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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5596 |
Stowaway
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#5597 | |
Stowaway
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I have created single missions with random activated destroyers but from my results none of them got stuck like in campaign. Also i have tested campaign and put my DDs (random spawn with waypoints) and they behaved like Captain Thomsen celebrating his new medal ![]() In single missions i got no problem with this. All im saying that from my testing AI behaves differently in campaign with same settings, mods, date... It could be an issue with lost sonar/hydrophone contact... ![]() |
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#5598 | |
Navy Seal
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5599 |
Stowaway
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#5600 |
Navy Seal
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I used to think the same but after some extensive testing I managed to replicate the issue in single mission too...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... Last edited by vdr1981; 07-08-15 at 09:00 AM. |
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#5601 |
Stowaway
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#5602 |
Navy Seal
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Pretty much the same like in the campaign, they tend to "disconnect" after some time of cat and mouse play...
![]() And just to add more mystery...I've just tested one looping competent Tribal destroyer in single mission. On first try, everything was just fine and she even manage to kill me with DC in shallow waters...But, on 2nd try , she just lock her self up as soon as she's spotted my U-boat on the surface... ![]() Now, this is a true Intelligent Random AI...
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Best regards... Vecko ![]() The Wolves of Steel v2.2.25_SH5 Expansion Pack_Full The Wolves of Steel v2.2.xx to v2.2.25 - Update ![]() PDF Install Instructions How to report an issue ![]() If You wish to support my work... |
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#5603 | |
Stowaway
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![]() Last edited by redline202; 07-08-15 at 10:26 AM. |
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#5604 | |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
Uploads: 0
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Try to disable IRAI for ships and enable this mod... |
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#5605 | |
Stowaway
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Thanks i'll give it a try in campaign. ![]() |
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#5606 | |
Stowaway
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There are some unrealistic things here, 1 torpedo for one ship. Also i have set lost contact time to 4 minutes so you can have a chance to escape ![]() Be sure to check single mission called Vs 2 Fletcher's. Unfortunately this doesn't work in campaign. ![]() At first maybe it would look like it's impossible to escape from DD's but it's not. ![]() http://www.mediafire.com/download/j2...HardcoreAI.rar |
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#5607 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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Now that, thanks to the fix by Rongel, air raids against ports are not an issue anymore, what about adding these scary sounds to British and German ports respectively?
We could:
This is not very different from FX updates whistle sounds. Obtaining the desired effect might require some fine-tuning, but it shouldn't be impossible either. ![]() |
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#5608 |
Watch
![]() Join Date: Jul 2015
Location: Verona, Italy
Posts: 16
Downloads: 26
Uploads: 0
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Hello guys, i'm new of this forum! i've never liked so much sh5 compared to sh4, so i've tried to mod it to have a better game!
I have the 1.2 steam version of the game My main issue with this mod is that i can't achieve missions goals, if i do what the mission tell me i'll get the message "objective complete return to xx base" but the mission bar in the map don't upgrade (for example as it do when in the basic game you have to reach 200.000 tons of sink and it progressively upgrade when you sink ships) and i cant get the campaign "cross" so ![]() Sometimes i don't even see the "location of patrol icon" while i'm sailing.. icon that i see in briefing when i choose the mission before starting patrol. Is this normal? i should just play and don't care if the game don't let me reach objective goals? Actually i'm using these mods: Critical hits 1.1 Torpedos ERM ERM paper cover IRAI 0_0_41 by TheDarkWraith IRAI 0_0_41_Inertia_Damage Realistic ammo amount for AA and deck guns Real Environment-Revision 3 stoianm pitch and roll for sh5 v1 (normal) Mightyfine Crew Mod 1.2.1 MCCD 1.04 MFCM 1.2.1 compatible MCCD_1.04_ITA Open Horizons II v2.5 MQK Gradient_IO MQK LocationMaps_io MQK ShapeTextures_NO Equipment Upgrades Fix v1_4 patch 1 hotfix Equip Upgrades fix 1_4 Patch 1 AFFOE 151 Old Style Explosions V1.1 Old Style Explosions Baza_FX (DynEnv compatible) After installing/removing any mod i've started a new campaing. Sorry for my english ![]() Last edited by Vice84; 07-15-15 at 09:06 AM. |
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#5609 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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Hi Vice84 and welcome aboard
![]() tonnage bar not getting updated with tonnage sunk in campaign is a known problem. It is not mod-related, ai it also happens with un-modded game, and it didn't happen when the game was initially released. It simply started one or two years ago, probably due to Ubisoft replacing some files in background while online ![]() The workaround is sticking to The Wolve of Steel or sober's mega mods, both of wich contain a workaround to this problem (they basically get rid of that bar, making the game to progress regardless of it). All of them contain Open Horizions II. ![]() |
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#5610 |
Watch
![]() Join Date: Jul 2015
Location: Verona, Italy
Posts: 16
Downloads: 26
Uploads: 0
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ok, i'll try to unistall all mod, the game, reinstall the game and then install this mega pack... can i add even some more mod (and then check if it's all ok) that maybe are not in this pack or it work just as a stand alone mega mod pack?
Can i use custom difficult or i have to play at 100% realism? i know it's cool, but i like to watch around with camera sometimes and keep all "mechanical" stuff like limited oxigen, fuel, battery, air, reload/repair times, dud torpedoes etc... real. :P Thx for the quickly answer ![]() OH edit: i've seen the instructions of how to make a stable gameplay, so no new mods.. i'll try to enjoy this so and to follow the rule to have a great gameplay without compromise all, thx for help! Last edited by Vice84; 07-15-15 at 09:55 AM. |
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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