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Old 03-15-21, 10:52 AM   #1186
John Pancoast
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Quote:
Originally Posted by uboot556 View Post
this is the list of activated mods
Ahnenerbe WideGui 1920 x 1080 Final="Torpedo_HAHD_1024""TKSS18 German U-Boats Compilation No Eagle"
TKSS18 German U-Boats Compilation No Eagle="New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)""U-Boat IXC 40"
[MODS]
Supplement to V16B1 (JSGME)=1
Ahnenerbe WideGui 1920 x 1080 Final=2
GWX - No Medals on Crew=3
GWX - Enhanced Damage Effects=4
Torpedo_HAHD_1024=5
LifeBoats&Debris_v4=6
TKSS18 German U-Boats Compilation No Eagle=7
FixAllSubGWX=8
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)=9
U-Boat IXC 40=10
PS:with the 1.6b patch i activated the 4G mode
Ok thanks. If the order listed here is the order they're installed, you're going to have lots of conflicts between the mods.
I.e., the Supplement to V16B1 should generally be last. Otherwise its files can be overwritten by other mods.
Via JSGME, do this procedure to produce a list of the mods and their order and then post that here.

1. Start JSGME.
2. Click on the "tasks" button.
3. Click on "Export activated mods list" from the menu that appears.
4. Copy/paste that list in this thread.
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Old 03-15-21, 04:57 PM   #1187
uboot556
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In this way?
Supplement to V16B1 (JSGME)
Ahnenerbe WideGui 1920 x 1080 Final
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Torpedo_HAHD_1024
TKSS18 German U-Boats Compilation No Eagle
FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
U-Boat IXC 40
PS.is possible that the problem is in the order in which i activade the mods?
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Old 03-15-21, 06:04 PM   #1188
John Pancoast
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Originally Posted by uboot556 View Post
In this way?
Supplement to V16B1 (JSGME)
Ahnenerbe WideGui 1920 x 1080 Final
GWX - No Medals on Crew
GWX - Enhanced Damage Effects
Torpedo_HAHD_1024
TKSS18 German U-Boats Compilation No Eagle
FixAllSubGWX
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
U-Boat IXC 40
PS.is possible that the problem is in the order in which i activade the mods?
Could be. Try starting with the GWX specific mods, then the other mods, then H.sie's supplement last.
I am not familiar/do not use many of these mods. Look for JSGME conflict messages each time you apply one.
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Old 03-16-21, 02:06 PM   #1189
uboot556
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in this configuration everything works fine
Torpedo_HAHD_1024
LifeBoats&Debris_v4
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
Ahnenerbe WideGui 1920 x 1080 Final
at this point i think the problem is between Torpedo HAHD and Ahnenerbe WideGui mods and in which order i activated.
now i try with U-Boat compilation and let's see if it is ok or not
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Old 03-16-21, 04:09 PM   #1190
John Pancoast
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Quote:
Originally Posted by uboot556 View Post
in this configuration everything works fine
Torpedo_HAHD_1024
LifeBoats&Debris_v4
GWX - Late War Sensors Snorkel Antennas
GWX - No Medals on Crew
Ahnenerbe WideGui 1920 x 1080 Final
at this point i think the problem is between Torpedo HAHD and Ahnenerbe WideGui mods and in which order i activated.
now i try with U-Boat compilation and let's see if it is ok or not
Sounds like you're on the right path.
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Old 06-03-21, 05:13 PM   #1191
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Default Questions on SH3 Commander

I'm using the version of SH3 Commander (version 3.0.2.203) that came with the Living SH3 mega mod.

1. Do I need to rollback every time I exit, even if I am not enabling or disabling mods. Doesn't selecting "rollback automatically on exiting" mean I have to re-set all my preferences whenever I re-start it?

2. If I want to save mid-patrol (due to life getting in the way of gaming), do I select "return to base" (which seems the only option)? Then when I restart, can I load the save where I left off, or will it consider it a new patrol?

I've read all of the documentation that came with LSH3 and the SH3 Commander user guide and I am unclear about these things and would appreciate some help. Thank you!!
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Old 06-03-21, 06:40 PM   #1192
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Originally Posted by JerseySeven View Post
I'm using the version of SH3 Commander (version 3.0.2.203) that came with the Living SH3 mega mod.

1. Do I need to rollback every time I exit, even if I am not enabling or disabling mods. Doesn't selecting "rollback automatically on exiting" mean I have to re-set all my preferences whenever I re-start it?

2. If I want to save mid-patrol (due to life getting in the way of gaming), do I select "return to base" (which seems the only option)? Then when I restart, can I load the save where I left off, or will it consider it a new patrol?

I've read all of the documentation that came with LSH3 and the SH3 Commander user guide and I am unclear about these things and would appreciate some help. Thank you!!
1. Yes, it's good to have the rollback auto option checked. No, it doesn't affect your preferences.
2. No, on selecting "return to base". That ends the patrol. You should have a save option by hitting the esc key. You then name the save whatever you want, and upon restarting the game, that name will appear in the list after choosing "career" from the main menu.
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Old 06-03-21, 06:50 PM   #1193
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Quote:
Originally Posted by John Pancoast View Post
1. Yes, it's good to have the rollback auto option checked. No, it doesn't affect your preferences.
2. No, on selecting "return to base". That ends the patrol. You should have a save option by hitting the esc key. You then name the save whatever you want, and upon restarting the game, that name will appear in the list after choosing "career" from the main menu.

Thank you so much, Admiral! That information should help immensely.


BTW: I'm currently reading Blair's "Silent Victory" and have both volumes of his "Hitler's U-Boat War" to follow that.
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Old 06-03-21, 06:53 PM   #1194
John Pancoast
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Originally Posted by JerseySeven View Post
Thank you so much, Admiral! That information should help immensely.


BTW: I'm currently reading Blair's "Silent Victory" and have both volumes of his "Hitler's U-Boat War" to follow that.
Good reads. Any questions/problems just ask; lots of good help from everyone here.
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Old 10-28-21, 09:18 PM   #1195
ivanov.ruslan
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Hello, what is the meaning of the option "already in SH3" and "realistic"


I actually found it
https://www.subsim.com/radioroom/sho...98&postcount=2


I was just wondering if this had anything to do with fatigue,as,when the "no fatigue" option is selected, from time to time, messages such as "currently cannot be done, Herr Kaleun" are read

Last edited by ivanov.ruslan; 10-28-21 at 10:52 PM.
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