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Old 10-06-20, 04:09 PM   #13441
Texas Red
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I recieved the VIIC/41 in the last campaign chapter, The Final Year. It was fun to use, and I loved it.
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Old 10-07-20, 07:05 AM   #13442
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Quote:
Originally Posted by the beast View Post
I recieved the VIIC/41 in the last campaign chapter, The Final Year. It was fun to use, and I loved it.

Did you get the offer for the UFlak first?
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Old 10-13-20, 02:54 PM   #13443
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Default Black Screen when trying to enter campaign?

Okay so, I have installed SH5 recently and am loving it, I recently decided to install TWoS (today), and have attempted to start a new campaign once in the menu,

I unlocked all campaigns and started one of the campaigns, and while doing it, the screen turned black and it shifted like color or something? (Remained black though), in the background there was sound playing, some of the instrumental music from Das Boot I'm assuming. I didn't move my mouse (hope not) and just stayed there, I tried it without and with running the game on administrator, sadly it still didn't work..

So when I exited the game, it shoved some display driver problem or something of sorts,

P.S I use windows 7, and the game isn't a steam version, I clicked yes to install the DirectC 9.0 or whatever it was. I don't have the updates installed

Another unusual thing, I have some files like FX and stuff in Historical Missions.
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Old 10-13-20, 03:11 PM   #13444
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I don't have the updates installed
Your game needs to be on version 1.2 before you install TWOS. It will not work if your game is not patched to 1.2
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Old 10-13-20, 03:11 PM   #13445
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How can I identify which version it is?

Installed folder path was Local Disk (C, Programs 86x, Silent Hunter 5 FYI.

[EDIT, VERSION IS 1.2]

By updates I meant the TWoS update thingy
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Old 10-13-20, 03:46 PM   #13446
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New update, since I tried loading my game save, when TWoS wasnt installed, it said it stopped responding and Ihad to close the game, I don't know whats up with the game/mod. I think it might be my drivers.
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Old 10-17-20, 05:11 PM   #13447
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I think among the instructions or steps at the beginning of TWoS installation, one the instruction is do not install TWoS mod in the "Prograns Files(x86)" because this folder have write protection


Quote:
Originally Posted by f1terit View Post
How can I identify which version it is?

Installed folder path was Local Disk (C, Programs 86x, Silent Hunter 5 FYI.

[EDIT, VERSION IS 1.2]

By updates I meant the TWoS update thingy
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Old 10-18-20, 06:01 AM   #13448
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Time to be that annoying nerd again

There seems to be a mixup with Liberator naming, we have "B-24 Liberator" (originally Ubisoft's US Heavy Bomber) which appears to actually be hybrid of Liberator and PB4Y-2 Privateer, and "PB4Y-1 Privateer" which looks like PB4Y-1 Liberator instead:



Privateer probably shouldn't even be in game, as these planes were introduced into service too late for Battle of Atlantic, according to Wikipedia several Atlantic squadrons were issued the type in summer 1945. So, to be even more historically correct, I'd suggest renaming "Privateer" to "PB4Y-1 Liberator". This would leave two "Liberators" in game, one of which doesn't look like anything that ever flew, but Ubisoft's monstrosity can be easily remodeled to look a bit more correct:



...and then perhaps, with some retexturing, used for different B-24 variant than PB4Y-1, like Coastal Command or USAAF ones.

Last edited by kapuhy; 10-18-20 at 06:39 AM.
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Old 10-19-20, 06:27 AM   #13449
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Quote:
Originally Posted by kapuhy View Post
Time to be that annoying nerd again

There seems to be a mixup with Liberator naming, we have "B-24 Liberator" (originally Ubisoft's US Heavy Bomber) which appears to actually be hybrid of Liberator and PB4Y-2 Privateer, and "PB4Y-1 Privateer" which looks like PB4Y-1 Liberator instead:



Privateer probably shouldn't even be in game, as these planes were introduced into service too late for Battle of Atlantic, according to Wikipedia several Atlantic squadrons were issued the type in summer 1945. So, to be even more historically correct, I'd suggest renaming "Privateer" to "PB4Y-1 Liberator". This would leave two "Liberators" in game, one of which doesn't look like anything that ever flew, but Ubisoft's monstrosity can be easily remodeled to look a bit more correct:



...and then perhaps, with some retexturing, used for different B-24 variant than PB4Y-1, like Coastal Command or USAAF ones.
Thank you for bringing this up. I wasn't aware of this at all...
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Old 10-21-20, 10:41 AM   #13450
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After enjoying playing the first mission with TWoS installed, I tried to take a peek at the menu editor tool. I have made the modding enable related changes in the /data/Cfg/main.cfg and switched the game to windowed mode. However, no joy, the [Yes/No] message box after launching the game is missing and along with it, the menu editor tool

The other tools (python scripting, terain editor, etc.) are available.

I am using the steam version of the game on windows 10 and have applied all changes according to the install instructions. No game play problems detected, at least so far.

Anyone has experienced this with the TWoS or missing something here ?
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Old 10-30-20, 08:40 AM   #13451
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Maybe someone tested how many torpedoes are needed to sink a battleship in TWOS? at least 2 or 3 hits?
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Old 10-30-20, 10:05 AM   #13452
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If you use the one ship, one torpedo mod then yes, maybe 2-3 shots. But without it, maybe 4-6.
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Old 10-31-20, 02:43 AM   #13453
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Quote:
Originally Posted by Demon777 View Post
Maybe someone tested how many torpedoes are needed to sink a battleship in TWOS? at least 2 or 3 hits?
This is not predefined. It depends of many things like ship type, skill, hit location, type of damage zone destroyed ect...
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Old 10-31-20, 05:06 AM   #13454
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Default Mix of DE/EN

Hey everyone,


I just installed TWOS 2.2.20 over a clean (patched) SH5 and it works basically.
But: There is a strange mix of german and english. Crew speaks german, slides and other texts are mostly german, but the menu and other parts like the message box are english.
I'd prefer it all german. What to do?
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Old 10-31-20, 05:30 AM   #13455
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Quote:
Originally Posted by Demon777 View Post
Maybe someone tested how many torpedoes are needed to sink a battleship in TWOS? at least 2 or 3 hits?
Sometimes it only takes one or two hits


I guess it depends a lot on the hit location.
In this example I think my first torp hit aft of the torpedo belt.
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