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Old 04-09-21, 03:28 PM   #31
Bubblehead1980
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Funny you post this, I was just testing in my TMO upgrade, I added the Battle of Midway (well rewrote it to be more in line with history, have the extra ships that were not available when TMO was last updated, added other things to Battle)

Finding them in game can be really tough, finding them to be in position to attack even more so. RSRD I found them once in correct positionin all years ran the mod. I heard them on sonar a few times and spotted in distance but never got close except once. One issue is the ridiculous number of planes carriers spawn, usually make it impossible to get close unless blind luck. I've eliminated that. Then there are spawn issues, esp if opened RSRD with the ME as others have mentioned. I avoided this by having the various task forces involve leave their home ports

In my test for my upgrade, I made SD contact and was overflown by a PBY early on 4 June (This is "Strawberry 5" ) which would fly over Nagumo's force and report it to Midway. I followed it's base course. Then numerous planes from Midway were detacted. I followed them to Nagumo's force and went to periscope depth. I found myself in position to attack the Kaga at around same time Nautilus attacked the force in reality. 4 torpedoes missed(barely) , one dud, one prematurely exploded. So force shows up. I may reduce number of planes from Midway and reduce the formation spacing, ships are too far apart.
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Old 04-09-21, 04:36 PM   #32
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I was near the Mariannas when the word went out I steamed and got there in no time, plenty of US aircraft oh yes, and a carrier in the harbour which wasn't there in real life. Then it said battle, but no battle.
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Old 04-10-21, 09:10 AM   #33
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You don't go to Midway Island you bloody numb nut, what you have to do is plot a course 430k North West of Midway and mark it, draw a circle of about 200 or 300 kilometres in circumference and if you're lucky you'll drop on them in there, or you might see some of their sonar lines which if you use your noggin you can plot an intercept course.

The area of battle comprised of hundreds of miles of sea so that 430 kilometres I told you to sail to is just the beginning of the area and they could be anywhere inside of that circle you've drawn, that's why you might not see them, if you play it a few times you should be able to find them every time, who knows you might even catch Nagumo having his morning cup of tea on the Bridge.
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Old 04-10-21, 11:03 AM   #34
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yo! numb nut here

I have done that in the past, to no avail. So this time I went to the NW of Midway but a lot nearer. My point is, the japs do not attack the islands. I should at least be spotting enemy aircraft on the way in or away from Midway. There is nothing at the occupants of midway are behaving normally. I hope Nagumo does not take sugar!!
I may start again in the near future and remember you're directions this time

Danke muchly
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Old 04-10-21, 11:49 AM   #35
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Most mods do not script nor RGG the airplane attack on the Atoll, and stock definitely doesn't.
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Old 04-10-21, 12:14 PM   #36
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opened old save at Feb 42, so moving on .............
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Old 05-01-21, 08:21 AM   #37
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Finally arrived at designated point 450 NM NW on 31 May and began sweeping the area - nothing. Then came radio msg attacks on Midway. Then NW of Midway I got a fleet in region so ran like hell after it, luckily I had refueled at Midway, but it turned out to be US Fleet. Nothing else found. Saved it on June 1 so going to change tac a bit and try again.
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Old 05-01-21, 01:26 PM   #38
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If you are in Stock, the "accuracy" of the various groups depends upon the date of your entry into the game. If you use the Stock Single Mission, it is better. If you are in FotRSU, it is slightly better, but just has a few ship calls changed to reflect the slightly more accurate Roster of FotRSU, but still the basic stock file, with adjusted dates of entry and for updating, depending upon when you enter the game, you should get the same appearances. TMO is similar in that regard, though the roster is basically still the stock game's. Put RSRDC on top of TMO, and while it is still the same basic Roster, at least lurker got a LOT closer with the movements, though if you open any of his files in the Mission Editor, it will through a lot of things off at least 24 hours, maybe more... Part seventeen of this, is that the game basically does what it wants to, when it wants to, so even with the skills of lurker involved, the game would still be off 12-24 hours with appearances, and maybe 120km off or where they are... "Variety" is what Ubisoft would tell you... lol
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Old 05-01-21, 01:44 PM   #39
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cheers Prop. Oh one thing, the program advertises the locations of US fleets but when the Jap fleets were spotted why dont we get a radio fix. The Catalinas and Avengers both found fleets and radio'd them in.
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