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Old 06-26-11, 11:58 AM   #226
Jimbuna
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Originally Posted by Neal Stevens View Post
Oh damn, that's brilliant!!

Why didn't I think of that I could have added a dog as an NCP and then used his to nudge players into areas of the game they have not gone yet....
Aha!!....a clue
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Old 06-26-11, 12:48 PM   #227
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Unless anyone is a werewolf forensic scientist I think being able to diagnose a werewolf attack from the mangled remains is a bit of a plot stretch.

Why not create a witness or two? Somebody that got a good look at the beast but survives to tell the tale to the rest of the cast.
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Old 06-26-11, 12:59 PM   #228
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I was going to venture up to the nunnery but it's hard to be mobile while you're a soldier who is not on leave, or a prisoner behind barbed wire. The only two who can really roam are the person on leave and the escaped prisoner.
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Old 06-26-11, 01:01 PM   #229
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That hopefully should change a bit when we realise it's werewolves and not psychotic germans.
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Old 06-26-11, 01:05 PM   #230
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Shouldn't be too long. I mean, even Captain Raptor wouldn't believe the Germans would be insane enough to murder three of their men like this...Okay, maybe he would, but he'd be willing to consider other explanations. If the Germans ever bother to tell us what happened, of course.
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Old 06-26-11, 01:32 PM   #231
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Quote:
Originally Posted by Neal Stevens View Post
Oh damn, that's brilliant!!

Why didn't I think of that I could have added a dog as an NCP and then used his to nudge players into areas of the game they have not gone yet....
Creating a believable and creative NPCs is a good way for a game master to move the story along and into places the players may not find on their own.
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Old 06-26-11, 01:42 PM   #232
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Quote:
Originally Posted by mookiemookie View Post
Creating a believable and creative NPCs is a good way for a game master to move the story along and into places the players may not find on their own.
The game is structured to allow two players at a time to roam. Any more and I couldn't keep up. You should apply for leave tonight


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Originally Posted by Oberon View Post
I was going to venture up to the nunnery but it's hard to be mobile while you're a soldier who is not on leave, or a prisoner behind barbed wire. The only two who can really roam are the person on leave and the escaped prisoner.

I know Before the game began, I was toying with the idea of a talking parrot or myna bird, to "announce" the lynch vote deadline, etc. Wish I had thought of using a dog. Oh well, there's always next time.
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Old 06-26-11, 01:49 PM   #233
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After an ugly weekend at work working 24 hours in the last 48 and a death in the family I have to check in with some sleep....I set my alarm to get me up and had it set for the wrong timezone.

20 minutes to read the notes, 30 minutes to read the thread....I may have to call in late tomorrow.

"Sorry, can't come in, there was a werewolf attack last night and I'm trying to work out if there was a Guardian protecting me...What's that? The big white truck will be here in 20 minutes? Great, that will give me enough time to slip under the wire.....hello? Hello?"
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Old 06-26-11, 01:52 PM   #234
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Quote:
Originally Posted by Pioneer View Post
After an ugly weekend at work working 24 hours in the last 48 I have to check in with some sleep....I set my alarm to get me up and had it set for the wrong timezone.

20 minutes to read the notes, 30 minutes to read the thread....I may have to call in late tomorrow.

"Sorry, can;t come in, there was a werewolf attack last night and I'm trying to work out if there was a Guardian protecting me...What's that? The big white truck will be here in 20 minutes? Great, that will give me enough time to slip under the wire.....hello? Hello?"
LOL

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Old 06-26-11, 02:09 PM   #235
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I am feeling your pain today, Jim.
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Old 06-26-11, 02:23 PM   #236
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Don't you get released each day and a new interogation victim chosen?
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Old 06-26-11, 02:26 PM   #237
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Quote:
Originally Posted by Takeda Shingen View Post
I am feeling your pain today, Jim.
Yes...I reckon you are
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Old 06-26-11, 02:53 PM   #238
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Don't you get released each day and a new interogation victim chosen?
Not until somebody RPs me out.
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Old 06-26-11, 02:59 PM   #239
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OK, not entirely sure I can let you out, but Hunter or Neal can put you back if in if it's necessary.
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Old 06-26-11, 03:37 PM   #240
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I'm wondering how Tarrasque could return to the Pow camp.
The hole in the fence was fixed, just after he left the camp
(Is he a werewolf?)

See post #341:
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Originally Posted by The Enigma View Post
Hmphhh, do this, do that. Why didn't I keep my big mouth shot.
Now I can go to fix the fence and it's already dark outside.

*The Enigma grabs the needed equipment for sealing the hole and wanders towards the camp.




*Totally unaware that he is too late, since Chief Tarrasque has successfully escaped, he fixes the hole.

Now that should do it. Those Tommies will have a hard time to reopen that hole.

*Next, The Enigma returns to the castle where he takes part of the special task force to execute Sailor Vendor.
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