SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-20-11, 10:59 AM | #676 |
Engineer
Join Date: Sep 2005
Posts: 210
Downloads: 71
Uploads: 0
|
Hi,
the first ScreenShots from the radio messages in German! http://www.subsim.com/radioroom/show...50&postcount=7 regards Ruby |
01-20-11, 11:16 AM | #677 |
The Old Man
Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
|
@Ruby2000
This looks very good
__________________
***THE GENERAL*** |
01-20-11, 01:09 PM | #678 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
Toll!
Gruss aus Schweden |
01-20-11, 03:33 PM | #679 | |
Silent Hunter
|
Quote:
|
|
01-20-11, 07:31 PM | #680 |
Grey Wolf
Join Date: Jun 2006
Posts: 769
Downloads: 200
Uploads: 0
|
|
01-20-11, 07:58 PM | #681 |
Mate
Join Date: Oct 2006
Posts: 59
Downloads: 130
Uploads: 0
|
From "TheDarkWraithUserOptions.py" file:
# so if you wanted to show the chalkboard and hot key to be shift + B: # ShowChalkBoardHotKey = [ True, MenuKeyManagerWrapper.Keys.B, True ] # # if you didn't want to assign a hotkey for ottos chalkboard: # ShowChalkBoardHotKey = [ False, MenuKeyManagerWrapper.Keys.B, False ] # ShowChalkBoardHotKey = [ True, MenuKeyManagerWrapper.Keys.B, True ] Looks like it is Shift + B Hope this helps. WV |
01-21-11, 04:47 AM | #682 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
|
01-21-11, 09:58 AM | #683 |
Helmsman
Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
|
What is the status of development of this mod?
I mean, what's the current version (or how many and which patches to install over the stock mega mod)? |
01-21-11, 11:03 AM | #684 |
The Old Man
Join Date: Jan 2007
Posts: 1,441
Downloads: 234
Uploads: 0
|
See post #1.
__________________
Wilcke For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
01-22-11, 01:34 AM | #685 |
Helmsman
Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
|
Well yes but the 1st post tells of a patch 2 but there seems to be no patch 1...
|
01-22-11, 02:10 AM | #686 |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
|
01-22-11, 03:04 AM | #687 |
Helmsman
Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
|
Yes I know but there was no trace of the first patch. DW just mentioned the second one and I wanted to be sure I wasn't missing anything. I'll install this in a couple of hours... I've waited SO LONG for this!
|
01-22-11, 03:57 AM | #688 | |
Sea Lord
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
|
Quote:
// |
|
01-22-11, 05:41 AM | #689 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
patch
the patches from TDW are cumulative. So patch #2 replaces patch #1 and includes changes made patch #1 if necessary. (had the same problem with patches for UI mod and this was his answer then. Don't think it's any different here).
Last edited by Aniuk; 01-22-11 at 09:31 AM. |
01-22-11, 07:12 AM | #690 |
Helmsman
Join Date: Mar 2005
Posts: 104
Downloads: 16
Uploads: 0
|
So just drop the two folders into the MODS folder and enable via JSGme, right?
When I enable the mod its folder gets duplicated in jsgme. Do I have to just enable the 001 mod or ... after the duplicate appears I must enable that too? |
Thread Tools | |
Display Modes | |
|
|