SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Current crop of subsims & naval games > COLD WATERS
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-02-17, 04:36 PM   #31
jmr
Commander
 
Join Date: Sep 2004
Posts: 462
Downloads: 62
Uploads: 0
Default

I always enjoy reading first hand accounts of technical minutia from ex-submariners on this board. There used to be a blog called The Stupid Shall Be Punished that was operated by an ex submariner but he stopped updating it some time ago. The best part was reading the comments from former and active submariners.
jmr is offline   Reply With Quote
Old 08-02-17, 08:55 PM   #32
Shadriss
A-ganger
 
Join Date: May 2009
Location: Hooper, UT
Posts: 80
Downloads: 89
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
Well, it's ultra-quiet mode.
Not to sound rude, but that means what exactly? Ultra-Quiet is a machinery line-up, but the machinery used in torpedo loading is always on... hydraulics cannot be shut off because too many critical systems use it. I've been in several 'shoot-outs' with other boats (and believe me, the bragging rights stakes are always high between crews in the same ports...), and we certainly were moving torpedos around in the room during them. Heck, Sonar Division is the primary author of a ship's Ultra-Quiet lineup, so I can say with some small amount of authority that on most ships, torpedo movement and reloads will still be permitted during that line-up... especially in a combat or expected combat situation. It simply doesn't add enough noise (barring a dropped weapon, which is extremely rare) to bother restricting it.
__________________
STS1(SS) USN (Ret) : 1997 - 2017
USS MICHIGAN (SSBN-727 BLUE)
USS MONTPELIER (SSN-765)
IMF PACNORWEST
USS ALASKA (SSBN-732 GOLD)
USS ALABAMA (SSBN-731 GOLD)
NAVAL OCEAN PROCESSING FACILITY, WHIDBEY ISLAND
USS TENNESSEE (SSBN-734 GOLD)
Shadriss is offline   Reply With Quote
Old 08-03-17, 03:48 AM   #33
Julhelm
Seasoned Skipper
 
Join Date: Jul 2007
Location: The Icy North
Posts: 690
Downloads: 189
Uploads: 0
Default

I'm sure you can do that in reality, but in terms of gameplay, if you can rig for ultra-quiet and still load weapons and conduct repairs, what's to stop players from just keeping the ultra-quiet mode on all the time? As we implemented it, it's an additional layer of stealth that comes at a cost, similar to how it is modelled in Silent Hunter.
Julhelm is offline   Reply With Quote
Old 08-03-17, 04:33 AM   #34
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Julhelm View Post
I'm sure you can do that in reality, but in terms of gameplay, if you can rig for ultra-quiet and still load weapons and conduct repairs, what's to stop players from just keeping the ultra-quiet mode on all the time? As we implemented it, it's an additional layer of stealth that comes at a cost, similar to how it is modelled in Silent Hunter.
How about this? If we reload torpedoes during ultra-quiet, it'll take a "realistic" 15 minutes per torpedo and if we switch off the ultra-quiet we'll get the more gamey 4-5 minutes / torpedo.
Kazuaki Shimazaki II is offline   Reply With Quote
Old 08-03-17, 11:15 AM   #35
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

Or we leave out damage control and the pumps aren't as effective at controlling flooding?
Capt Jack Harkness is offline   Reply With Quote
Old 08-04-17, 07:19 PM   #36
shipkiller1
Electrician's Mate
 
Join Date: Jun 2017
Posts: 136
Downloads: 5
Uploads: 0


Default

Quote:
Originally Posted by Shadriss View Post
Not to sound rude, but that means what exactly? Ultra-Quiet is a machinery line-up, but the machinery used in torpedo loading is always on... hydraulics cannot be shut off because too many critical systems use it. I've been in several 'shoot-outs' with other boats (and believe me, the bragging rights stakes are always high between crews in the same ports...), and we certainly were moving torpedos around in the room during them. Heck, Sonar Division is the primary author of a ship's Ultra-Quiet lineup, so I can say with some small amount of authority that on most ships, torpedo movement and reloads will still be permitted during that line-up... especially in a combat or expected combat situation. It simply doesn't add enough noise (barring a dropped weapon, which is extremely rare) to bother restricting it.
Quote:
Originally Posted by Julhelm View Post
I'm sure you can do that in reality, but in terms of gameplay, if you can rig for ultra-quiet and still load weapons and conduct repairs, what's to stop players from just keeping the ultra-quiet mode on all the time? As we implemented it, it's an additional layer of stealth that comes at a cost, similar to how it is modelled in Silent Hunter.
In actual operations, up North, we would rig for ultra quiet for hours on end. This would be dependent on what we were doing of course. As Shadriss stated, its an equipment lineup. Some equipment would be shut down during the rig... Sometimes the CO would modify this on the fly: "Rig for ultra-quiet with the exception of XXX".
shipkiller1 is offline   Reply With Quote
Old 08-04-17, 11:37 PM   #37
Capt Jack Harkness
Samurai Navy
 
Join Date: Nov 2007
Posts: 567
Downloads: 210
Uploads: 1
Default

That makes sense, but to Julhelm's point, the game needs a trade off that players are impacted by. It sounds to me like making things realistic would mean removing the command entirely and assuming that we're always rigged for ultra quiet during combat, maybe with a call out from the XO at the start of the encounter.
Capt Jack Harkness is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.