SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-05-21, 04:01 PM   #166
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 964
Downloads: 702
Uploads: 37


Default

Quote:
Would say, doing it through jsgme, would probably be wise...
it's the easiest way i can think of..
vickers03 is offline   Reply With Quote
Old 01-05-21, 05:51 PM   #167
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO Re: sinkings on tube doors... question...

Quote:
Originally Posted by vickers03 View Post
it's the easiest way i can think of..
1 thing...

would that optional mod be just for the s class boats, or would that also include all the others with tagging your kills on tubes 1 & 2.?

Either way, would still be very much interested in the option to do so... just kinda hoping it will be applicable for all the fleet.

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 01-06-21, 02:44 AM   #168
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 964
Downloads: 702
Uploads: 37


Default

Quote:
would that optional mod be just for the s class boats, or would that also include all the others with tagging your kills on tubes 1 & 2.?
this torpedo room is sclass only
vickers03 is offline   Reply With Quote
Old 01-06-21, 03:46 AM   #169
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO Re: Torp kills on tube doors...

Quote:
Originally Posted by vickers03 View Post
this torpedo room is sclass only
Cool... was hoping for something similar with the other boats. Maybe something to consider, for later perhaps...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 01-06-21, 05:53 AM   #170
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 964
Downloads: 702
Uploads: 37


Default



the control room had to be reworked a litte for a realistic room layout
vickers03 is offline   Reply With Quote
Old 03-12-21, 04:00 PM   #171
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 964
Downloads: 702
Uploads: 37


Default

Update 12.3.21

All Interiors updated for FOTRSU 1.39



Performance

  • much better performance by simplifying models without losing quality.
  • New lighting system for brass and metal objects so they dont need a lightmap anymore and freeing up ressources.


Interior

  • new effects library interior_damage.dat added.
  • Broken glass effect restored
  • Electrical fires leave burn marks
  • Flooding visible to some extend
  • Boats with bad or no air condition (Narwhal, SClass) will get condensed water everywhere when diving
  • added real 3d pointers to depth gauges showing periscope depth, crash dive depth and official test depth of the actual boat.
  • more clickable objects (Radar/Sonar, map table objects from original FOTRSU
  • new interior SClass forward battery and forward torpedo.
  • Ship sunk count on Torpedo doors (SClass) or in the Wardroom (Fleetboats), check folder extra mods and activate with JSGME










https://www.subsim.com/radioroom/dow...o=file&id=5593
vickers03 is offline   Reply With Quote
Old 03-12-21, 04:15 PM   #172
Texas Red
Fastest Gun Around
 
Texas Red's Avatar
 
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
Default

Quote:
Originally Posted by vickers03 View Post
Update 12.3.21

All Interiors updated for FOTRSU 1.39



Performance

  • much better performance by simplifying models without losing quality.
  • New lighting system for brass and metal objects so they dont need a lightmap anymore and freeing up ressources.


Interior

  • new effects library interior_damage.dat added.
  • Broken glass effect restored
  • Electrical fires leave burn marks
  • Flooding visible to some extend
  • Boats with bad or no air condition (Narwhal, SClass) will get condensed water everywhere when diving
  • added real 3d pointers to depth gauges showing periscope depth, crash dive depth and official test depth of the actual boat.
  • more clickable objects (Radar/Sonar, map table objects from original FOTRSU
  • new interior SClass forward battery and forward torpedo.
  • Ship sunk count on Torpedo doors (SClass) or in the Wardroom (Fleetboats), check folder extra mods and activate with JSGME










https://www.subsim.com/radioroom/dow...o=file&id=5593



Bravo! Bravo!!

Would this work with TMO? Looks amazing!!
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
— Colin Powell


I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP!
Texas Red is offline   Reply With Quote
Old 03-12-21, 05:51 PM   #173
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 964
Downloads: 702
Uploads: 37


Default

Quote:
Would this work with TMO? Looks amazing!!
not fully compatible but TMO version will be next..
vickers03 is offline   Reply With Quote
Old 03-12-21, 09:03 PM   #174
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Oh wow! Excellamundo! We are almost in final testing for v1.4(x), so I'll download this, and see if there are any changes needed for that, which I doubt... We should be able to "certify" within a couple of days. Looks really good!
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-12-21, 11:23 PM   #175
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Vickers, your work is amazing as ever. Look forward to the TMO version one day. Eventually looks like will basically have a proper interior for subs finally.

Funny thing, I was traveling home from a patrol in Area 5 off Japan in September 44, thinking it would be nice to walk around the sub etc for immersion purposes .

Love you have paid the S Class some attention as well!
Bubblehead1980 is offline   Reply With Quote
Old 03-16-21, 11:14 AM   #176
Treetop64
Torpedoman
 
Join Date: Sep 2009
Location: Bay Area, California
Posts: 114
Downloads: 229
Uploads: 0
Default

Quote:
Originally Posted by Bubblehead1980 View Post
Vickers, your work is amazing as ever. Look forward to the TMO version one day. Eventually looks like will basically have a proper interior for subs finally.

Funny thing, I was traveling home from a patrol in Area 5 off Japan in September 44, thinking it would be nice to walk around the sub etc for immersion purposes .

Love you have paid the S Class some attention as well!
I agree the old S-Class was in desperate need of some love. The external model is quite good (especially in RFB's textures) but the inside was nigh pointless, and killed it for me. I get that the real pig boat interiors were comparatively sparse, but in vanilla SHIV...

Very happy Vic worked on these.

It'll be the first time I've ever played the Old Ss to any meaningful degree.
Treetop64 is offline   Reply With Quote
Old 03-16-21, 02:56 PM   #177
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 6,922
Downloads: 550
Uploads: 42


Default

Quote:
Originally Posted by Treetop64 View Post
I agree the old S-Class was in desperate need of some love. The external model is quite good (especially in RFB's textures) but the inside was nigh pointless, and killed it for me. I get that the real pig boat interiors were comparatively sparse, but in vanilla SHIV...

Very happy Vic worked on these.

It'll be the first time I've ever played the Old Ss to any meaningful degree.

I agree. I actually believe S boat, really trying to play through is an experience could be a lot of fun. I dedicated a lot of time in TMO making traffic in the Philippines in 41/42 when the class was heavily involved in combat, as well Solomons and Aleutians. Even with that, having one compartment only in the S class kills immersion a bit. This will breath new life into an overlooked type of sub in this sim
Bubblehead1980 is offline   Reply With Quote
Old 03-16-21, 05:51 PM   #178
iambecomelife
Silent Hunter
 
Join Date: Apr 2005
Posts: 4,569
Downloads: 297
Uploads: 0


Default

Absolutely wonderful work. I am watching "Das Boot" (yet again) and in my opinion the "S" class reminds me of the German boats - small, claustrophobic, and only four tubes forward. And great job with the chains & torpedo doors - everything is equal quality to the developers' work.
iambecomelife is offline   Reply With Quote
Old 03-16-21, 08:44 PM   #179
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

I do wish we could use these:



and




Not directly related to the interior mod, but here is a shot from the bridge of my S-35 attempting to enter the Puerto Galera port...



I say "attempting" to, because we ran aground just after this snapshot... minor damage, water spraying in the control room... but we do need someone to do a damage model on vickers03's rooms... lol - 4 injured in the torpedo room, minor flooding, but everybody up there was calm as beans in the bowl... lol - is it possible to link the torpedoes on the racks to the torpedoes in inventory on the <F7> key? Full rack when you're leaving, and only one left after being out for the patrol?

Anyway, thus far, vickers03 has incorporated all of the highlight shortcuts of the FotRSU Control Room, plus added some of his own, and all functions as intended, besides it looking good in there! Excellent job vickers03!
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 03-17-21, 01:28 AM   #180
vickers03
Grey Wolf
 
Join Date: May 2007
Location: germany
Posts: 964
Downloads: 702
Uploads: 37


Default

Quote:
I do wish we could use these:
hm they should have worked


Quote:
is it possible to link the torpedoes on the racks to the torpedoes in inventory on the <F7> key? Full rack when you're leaving, and only one left after being out for the patrol?
that would be awesome! i thought about this already but
maybe with the statemachine..
vickers03 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:29 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.