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Old 04-12-22, 04:59 PM   #106
Kal_Maximus_U669
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Default NYGM DGUI Hardcore by Fifi

good evening John ... MM
I think that all this is still under construction, there are a lot of little things that are still missing.. you have to see the designers Fifi.. diego..
especially in port areas .. but I find that the stability is very good the fast loading times ... let's wait to see what happens next ... we can always do better but already I really like this mod that I didn't know. ..now knowing a little Fifi he will focus on the technical aspect...
what is normal ... it is not to add things for nothing ...
uais:
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Old 04-12-22, 05:05 PM   #107
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Quote:
Originally Posted by Mad Mardigan View Post
Ok, it is showing up in the enhanced, as sitting literally on the Atlantic coastal area... in stock, it was wayyyy deep into the bay channel & was a literal pain, to get out of the base.


Where Lorient Uboat pens were... was in actuality, in the mid point between those 2 examples. Which in that Wilhelmshaven mod I mentioned of... does have Lorient in place, where it should be.




M. M.
Ah, ok. There was a well done Lorient mod, can't remember the author and I think it doesn't apply to NYGM as it was already done in that.
I think it was called New Lorient or something. Maybe give that a look and see if it helps.
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Old 04-12-22, 07:46 PM   #108
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It was Alfred Keitzer's mod "New Lorient v 1.5 ".
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Old 04-15-22, 05:14 AM   #109
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Old 04-17-22, 10:10 AM   #110
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new Map for NYGM DGUI Hardcore..

night filter red

thank"s astvitaliy1982

Last edited by Kal_Maximus_U669; 04-17-22 at 02:42 PM.
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Old 04-21-22, 06:22 PM   #111
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Default New NYGM full interior

new torpédos..

full Interior's...





j entends deja Fifi grincer des dents... demain essaye en patrouille car la il est tard .... lors des essayes divers... frame rate au taquet 75hz NKL quoi...

[VIDEO]
Resolution=1920 x 1080
DynamicShadows=No
FullScreen=Yes
Synchronized=Yes

Last edited by Kal_Maximus_U669; 04-21-22 at 06:47 PM.
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Old 04-21-22, 11:58 PM   #112
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I already tried this full interior … there is lighting and shadowing problem as we can see on your screen (mainly on new crew)
Also, I tried to open this dat to add crew for my full interior … files are so heavy my pc can’t handle it (can’t open 2 RR.dat together)
So my full interior will stay as it is.

Furthermore, my NYGM is actually 100% CTD free with no one corrupted save file and fast loading times. I even can save/load close to ships or convoy … or making full patrol without any save… I don’t want to break that, that’s the only megamod running so smoothly.
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Old 04-22-22, 04:34 AM   #113
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J'ai déjà essayé cet intérieur complet… il y a un problème d'éclairage et d'ombre comme on peut le voir sur votre écran (principalement sur le nouvel équipage)
De plus, j'ai essayé d'ouvrir cette donnée pour ajouter de l'équipage pour mon intérieur complet… les fichiers sont si lourds que mon pc peut t le gérer (impossible d'ouvrir 2 RR.dat ensemble)
Donc, mon intérieur complet restera tel quel.

the problem with you is that you don't like every modification I make..!!! under the pretext of stability or loading time ... out there and nothing here ... moreover these are not the interiors of wac5.0 ... then I have not finished trying them ... because for the moment I think that yours lacks life... whether it is in terms of sound is different... moreover Rowie's boats are really getting old.. the turm is really not pretty these models are oversimplify... now I'm not criticizing the work of Rowie who did this for stability at the time but these Uboats are too minimalist and outdated.. Artem's fabulous map.. everyone loves it... a watchmaker's work that exceeds all that we have seen so far and that is not happy to steal mods like most here and there... I offer it to you as an exclusive you tell me... oh I don't like it ..I wonder what you like...everything I submitted to you or idea was refused...

_there is a lighting and shadow problem as can be seen on your screen...
yes this is not new.. this must be able to be adjusted by removing the intensity of the light or changing certain parameters.. but at least the interior is more alive!!! yours and empty....the outside deck of the ship "I don't like it" no good tone is that bothers me from the beginning the original color was better let's say... the finish leaves something to be desired...the boats in the compilation sound much better and I'm willing to bet that with Diego's HUD it works...and it will look much better...

_So my complete interior will remain as it is.
do as you see fit "only fools don't change their minds" that's what they say it seems to me...I think it lacks life...now I don't have a problem backup and I save practically where I want .. no long loading either ..

now you offer graphic settings... I have asked you the question several times have been to check what I told you... About Nvidia inspector because it does not work as you say... besides I had you ask a few questions about various things ... question via pm but I didn't get an answer.. I only got your mod and that's all ...
I remind you here that your settings are not the exact golden rule
as you recommend .... each machine can ask for different things ...
the global settings have nothing to do with the personalize profile..
well I'm going to stop here... because there is time to say... for example with your Hsie choices..

greeting Kal_Maximus_U669

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Old 04-22-22, 10:54 AM   #114
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I think every bodies taste is different when it comes to these super mods. I am very happy with FiFi's work and enjoy it very much. In my opinion it is a very good adaption of a very good base mod that was designed to take the minimalist approach. I think that it has the perfect balance of enough eye candy to bring NYGM to current expected standards of what today's computers are capable of without deviating from the original intent of the base mod.



I normally play long careers starting in 39 and going as far as I can before getting sunk. I have found it to be probably the most stable of the super mods with Enhancements and have had no issues with ctd's or game saves ever.



Fifi helped me with my Nvidia graphics settings and at least on my machine the recommended settings made a huge improvement.


I for one am thrilled to play this version of the mod and am having a great time playing it.


These are just my personal opinions without any intent to upset anybody.
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Old 04-24-22, 08:07 AM   #115
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Superb
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Old 04-24-22, 11:10 AM   #116
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Thank you, Fifi. Your Mod is great to look at, has been stable so far and all without a significant increase in NYGM's brief loading time. Win-win-win!

-C
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Old 04-24-22, 12:44 PM   #117
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2 Hours into my 1st patrol. No issues to report, all is working as advertised. Fast load up time, not use to that ... great job
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Old 04-25-22, 12:01 PM   #118
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Added some crew to the full interior for next update



Now we have helsman in conning tower:









Adapted the lighter as possible to not impact pc performance

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Old 04-25-22, 02:09 PM   #119
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Quote:
Originally Posted by Fifi View Post
Added some crew to the full interior for next update
Now we have helsman in conning tower:

Adapted the lighter as possible to not impact pc performance

Super Fifi... did you use DivingDuke's method...? it's really pretty.. did you fire the cook or did you fix his problem too?
salutation KM_U669
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Old 04-26-22, 12:06 AM   #120
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Quote:
Originally Posted by Kal_Maximus_U669 View Post
Super Fifi... did you use DivingDuke's method...? it's really pretty.. did you fire the cook or did you fix his problem too?
salutation KM_U669
Well, it’s not like DD’s method, it’s a kind of … my method
The cook is still here, and that’s right he is not that good rendering … tried to do something, but not really satisfied for the moment.
I think he is very tall too.
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