SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Indie Subsims
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-09-08, 10:59 PM   #16
Reaper51
A-ganger
 
Join Date: Apr 2007
Location: Virginia, USA
Posts: 79
Downloads: 58
Uploads: 0
Default

Ah how nice it is to see GCB running on my computer. The original just wouldn't run, but GCB 2 seems to run just fine.

Just one thing, while surfaced in the kilo, I didn't see an option to use my masts?
I was playing the sub tutorial, by the way.
__________________
Reaper51 is offline   Reply With Quote
Old 03-14-08, 07:08 AM   #17
Delareon
Planesman
 
Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
Default

looks like a very cool project, but the linked wiki page is down,
or the wiki isnt configured.
Are the link no longer correct or do some other sites exist?
Delareon is offline   Reply With Quote
Old 03-14-08, 07:55 AM   #18
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

its with detailed physics, realworld physics would imply fluid dynamics like http://www.caelinux.com/

mast options should be there. did you also try different scenarios?

wiki is down at the moment, the isp changed some stuff so dewitt needs to install it again when he is back from his business trip.

models, improvements and all other help is very appreciated. you can also post in the gcb forum.

Dust is offline   Reply With Quote
Old 05-28-08, 01:34 PM   #19
Frosttty
Nub
 
Join Date: May 2008
Posts: 2
Downloads: 0
Uploads: 0
Default Error Opening...

Error 85D03. Game frame failed to initialize. That's the error I get when I try to run the program. I'm running XP. Any advice?
Frosttty is offline   Reply With Quote
Old 05-28-08, 02:13 PM   #20
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Frosttty
Error 85D03. Game frame failed to initialize. That's the error I get when I try to run the program. I'm running XP. Any advice?
http://www.gcblue2.com/phpBB3/viewto...p?p=1814#p1814
Dust is offline   Reply With Quote
Old 09-21-08, 01:37 AM   #21
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Version 1.0.6

http://www.gcblue2.com/files/install_gcb2_106.exe

This version has a lot of updates, new features and likely new bugs. Coming soon, I'm also working on a couple of new scenarios and updating the manual.

Simulation improvements
- Improved damage model -- Added more general damage model with physical effects like blast, fragmentation, kinetic energy, etc.
- Larger damage footprints -- Support for area effects of single warhead nuclear missiles, bombs, torpedoes
- Air-to-air guns -- Improved the sim to handle air-to-air guns and also better model for ship point defense guns
- Smart bombs -- Sim models for GPS and laser guided bombs and wing kits, previously the sim would only handle unguided gravity bombs
- Aerial refueling -- In-flight refueling with tankers
- Air formations -- Basic air formations now possible (mainly to support refueling)
- Chaff/flare countermeasures
- Approximate ranging for passive detections
- Radar Warning Receiver (RWR) ESM model for rapid alerts vs threat radars
- Line of sight/terrain masking calculation for sensors

Interface updates
- More group commands in popup menu, some new group hotkeys
- When group is selected, can cycle through group in PlatformControl window
- Tactical view area shown in world map. Can click world map to recenter tactical view
- Added a third map layer for zooming out even more
- "Minimal 3D" option to shut off 3D model rendering
- Velocity leader option for heading vectors (vector length proportional to speed)

Multiplayer
- Upgraded server with more automation
- Players can start another game after one finishes while remaining logged in to server
- Players can surrender and mutually agree to end game (/surrender and /endgame commands)
- Players can change scenario on server (via selecting scenario in normal scenario window)
- Added compression for some multiplayer data. Less bandwidth needed for unit state updates in multiplayer
- Fixed bug that caused some platforms to jump backwards after each update at client
- New server at gcblue.servegame.com (still working some availability and DNS issues). Can get basic server status at
http://gcblue.servegame.com/index.html If time is incrementing then server is up.

Other
- Added "sleep" to game loop to reduce CPU load when the game doesn't need it
- Added some neutrals (oil tanker) to some scenarios
- Added Ohio SSGN model from Gabriel, FFG-7 model from Guido, other misc 3D model cleanup

Miscellaneous bug fixes
- Bug fix with sound. Game could crash if too many sounds occured simultaneously (e.g. synchronous bomb release)
- Bug fix where air bases at 1000 m elevation or higher would not accept landing aircraft
Dust is offline   Reply With Quote
Old 10-05-08, 07:52 PM   #22
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Version 1.0.7

http://www.gcblue2.com/files/install_gcb2_107.exe (full version with standard maps)
http://www.gcblue2.com/files/install_gcb2_107patch.exe (patch from 1.0.6 to 1.0.7)

Additional map files:
http://www.gcblue2.com/files/install_gc ... outham.exe
http://www.gcblue2.com/files/install_gc ... leeast.exe

Manual by itself:
http://www.gcblue2.com/files/GCB2_Manual_107.pdf

Server updated to 1.0.7, gcblue.servegame.com
Status page at http://gcblue.servegame.com:3080/index.html (if time is incrementing then server is up)

This version has minor updates and bug fixes:
- Updated pdf manual that is installed with game. Commands and tutorial walk-throughs updated.
- Added display of uncertainty region for passive sonar contacts
- Improved air intercept. Intercept (unless canceled) will have aircraft enter close formation behind target for gun solution
- Aircraft in takeoff position shown in 3D
- Fixed sonar database values. Old values made many ships and subs far too quiet
- Adjusted SM1 database params
- SM1 and SM2 updated to allow ship targets. Warhead still detonates before impact (as with air targets) so mainly does sensor damage.
Dust is offline   Reply With Quote
Old 12-21-08, 03:48 AM   #23
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Wow looks very promising though I haven't tried it.
Please keep us updated.

Especially on its final public release.

Thank you. You have no idea how much you made me happy today knowing this kind of game exist and it's free lol.
__________________

Last edited by Castout; 12-21-08 at 04:36 AM.
Castout is offline   Reply With Quote
Old 12-24-08, 05:23 PM   #24
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Beta release 1.0.8

This version is mainly a scenario editor upgrade. See the tutorial pdf for an example of how to use the new scenario edit mode features. Some development tools were updated so OpenAL and VC Redistributable may have to be reinstalled (normally these are installed by default).

Version 1.0.8
http://www.gcblue.com/files/install_gcb2_108.exe

Scenario editing tutorial
http://www.gcblue.com/files/gcblue2_sce ... torial.pdf

Additional map data
http://www.gcblue.com/files/install_gcb2maps_giuk.exe (Greenland Iceland UK region)
http://www.gcblue.com/files/install_gcb ... outham.exe (Central and northern part of South America)
http://www.gcblue.com/files/install_gcb ... leeast.exe (Middle East)
Dust is offline   Reply With Quote
Old 01-08-09, 02:37 AM   #25
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Version 1.0.9
http://www.gcblue.com/files/install_gcb2_109.exe

Bug fixes
- Fixed crash to desktop that happened when viewing near North Pole sometimes
- Fixed map data error where thin strip of land near E180 deg longitude was all set to 0 m height

Simulation updates
- Radar model supports "look-down" performance degradation for targets within clutter horizon. One case for target over land, another for target over water.
- Sensor models support elevation coverage and elevation accuracy for height finding

Interface
- Scenario editor now correctly saves scenarios with more than 2 sides
- Added Tutorial/ScenarioTemplate2 scenario as template with 3 sides (third side neutral to other two)
- Clicking on platform in Platform Summary panel (upper left) now changes tactical map region automatically to make it easier to follow action over large areas

Database changes
- Added MinElevation_deg, MaxElevation_deg, ElevationError_deg to all sensor tables (radar, sonar, optical, esm, ecm)
- Added ElevationBeamwidth_deg, LookdownLand_dB, LookdownWater_dB to radar table
Dust is offline   Reply With Quote
Old 03-01-09, 08:20 AM   #26
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Here's a version to try out for testing the new database format, install on top of old one (backup first):

http://www.gcblue.com/files/install_...artialtest.exe

This is not the next release.
Dust is offline   Reply With Quote
Old 03-25-09, 01:53 AM   #27
PeriscopeDepth
Sea Lord
 
Join Date: Jul 2002
Location: Pacific NW
Posts: 1,894
Downloads: 6
Uploads: 0
Default

I just tried this again. Hadn't played GCB in a while. It's fantastic, once you guys fill out the database I will be spending a lot of time with this game. Very well done.

PD
PeriscopeDepth is offline   Reply With Quote
Old 04-09-09, 07:05 PM   #28
Dust
Torpedoman
 
Join Date: Jul 2003
Posts: 114
Downloads: 0
Uploads: 0
Default

Beta Release 1.1.0

Highlights:
- Support for windowed mode
- Damage model has reduced random damage variation
- Added area goal type so win/loss conditions can be based on reaching a location
- Waypoint editing has been improved. You can create new waypoints by clicking on a leg in the middle part and dragging out a new waypoint. Or click and hold and hit the delete key to remove a waypoint. Right clicking a waypoint brings up a menu to allow you to set speed, altitude, and add tasks that are triggered when reaching the waypoint.
- New air mission editor
- A few new database platforms and associated equipment, much more on the way
- Lots of other small fixes and improvements

Latest files:
Full version installer - Full 1.1.0 installer with all map and data files
Patch installer - Patch installer for 1.0.9 to 1.1.0
Updated game manual - Minor updates to the previous manual
Updated scenario editing guide - Has new section at end for mission editor walk-through
Dust is offline   Reply With Quote
Old 04-10-09, 12:21 AM   #29
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Very promisng i too bad I don't have the time to test it at the moment. But from the previous version which I tried it looked very promising indeed. Thank you for all your toil.

will try and test the most recent version when I have the time I'm full during this weekend. But I can read the manual though.
__________________
Castout is offline   Reply With Quote
Old 04-11-09, 03:44 PM   #30
Blacklight
Ocean Warrior
 
Join Date: Sep 2006
Location: Connecticut
Posts: 2,507
Downloads: 142
Uploads: 0
Default

I like this game a lot. GCB2 runs a LOT better on my system than GCB1 did (GCB1 always lagged and froze my computer up for some reason). GCB2 runs beautifly and smoothly. Any chance that we'll get to see a scenario editor any time soon ?
__________________
Be my friend or be a mushroom cloud.
"I am coming at you. You will explode in a couple of minutes !"
Blacklight is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:00 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.