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Old 11-13-22, 08:29 AM   #1306
VinnyNorthWest
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Quote:
Originally Posted by Captain Wreckless View Post
When you unzip the file, you get this folder: TMO Update BH V2.0.

Double click this folder and you will see another folder: Trigger Maru Overhaul 2.5 UpdateBH V2.0. This is the mod folder itself. Double click and you will see the following folders: AddOnMods, data, and support. The AddOnMods folder has some more required and optional mods, data folder is the mod and support folder has the documentation for the mod. Cut or copy the AddOnMods folder and paste it somewhere and then you can open it and look at the other mods that you need or might want to use.

Right click the Trigger Maru Overhaul 2.5 UpdateBH V2.0 folder and either cut or copy, your choice, and paste it in the JSGME mods folder. This is the mod itself. Look through the AddOnMods folder and do the same thing with the mods you want to use.

Open the support folder and be sure to read them as it explains how to install the mod, the order in which to install, and explains what's in the individual mods.

Once you get all the ones you want into the JSGME mod folder, just activate them and have fun.

Hope I made this clear enough to understand.


CW
Thanks, that's just what I needed.
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Old 11-16-22, 12:14 PM   #1307
KaleunMarco
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Default decoys and depth charges

i think there is something screwy when depth charges and decoys intersect.

the enemy can deploy DC and we can take damage.
we can deploy decoys and there is no problem.
however, if we deploy decoys and then an escort drops DC in the same vicinity, CTD.
every time.
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Old 11-18-22, 09:38 PM   #1308
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Originally Posted by Captain Wreckless View Post
Can anyone tell me where the setting for the stop watch is? I want to move the default popup position when I hit the "X" key. Right now it pops up way to the right of my screen where only a small portion is visible and I have to drag it out. I just want it to pop up a little further left of the right edge.

I found several references to the Chrono in the menu_1024_768.ini file, but I'm not sure which one is the watch itself and how to change the default popup position to the left.

If I go to my default laptop resolution, I can't even see it because it appears off screen.


Thanks.


CW


P.S.

I found a thread on deconstructing the menu 1024 768 ini file, but I'm finding it confusing and everything I've tried hasn't worked, because I'm not sure of what I'm doing.


P.P.S

I might have found the answer.


Fixed it by changing it back to the vanilla settings that will work no matter what resolution is used.
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Old 11-22-22, 02:35 AM   #1309
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Thought I had the sound.act CTD fixed. Big fat NOPE! Guess I'll just remove the EAX Clang Splash Dud mod for now. Personally I never hear the Dud sound and have never had a DC bounce off my hull.


CW
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NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
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Old 11-22-22, 02:24 PM   #1310
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BH,
Still in the middle of patrol off Truk. Started as a New Construction '43. Thusfar, going well, but I was looking at the map for future planning, and it still has my base as Mare Island. How does one change that to an operational base for end of patrol?
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Old 11-23-22, 04:43 PM   #1311
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Quote:
Originally Posted by Revus View Post
BH,
Still in the middle of patrol off Truk. Started as a New Construction '43. Thusfar, going well, but I was looking at the map for future planning, and it still has my base as Mare Island. How does one change that to an operational base for end of patrol?
I forget the exact date but it should change during your first patrol. If Balao believe will end patrol at Brisbane. Look for tilted anchor to shift.
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Old 11-24-22, 06:41 PM   #1312
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Default TMOBH mods jimimadrid

Hey Amigos..
@jimimadrids' work perfectly compatible with BH..
Hud.. Torpedo.. Sailors..

Many ThX jimimadrids
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Old 11-25-22, 11:16 PM   #1313
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Logged my first patrol in a while(report will follow sometime soon)...trying to fix some bugs and update TMO, have not had time last few months to really work on it.

I suffered no CTD or other issues reported in 55 days at sea, but could be luck.

Patrol was in USS Tambor in summer 1942, sunk two ships, missed out on sinking a heavy cruise, only damaged her due to torpedo malfunctions (3 premature explosions, two deep runners, one hit). Aircraft and escort responding to the scene prevented follow up attack. Took a beating from depth charges for me efforts.
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Old 11-29-22, 05:45 PM   #1314
Captain Wreckless
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Hey BH,


Patrol Attu 01


[Text]
MissionBriefing=When in all respects ready for sea, proceed to the Attu area and conduct patrol operations until fuel and provisons require termination of patrol.
MissionTitle=
Objective 1=Patrol within 150 nautical miles of designated position off Attu for 20 days
.



Don't know if the circle is supposed to be over the the designated position or I have to patrol in the circle to get credit. I've noticed a few missions like this.






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Old 11-30-22, 10:28 AM   #1315
Bubblehead1980
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Quote:
Originally Posted by Captain Wreckless View Post
Hey BH,


Patrol Attu 01


[Text]
MissionBriefing=When in all respects ready for sea, proceed to the Attu area and conduct patrol operations until fuel and provisons require termination of patrol.
MissionTitle=
Objective 1=Patrol within 150 nautical miles of designated position off Attu for 20 days
.



Don't know if the circle is supposed to be over the the designated position or I have to patrol in the circle to get credit. I've noticed a few missions like this.







I will take a look at it. Are you running a map mod? Looks like it. If so, possible the coordinates are different in the "SH 4 world" and placement of objectives is off since map mods can make subtle changes to geography and affect placement.
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Old 11-30-22, 08:21 PM   #1316
Captain Wreckless
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Quote:
Originally Posted by Bubblehead1980 View Post
I will take a look at it. Are you running a map mod? Looks like it. If so, possible the coordinates are different in the "SH 4 world" and placement of objectives is off since map mods can make subtle changes to geography and affect placement.

I am. I hadn't thought about that. I'll remove the map mod and see if it makes a difference. The only thing the map mod does is just change the colors, but I will check anyway.


EDIT: Removed the map mod and it made no difference in the location of the circle. If I knew how to do it, I would attempt to fix.
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VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
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Old 12-01-22, 07:34 PM   #1317
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Quote:
Originally Posted by Captain Wreckless View Post
I am. I hadn't thought about that. I'll remove the map mod and see if it makes a difference. The only thing the map mod does is just change the colors, but I will check anyway.


EDIT: Removed the map mod and it made no difference in the location of the circle. If I knew how to do it, I would attempt to fix.
Map mods often do more than change the colors. After disabling, did you delete SH 4 folder and start again to test? Residual changes often hang around with those mods.

Assuming the map mod didnt cause it, will need to open the specific mission file in campaign and check it. I plan to work on TMO over holidays some before leave town so will check into it.
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Old 12-03-22, 12:12 AM   #1318
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Quote:
Originally Posted by Bubblehead1980 View Post
Map mods often do more than change the colors. After disabling, did you delete SH 4 folder and start again to test? Residual changes often hang around with those mods.

Assuming the map mod didnt cause it, will need to open the specific mission file in campaign and check it. I plan to work on TMO over holidays some before leave town so will check into it.

Yes I did. Made no difference. I'm going to delete the folder and start again and see what happens.



EDIT......


I did a little testing. I loaded up the 4 required mods and 2 optional mods and then chose Alaska Command. It appears there may be an issue with all of the missions. When I started them none of the objectives were inside of the circle. The circle was either NW of ATTU or SW of ATTU with the objectives outside. When I looked at the .mis files with the SH4 editor the objectives all appeared inside the circle no matter were it was located. Do you think it might be better just to delete the circle and let the player draw the patrol radius from the objective on the map themselves. That's what I always do. Hope this helps.


Now I've only really played the AK command missions, the SWPAC or ASIA missions I don't recall if there was an issue.

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"Quando omni flunkus moritati"


United States Navy 1979-1982
"AD2" Aviation Machinists Mate 2nd Class
VT-23, HS-1, USS Carl Vinson CVN70 (Plank Owner)
NAS Kingsville, TX; NAS Jacksonville, FL; NOB Norfolk, VA
FAA Air Traffic Control Specialist, Fairbanks, AK 2000-2020 (Retired)

Last edited by Captain Wreckless; 12-03-22 at 01:24 AM.
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Old 12-15-22, 09:26 AM   #1319
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Hey Bubblehead....it's been years since I have been around this neck of the woods. How ya doing mate. Recently had the urge to reinstall SH4 and found this mod. TMO was always my favourite so I am eager to see what you done with it. Take it easy BH, talk soon mate
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Old 12-17-22, 05:27 PM   #1320
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max-peck!!! We hope all is well with you, but good to see you getting a chance to play some Silent Hunter and posting at SubSim, young feller!
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