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Old 07-20-20, 08:24 PM   #466
CapitaCatalunya
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the lack of a full interior was what was preventing me from getting the game, I'm absolutely amazed that it's coming so soon. Once it does I'm getting the game inmediately
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Old 07-22-20, 02:55 AM   #467
gurudennis
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I'd like to point out from personal experience that displaying planned version numbers like that may be a bit too specific. Ultimately, reordering is quite likely as certain features turn out to be easier and some others hit roadblocks. It's better to be vague than to risk disappointing the fans of specific features on the list.

Then there's also the obvious conclusion that some of these features imply at least 3-6 months between versions assuming the scale of the dev team remains relatively small... I am enough of a fan of this game to want something a bit more frequent (even if smaller in scale).
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Old 07-23-20, 05:18 AM   #468
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Quote:
Originally Posted by gurudennis View Post
I'd like to point out from personal experience that displaying planned version numbers like that may be a bit too specific. Ultimately, reordering is quite likely as certain features turn out to be easier and some others hit roadblocks. It's better to be vague than to risk disappointing the fans of specific features on the list.

Then there's also the obvious conclusion that some of these features imply at least 3-6 months between versions assuming the scale of the dev team remains relatively small... I am enough of a fan of this game to want something a bit more frequent (even if smaller in scale).
It's ok to say what you would like to see. It's a little condescending to tell people how to do it though, even if you might be correct.

Actually the first thing I saw in that list was a weird order from a dev point of view. It's like the features have no connection to how the pair of them work. One might be art heavy, the other code heavy. For example... Full interior... oof... that is a huge modelling and texturing job. Are the guys both doing it at the same time or is one of them working on the next in sequence.

Anyway, I don't know anything about that, I just wish them well and thank them for doing a lot of the things I wanted too. And the game.
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Old 07-23-20, 04:36 PM   #469
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If I may chip in I’d like a position coordinate display in many formats such as

Decimal Degrees (DD) DD.ddddd 47.64896 -122.34811
Decimal Degrees (HDD) HDD. ddddd N 47.64896 W 122.34811

That is for celestial navigation. I’d copy it and throw it in stellarium and do my sightings. This format only gives me partial info on my current position. The rest is on me.
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Old 07-24-20, 06:51 AM   #470
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Default Weekly update

Hello everyone!
The mission editor was made available to the testers yesterday and will be tested throughout the weekend. We initially planned to release it today, but we want to make sure it is stable first. So far everything looks good, and if no major errors occur, we will release it on Monday.
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Old 07-25-20, 02:09 AM   #471
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gugunot! the infamous seven-year-itch stroked again! Nice silent run!
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Old 07-27-20, 09:21 AM   #472
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Default Patch 0.24 - Mission Editor

Hello everyone!
Patch 0.24 is now released. This patch contains a mission editor with Steamworks support. To make a mission, choose Workshop in the main menu, and then select Create mission.
To play Steamworks missions, select Workshop in the lobby menu, then select browse workshop. In the workshop menu, click on the mission you want to play and choose subscribe.
When the mission is downloaded, you can play it by selecting play.

Patch notes:
Added a mission editor with Workshop support.
Map colors can now be changed in the options menu.
Mouse buttons can now be bound to actions just like keyboard keys.
Added 3 additional stop watches.
Added log book to recognition manual.
Updated the Enigma model.

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Old 07-29-20, 06:11 AM   #473
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Solid update and impressive roadmap!

I see no reference to the Radio Direction Finder functionality, is it still happening?
Certainly hope so, but thx anyway for everything else

Cheers,
Lost
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Old 08-08-20, 09:52 AM   #474
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Quote:
Originally Posted by Lost At Sea View Post
Solid update and impressive roadmap!

I see no reference to the Radio Direction Finder functionality, is it still happening?
Certainly hope so, but thx anyway for everything else

Cheers,
Lost
It's not on the roadmap, but we'll work on it whenever it makes sense during development.
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Old 08-08-20, 09:52 AM   #475
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Hello everyone!
With the mission editor up and running we'll continue working on the upcoming features listed on the roadmap. Bugs that have been reported will also be fixed.
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Old 08-12-20, 10:39 PM   #476
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On steam it advised in the FAQs
Approximately how long will this game be in Early Access?
“The final version of the game will be released in 2020.”

Is that still the case considering the Road Map still has 10 updates to go.

Just wondering.
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Old 08-14-20, 07:01 AM   #477
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Default Weekly update

Hello Everyone! This week we have started working on the new water asset. Most of the week has been spent on getting a nice looking wave spectrum. Next week we will work on a new buoyancy system and an underwater effect.
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Old 08-14-20, 08:14 AM   #478
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Quote:
Originally Posted by Onkel Neal View Post
Looks like sea to me...."should the viewer have a different feeling".
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Old 08-14-20, 12:38 PM   #479
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The ocean pic is a nice start, it still needs more realism. I'd like to see big and dangerous waves too, which force to navigate in a smart direction.
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Old 08-16-20, 12:45 PM   #480
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Quote:
Originally Posted by JuanLiquid View Post
I'd like to see big and dangerous waves too, which force to navigate in a smart direction.
Current sea view looks too flat, but I'm not sure "the big and dangerous waves" were positive aspect of submarine attack game.
Additionally, based on US memories the big waves made a early ignitions and detonations of US torpedoes...

See the weather on sea captured on photos during uboat activities:







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