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Old 12-30-13, 05:04 AM   #4501
Trevally.
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Quote:
Originally Posted by vlad29 View Post
:Another link for Murmansk region airfields http://nordsky.blogspot.ru/2012/06/blog-post_11.html
Section V (Former airfields) is what we need
Quote:
Originally Posted by gap View Post
@ Trevally:

Thanks to Vlad I was able to locate a couple of atlases of WWII-era Soviet airfields in Google Earth format.

The first one is relative to Finnish and Soviet airfields used during the winter and continuation wars (Baltic and Barents sea areas). Dowload link:

http://www.virtualpilots.fi/en/featu...s_20061124.kmz

(after installing Google Earth, double click on the kmz file to see arfields' locations and names on the world map; yellow icons = Finnish, red icons = Soviet).

The second project is much more complete, as it includes most of the know Soviet airfiled, as well as a good number of other European and Asian airfields used by various WWII belligerents. Each nation is denoted by its flag. Most airfields got notes (mostly in Russian , some in English). Download links:

http://www.sukhoi.ru/forum/attachmen...7&d=1342975208
http://www.sukhoi.ru/forum/attachmen...3&d=1377568597

(copy the 'icons' folder from the first link into the Google Earth's installation folder, and double click on the kmz file from the second link).

At this point I believe we have more Russian airfield locations than we need
This is great guys - many thanks


Quote:
Still to do: connecting the aircraft I have listed yesterday to the airfields that they historically were based in.

Here are the bases in the Russian roster so far (by Serge):-

LAB_LargeAirBaseRU

[AirGroup 1]
StartDate=19380101
EndDate=19420715
Squadron1Class=FBJak1
Squadron1No=36
Squadron2Class=FBMiG3
Squadron2No=36
Squadron3Class=LBDB3
Squadron3No=24

[AirGroup 2]
StartDate=19420716
EndDate=19451231
Squadron1Class=FBJak1
Squadron1No=36
Squadron2Class=FBMiG3
Squadron2No=36
Squadron3Class=AFB_La5
Squadron3No=36
Squadron4Class=LBDB3
Squadron4No=24


LAB_NormalAirBaseRU

[AirGroup 1]
StartDate=19380101
EndDate=19420715
Squadron1Class=FBJak1
Squadron1No=24
Squadron2Class=FBMiG3
Squadron2No=24
Squadron3Class=LBDB3
Squadron3No=18

[AirGroup 2]
StartDate=19420716
EndDate=19451231
Squadron1Class=FBJak1
Squadron1No=18
Squadron2Class=FBMiG3
Squadron2No=18
Squadron3Class=AFB_La5
Squadron3No=18
Squadron4Class=LBDB3
Squadron4No=18

LAB_SmallAirBaseRU

[AirGroup 1]
StartDate=19380101
EndDate=19420715
Squadron1Class=FBJak1
Squadron1No=18
Squadron2Class=FBMiG3
Squadron2No=18
Squadron3Class=LBDB3
Squadron3No=12

[AirGroup 2]
StartDate=19420716
EndDate=19451231
Squadron1Class=FBJak1
Squadron1No=18
Squadron2Class=FBMiG3
Squadron2No=18
Squadron3Class=AFB_La5
Squadron3No=12
Squadron4Class=LBDB3
Squadron4No=12

LNB_NavalBaseRU

[AirGroup 1]
StartDate=19380101
EndDate=19451231
Squadron1Class=FSKOR1
Squadron1No=18
Squadron2Class=FSMBR2
Squadron2No=18
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Old 12-30-13, 09:43 AM   #4502
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Quote:
Originally Posted by Trevally. View Post
ah ok sounds good - would like to see what you have

Please:http://yadi.sk/d/UgfuRUP3FDfDJ
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Old 12-30-13, 10:32 AM   #4503
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Quote:
Originally Posted by gap View Post
Thank you very much Volodya

If you get time, could you please organize data in columns? i.e. squadron / station(s) / type and number of aircraft operated which were in conditions for flying. One row for each squadron. Also, as I understand it, the links that I provided are relative to June 41. Could you check if you find later orders of battle within the same website
Sorry Gabriele , I still don't feel myself well enough and I can't spend much time in front of PC.. If any help still needed I can help a little, just say what exactly needed..
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Old 12-30-13, 11:51 AM   #4504
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Quote:
Originally Posted by Serge65 View Post


Looks good Serge
I will use these in the next patch

@all
This update that Serge has provided will change all the missions where you are requested to sink a ship in your patrol area to just patrol for 72 hours.
This will be a direct switch so other missions (other type i.e. drop of supplies) will still be there as normal
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Old 12-30-13, 12:00 PM   #4505
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Quote:
Originally Posted by Trevally. View Post
..This update that Serge has provided will change all the missions where you are requested to sink a ship in your patrol area to just patrol for 72 hours..
As I understand this, it will require new translation.. am I right?
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Old 12-30-13, 12:28 PM   #4506
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Quote:
Originally Posted by volodya61 View Post
As I understand this, it will require new translation.. am I right?

Just one common .tsr

C:\Ubisoft\Silent Hunter 5\data\Campaigns\CampaignProjects\Common\patrol.ts r


Code:
[Text]
Patrol the specified area=Reposition and continue patrol operations for 72 hours
Fail1B=(not used)
Fail2B=(not used)
Fail3A=(not used)
Fail4A=Combat task accomplished. In the presence of torpedoes, conduct a free anti-shipping operations, otherwise retrun to base. BdU
MissionBriefing=Patrol the specified area
MissionTitle=Patrol the specified area
Reposition and patrol the designated area=Reposition and continue patrol operations for 72 hours
Patrol the designated area=Patrol area assigned. Reach the area and patrol for 72 hours. Engaged any enemy ship
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Old 12-30-13, 12:31 PM   #4507
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Quote:
Originally Posted by Trevally. View Post

Just one common .tsr..
OK, I will do it when you release new patch
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Old 12-30-13, 12:51 PM   #4508
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Originally Posted by Trevally. View Post


Looks good Serge
I will use these in the next patch
I'm worried, will there be a marker on the map.
Do you need to make for other campaigns?
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Old 12-30-13, 12:59 PM   #4509
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Quote:
Originally Posted by Serge65 View Post
I'm worried, will there be a marker on the map.
Do you need to make for other campaigns?
I have not tested, but it looks ok to me.
The mapmarkers (patrol_zone1) etc will be the position for the objective - the objective is not hidden.
The objective type (o) will use the correct patrol marker

So it should work ok

Other campaigns - yes please
I am not sure how you are making these changes, but the patrol/sink name are all the same. So where there is already a patrol/sink mission set as a patrol - rewriting it will cause no issue if you are using an editor to do this.
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Old 12-30-13, 01:21 PM   #4510
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Originally Posted by Trevally. View Post
Other campaigns - yes please
Excellent, when it is done, I'll let you know.
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Old 12-30-13, 02:51 PM   #4511
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Quote:
Originally Posted by Trevally. View Post
This is great guys - many thanks
Thank you Trevally for all you are doing for our game

Quote:
Originally Posted by Trevally. View Post
Here are the bases in the Russian roster so far (by Serge):-
Quick update:

The Yak-1 entered service on late 1940 - early 41
MiG-3: entered service on April 1941
La-7: entered service on mid-September 1944
DB-3: in service since 1936
KOR-1: introduced on 1938, retired 1942
MBR-2: in service since 1935

More to come

Quote:
Originally Posted by volodya61 View Post
Sorry Gabriele , I still don't feel myself well enough and I can't spend much time in front of PC.. If any help still needed I can help a little, just say what exactly needed..
No problem mate. I am sorry to read that you haven't fully recovered from your surgical operation yet. I still need to understand from which bases and -for each base- in which periods the above planes were flown, but sincerely I am more concerned about your health.

Quote:
Originally Posted by Trevally. View Post
@all
This update that Serge has provided will change all the missions where you are requested to sink a ship in your patrol area to just patrol for 72 hours.
This will be a direct switch so other missions (other type i.e. drop of supplies) will still be there as normal
Quote:
Originally Posted by Serge65 View Post
I'm worried, will there be a marker on the map.
Do you need to make for other campaigns?
Just an idea for immersion and better area designation: could you specify the patrol grid in therms of MQK quadrants?
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Old 12-30-13, 03:14 PM   #4512
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British rockets almost ready. They will come in two versions, with AP and with SAP-HE warhead:



At this point I just need to model the rucks and suspension lugs.
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Old 12-30-13, 03:36 PM   #4513
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Quote:
Originally Posted by gap View Post
..I still need to understand from which bases and -for each base- in which periods the above planes were flown..
I can look this info tomorrow or day after tomorrow, but I need (from you and Trevally) list of SU bases that will be included in the Campaign, so I can collect the info on specific bases/airfields..
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Old 12-30-13, 03:57 PM   #4514
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hello this is my mod list and I've CTD, what's wrong?thanks for your helpNo problem with open horizon2.2 but not good with open horizon 2.3


Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
silentmichal's interior mod 1.2.3
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 2. Main Mod Low Resolution Patch
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_FRA
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
DBSM_Music_1_0_4
NewUIs_TDC_7_5_0_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
Sub_Exhaust_1_0_5_byTheDarkWraith
Das Boot Gramophone music by Navuhodonosor
Grossdeutscher Rundfunk
OPEN HORIZONS II_full v2.3
SH5Lifeboat_Wooden ver. 0.2
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
MadMaxs_SH5_Subdiesel (mono) v2
R.S.D. - Reworked Submarine Damage v5.4 by vdr1981
R.S.D. v5.5 - German Patch
TDW_GenericPatcher_v_1_0_149_0
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Old 12-30-13, 04:06 PM   #4515
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Quote:
Originally Posted by volodya61 View Post
I can look this info tomorrow or day after tomorrow, but I need (from you and Trevally) list of SU bases that will be included in the Campaign, so I can collect the info on specific bases/airfields..
Maybe Trevally has a better idea but -provided that we can access this kind of information- I would adopt a diametrically opposite approach, and I would introduce in game the bases within u-boat range that are known for having harbored at some moment the aircraft listed in this post, and especially the aircraft I have mentioned in my previous post.

Should we fail collecting such a detailed information, the plan B would be choosing some arbitrary airfields based on their vicinity to u-boat patrol areas, and giving them a random assortment of planes, based on aircraft availability data.
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