SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-24-2019, 01:32 PM   #12376
XenonSurf
The Old Man
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,359
Downloads: 65
Uploads: 1
Default

Quote:
Originally Posted by PurpleCow View Post
I own SH5 on Steam and just patched it to v 1.2. Some other threads (https://www.subsim.com/radioroom/sho...d.php?t=225274) mentioned the TWOS mega mod as the best mod to start with if you did not want to deal with mod conflicts. I was wondering if that still was the case?

If so, do I need to install JSGME or another mod patcher? Does this mod work with the Steam version of SH5? Thanks!

You don't need to install anything else, you download the 'Full' package of TWoS and follow install instructions. Once installed, you can later install the 'Update' package which is smaller. There are no 'mod conflicts' because in TWoS you DON'T install any external mods.


Is it still the best? Yes!
There are other comparable megamods, The Sober megamod, and soon I will realease my Xenon's Modlist (that you install with few clicks in JSGME) with the purpose to have a trouble-free stock game with many features designed to have an easier gameplay compared to WoS.

But TWoS is still the top for realistic play and SH5 game stability, there is no doubt.
The advantage is also: You don't need to get a PHD for modding SH5, this great work has been done for you
XenonSurf is offline   Reply With Quote
Old 06-28-2019, 03:37 PM   #12377
boogieman335
Swabbie
 
Join Date: Dec 2016
Posts: 13
Downloads: 132
Uploads: 2
Default Boogie's Refit for TWOS

I posted a small texture pack for TWOS in the downloads section and added a couple of screenies to pictures section if anyone is interested in checking them out.
boogieman335 is offline   Reply With Quote
Old 06-28-2019, 06:31 PM   #12378
fitzcarraldo
Argentinischer Kaleun
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Buenos Aires, Argentina. Arrived in U-977 after 60 days below
Posts: 3,650
Downloads: 1805
Uploads: 0


Default

Quote:
Originally Posted by boogieman335 View Post
I posted a small texture pack for TWOS in the downloads section and added a couple of screenies to pictures section if anyone is interested in checking them out.
Thanks, mate. Where are the textures? I can´t find them in the download section.

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.


Too old to rock'n'roll, too young to die!
fitzcarraldo is offline   Reply With Quote
Old 06-28-2019, 10:29 PM   #12379
boogieman335
Swabbie
 
Join Date: Dec 2016
Posts: 13
Downloads: 132
Uploads: 2
Default Boogie's Refit for TWOS

Quote:
Originally Posted by fitzcarraldo View Post
Thanks, mate. Where are the textures? I can´t find them in the download section.

Regards.

Fitzcarraldo
They are in the Silent Hunter 5 graphics section. The mod is listed as Boogie's Refit.
A few screenshots are posted in the pictures section so you can get some Idea of the changes.
boogieman335 is offline   Reply With Quote
Old 06-29-2019, 11:35 AM   #12380
fitzcarraldo
Argentinischer Kaleun
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Buenos Aires, Argentina. Arrived in U-977 after 60 days below
Posts: 3,650
Downloads: 1805
Uploads: 0


Default

Quote:
Originally Posted by boogieman335 View Post
They are in the Silent Hunter 5 graphics section. The mod is listed as Boogie's Refit.
A few screenshots are posted in the pictures section so you can get some Idea of the changes.
Found it. Many thanks! Going for them.

http://www.subsim.com/radioroom/down...o=file&id=5495

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.


Too old to rock'n'roll, too young to die!
fitzcarraldo is offline   Reply With Quote
Old 06-29-2019, 06:28 PM   #12381
Tonci87
Weps
 
Join Date: Jun 2012
Posts: 353
Downloads: 93
Uploads: 0
bullhorn Großdeutscher Rundfunk Rework

So, as promised I had a good and hard look at the Großdeutscher Rundfunk radio station.

Currently almost all events on that radio station get played on the wrong dates, sometimes even in the wrong year. This was not a mistake by VDR!

The person who originally created this radio station mod basically just assigned random dates to the "Meldungen aus dem Führerhauptquartier", the Wochenschau newsreels, speeches and the other interesting radio shows on that station.

I have now tried to assign each event file to the correct date.
Sadly this is not possible with every event, especially not with many Wochenschau reports, since I was not able to research the correct date when they were aired for the first time.
Where I could not assign an event to a specific date I researched the events that are talked about in the sound file and tried to place the event on a plausible date.

Wochenschau front reports often have a few days added to them, since the production must have taken at least a few days IRL life as well.

Many events are repeated once on the same day, just in case you miss the first broadcast because you are underwater

A lot of research and a lot of time has gone into this rework, but if you find any errors please feel free to point them out.

I basically had to listen to every sound file in the events folder. You know you have listened to too much NS propaganda when you unconsciously start to hum the Englandlied

The reworked events.ini file can, for the next 14 days, be accessed here
http://www.mediafire.com/file/iv445v...vents.ini/file

Take the file and put it in this folder after you have made a backup of the old events.ini file:
C:\Games\Silent Hunter 5\data\Sound\Radio\Grossdeutscher Rundfunk\Events

Do this while you are in the bunker!

I have asked VDR to include it in the next update.

Want to know when the events will be played?
Open the file and the entries StartDate and StartTime will giver you this information for each event.

Please note that StartTime gives the time in GMT, not in your local time!


Have fun listening to the latest news, it really adds a lot of immersion
Tonci87 is offline   Reply With Quote
Old 06-30-2019, 08:47 AM   #12382
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 5,316
Downloads: 545
Uploads: 13


Default

Thank you very much Tonci87! I don't speek German but still, I also noticed that many radio events are somehow "out of sync" with in game dates. I couldn't do much about it and I even decided not to ask any native German for help because I was aware that this would be a really time consuming process.
Luckily, there are still people who care...
vdr1981 is offline   Reply With Quote
Old 06-30-2019, 08:50 AM   #12383
fitzcarraldo
Argentinischer Kaleun
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Buenos Aires, Argentina. Arrived in U-977 after 60 days below
Posts: 3,650
Downloads: 1805
Uploads: 0


Default

Many thanks Tonci. I will try it now.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.


Too old to rock'n'roll, too young to die!
fitzcarraldo is offline   Reply With Quote
Old 06-30-2019, 08:51 AM   #12384
fitzcarraldo
Argentinischer Kaleun
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Buenos Aires, Argentina. Arrived in U-977 after 60 days below
Posts: 3,650
Downloads: 1805
Uploads: 0


Default

Quote:
Originally Posted by boogieman335 View Post
I posted a small texture pack for TWOS in the downloads section and added a couple of screenies to pictures section if anyone is interested in checking them out.
The textures look great and are totally compatible with TWoS. Adopted in my installation.

Many thanks!

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.


Too old to rock'n'roll, too young to die!
fitzcarraldo is offline   Reply With Quote
Old 06-30-2019, 04:54 PM   #12385
boogieman335
Swabbie
 
Join Date: Dec 2016
Posts: 13
Downloads: 132
Uploads: 2
Default Boogie's Refit for TWOS

Quote:
Originally Posted by fitzcarraldo View Post
The textures look great and are totally compatible with TWoS. Adopted in my installation.

Many thanks!

Fitzcarraldo
Thanks, I tried to keep the changes simple and not to cause any problems with vdr's fine work.
Some of them are very subtle like the engine room floor stains, and tweaking the shadow maps.
I am glad you are enjoying them.

On a side note since tonci87 did such a wonderful job of fixing some of those radio sound files it caused me to remember something I have been playing with. It is a file that uses HRTF sound to simulate
3d surround sound in headphones. I have a home recording studio as I am a musician by trade and sometimes upload sound files for use in games, soundtracks etc. , and I was playing around with it in several games
I have including SH5 and it works surprising well. It is a mod that someone posted for Skyrim game.It certainly makes those storms at sea immersive. Here is a link for anyone who wants to try it.

https://www.nexusmods.com/skyrim/mods/98346?tab=files

Last edited by boogieman335; 06-30-2019 at 05:57 PM.
boogieman335 is offline   Reply With Quote
Old 07-02-2019, 10:38 AM   #12386
Tonci87
Weps
 
Join Date: Jun 2012
Posts: 353
Downloads: 93
Uploads: 0
Default

Quote:
Originally Posted by boogieman335 View Post
Thanks, I tried to keep the changes simple and not to cause any problems with vdr's fine work.
Some of them are very subtle like the engine room floor stains, and tweaking the shadow maps.
I am glad you are enjoying them.

On a side note since tonci87 did such a wonderful job of fixing some of those radio sound files it caused me to remember something I have been playing with. It is a file that uses HRTF sound to simulate
3d surround sound in headphones. I have a home recording studio as I am a musician by trade and sometimes upload sound files for use in games, soundtracks etc. , and I was playing around with it in several games
I have including SH5 and it works surprising well. It is a mod that someone posted for Skyrim game.It certainly makes those storms at sea immersive. Here is a link for anyone who wants to try it.

https://www.nexusmods.com/skyrim/mods/98346?tab=files

That sounds interesting, do we just dump the files in the SH5 folder?
Tonci87 is offline   Reply With Quote
Old 07-03-2019, 12:14 AM   #12387
boogieman335
Swabbie
 
Join Date: Dec 2016
Posts: 13
Downloads: 132
Uploads: 2
Default

Quote:
Originally Posted by Tonci87 View Post
That sounds interesting, do we just dump the files in the SH5 folder?
Yep just put them in the SH5 folder and run the game like normal. You want notice any difference in speakers but the algorithm in the .dll that comes with it configures a doppler effect that simulates what you should hear in headphones as if you were there. Some games I tried it with
work better than others. And some scenarios worked better than others.

anyway just wanted to give a heads up about it since your working with the radio files reminded of it. I didn't mean to hijack vdr's TWoS thread. I just meant to announce my texture pack where people that play TWOS would see it. So I'll shut up now and let folks get back to discussing TWOS.
boogieman335 is offline   Reply With Quote
Old 07-03-2019, 01:47 AM   #12388
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 5,316
Downloads: 545
Uploads: 13


Default

Quote:
Originally Posted by boogieman335 View Post
Yep just put them in the SH5 folder and run the game like normal. You want notice any difference in speakers but the algorithm in the .dll that comes with it configures a doppler effect that simulates what you should hear in headphones as if you were there. Some games I tried it with
work better than others. And some scenarios worked better than others.

anyway just wanted to give a heads up about it since your working with the radio files reminded of it. I didn't mean to hijack vdr's TWoS thread. I just meant to announce my texture pack where people that play TWOS would see it. So I'll shut up now and let folks get back to discussing TWOS.
No problems boogieman335. Your post are very constructive and informative...Thank you for your ideas and have a nice day!
vdr1981 is offline   Reply With Quote
Old 07-03-2019, 12:57 PM   #12389
boogieman335
Swabbie
 
Join Date: Dec 2016
Posts: 13
Downloads: 132
Uploads: 2
Default

Quote:
Originally Posted by vdr1981 View Post
No problems boogieman335. Your post are very constructive and informative...Thank you for your ideas and have a nice day!
Oh no Sir...….……..Thank You for TWOS ! And you have a nice day too.
boogieman335 is offline   Reply With Quote
Old 07-12-2019, 12:19 AM   #12390
SatThuVoBui
Swabbie
 
Join Date: Sep 2015
Location: Periscope Depth
Posts: 7
Downloads: 27
Uploads: 0
Default

So, I'm happy to report to my fellow TWoS kaleunen that during my patrol in the North Atlantic immediately to the west of Britain, I successfully engaged and sunk a Nelson-class BB earning myself around another 33,500 tons and the 3rd warship target sunk during this patrol.

The engagement took about one hour and a half long including the time to set up for the intercept and do my TDC calculations using attack disc and RAOFB wheel. The battleship was one of two capital ships in the center of a fleet escorted by light-cruisers and destroyers - the other being an Illustrious-class CV.

This is by far the most excitement I've ever had from this mod, and would like to express my utmost gratitudes to those responsible for keeping this game going long after its expiration.

There is a question I'd like to ask however. Prior to engaging the battleship, I sent out contact reports via my radioman to the BdU notifying them of the location and direction of the fleet. To my knowledge, there were no other u-boats operating around the vicinity and neither did I see any Luftwaffe aircraft anywhere around. Yet to my amazement, apparently the Illustrious carrier and at least one other destroyer sunk after the Nelson class BB even though I visually confirmed all four of my torpedoes impacted on the one battleship.

Is there a possibility that my game may have gone unstable? I was genuinely curious as to how that happened, so I "cheated" and used my free-view camera to inspect the 3d models of the Illustrious and the destroyer while they were still surfaced and on fire, yet I did not see any torpedo holes or any signs of damage on them aside from the flames. Is there a bug that causes ships to explode when other ships in the convoy are struck? Have my game files gone corrupt? Just asking to hear if anyone else has come upon this problem, or if anyone can shine a light as to what might be going on?
SatThuVoBui is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:08 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2019, Jelsoft Enterprises Ltd.
Copyright © 1995- 2019 Subsim