-03-11, 07:26 AM | #31 |
Ace of the Deep
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Hi folks,
I've been doing some measuring in Maya. According to my finding the whole type 9 boat is too small by a factor of 1.13. At the moment the hull length for example is nearly 10mtrs shorter than RL. The Type 7c by contrast is virtually spot on!. So I'm going to re-size the whole boat by x1.13 to see what happens. I have a pretty good eye for scaling and my initial guess of x1.15 wasn't far off the money I think. Should be an interesting side project. Regards Aces
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05-03-11, 07:44 AM | #32 |
Admiral
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Indeed the Type 9 boats are down-scaled, for whatever reason.
Please go ahead and beef the baby 9 up. I too am curious how the new type 9 will look. Oh, on a side note, is this lots of work? And have you looked at the type 2?
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05-03-11, 08:51 AM | #33 |
Ace of the Deep
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It is ENOUGH work for the time being as i have a few other projects also on the go.
Regards Aces Edit: I just did some more measuring and the hull length is pretty spot on for a type 7c, but too short by nearly 10m for a type 9d. Need some tower measurements to check. Regards Aces
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05-03-11, 03:25 PM | #34 |
Ace of the Deep
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Amazing work, Aces
I'm glad that you looked into it. I think it's one of the worst graphical/3d issues in SH3. If you are aware of it and you do a patrol in a type IX boat, it always looks so wrong. Would be really great if you could fix it. I think all type IX drivers would be very happy with a fix! Cheers, LGN1 |
05-03-11, 04:21 PM | #35 |
Stowaway
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Just remember you'll need to move all nodes and such when you re-scale things.
I'll be finishing a few things here before I move on to a different Game and a different forum. So if I can assist? I'll do my best in the days remaining. |
05-04-11, 02:38 AM | #36 |
Ace of the Deep
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Hi chaps,
I have done a lot and discovered exactly what Privateer mentioned about re-poisitioning but I really need to see if there's a precise formula to calculate the new obhject co-ordinates after rescaling eg. a constant factor to multiply x,y,z co-ords by to make re-positioning easy. Then there's the matter of what do you scale, the turm exterior and interior models and the hull model and all directly related objects like ruddders, torpedio tube doors etc. but then you have the DF antenna, UZO (I think I'll have to upscale the UZO because the mount for it is part of one of the turm objects) then there's the periscopes before you get to any of the new turm objects like the MG-34s, mug, helmets etc.. My thinking is that I'll re-scale everything EXCEPT the new turm objects, eg. the MG-34s, helmets, mug, ammo drums etc. as, IMO, they fit in nicely with the crew scaling else you'll have a situation where the crew look in correct proportion to the boat but other objects look too big for the crew. I did some more last night and I think it looks much beter scaling to fit in with the crew. Generally I'm pleased but that re-positioning formula if there is one would make things more precise. I could combine all objects eg. turm and all related objects eg UZO, periscopes, DF ant etc and then rescale and then split them up, I guess that;s work but be more work. I'll be back in touch ASAP with more news on the crew figure Jeff, also been testing Turms Your Way 9c1 and it looks great. Cheers Aces
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05-04-11, 03:31 AM | #37 |
Ace of the Deep
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Hiya,
Okay, just worked it out, ,multiply previous x,y and z co-ordinates by re-scaling factor eg. +1.13 and that give precise new co-ords for upscaled object. Simples Cheers Aces Some before and after screenshots for comparison: I really need some comments on the scaling before I put in lots more hours on this so I'll hold off now until folks post as I don't want to have to do all this work again if required. Kind regards Aces
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05-06-11, 10:38 AM | #38 |
Silent Hunter
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Hi mate
IMHO go for it. I have no drawings/plans to hand but from memory the 9 series was a bigger boot. So if Maya is showing it smaller it would be great to have it adjusted, providing it isn't a too bigger job. Kudos for even taking it on mate Best regards. Martin |
05-09-11, 06:11 AM | #39 |
Silent Hunter
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Suggestion for the Pennants !
Hi Leigh !
I´ve a suggestion in regarding to raise the pennants: Is it possible that you make a version (maybe included in a forthcoming version of your MOD), that we can raise the pennants when we´re beeing, let say for example, 5 or 10 km BEFORE Homeport and not, as now, ONLY ca. 200 m approaching from pier / Bunker ? Maybe with Anvarts permission. Mmmh, I hope do you know what I mean....? Best regards, Magic |
05-09-11, 06:16 AM | #40 |
Admiral
Join Date: Jan 2006
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... using a laser range-finder...
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Alex ® Moses said: "Don't create yourself an idol"... |
05-09-11, 06:21 AM | #41 |
Ace of the Deep
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Hi Magic,
I think Anvart has answered you Regards Aces
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05-09-11, 06:29 AM | #42 |
Silent Hunter
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Mmmmh, in the years 1939-1945 laser....????
Okay, what I wanted to ask was only, whether is possible that I can raise my pennants a few kilometers before homeport, and NOT only METERS.... I shut my mouth.... Best regards, Magic |
05-09-11, 06:32 AM | #43 |
Ace of the Deep
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Hi mate,
This is Anvart's speciality more than mine, I agree that itn would be nice to have a greater radius than at present. I'd like this if it were possible and I've seen others posting the same. I guess it is hard coded in but Anvart would know better than me. Regards Aces
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05-09-11, 06:41 AM | #44 |
Admiral
Join Date: Jan 2006
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Hey, Magic, my friend.
It's joke only. No offense ... ... Can do manual control only... but i think... i, DD, Aces and some "thievish guys" have used all "free" crew commands... ... it's about compatibility.
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Alex ® Moses said: "Don't create yourself an idol"... Last edited by Anvart; 05-09-11 at 06:58 AM. |
05-09-11, 06:53 AM | #45 | |
Silent Hunter
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Quote:
So I hope (and dream) my wish become eventually sometimes true, maybe included in Aces Super-Turm MOD ! Best regards my Friends Alex & Leigh, Thomas |
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