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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Commodore
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Thanks! I don't know if it's of any use as a real-time script tweaker, seems to always crash. But it's a great debugger because it shows the values in the variables. Very handy.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#32 | |
Seasoned Skipper
![]() Join Date: Aug 2005
Location: Istanbul, Turkiye
Posts: 715
Downloads: 115
Uploads: 0
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Some Modders are sure to be using this to add/modify controllers, as we speak .
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Lt.z.S. Barbaros Hayreddin, U-35, 2nd Flot/Kiel, Type VIIB Oct.29.1939, 2nd Patrol Eastern English Waters Running SH5/TWOS |
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#33 |
Sailor man
![]() Join Date: Feb 2010
Location: New Jersey
Posts: 49
Downloads: 32
Uploads: 0
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Thanks Alot it really helps to see were i want the crew to go to.
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#34 | ||
Commodore
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Working with sound files
Wp:PlayAttenuatedSoundWithLipsync("file", delay); Wp:PlaySoundWithLipsync("file", delay); These two functions work the same, with PlaySoundWithLipsync having the same volume regardless of distance, and PlayAttenuatedSoundWithLipsync having the volume fade over distance. You can play any ogg file with these functions. I haven't tried mp3 but wav files definitely don't work. The "file" component is the path name within the speech folder followed by the file name without the extension. The delay variable tells how long, in seconds, to delay before playing the sound, so you can sync it up with a movement, tie multiple sounds together etc. Quote:
You can't play any of the sounds other than those in the speech folder. There's ways around that though. Just copy the sound you want, convert it to an ogg, then put it in the speech folder. I used the helmsman to 'speak' the dive alarm bell when the dive command is given. I used the non-attenuated version, so the sound isn't localized. I copied the Submarine Bell.wav file from the sounds folder, used an audio editor to loop it three times so it'd play longer, then saved it as an ogg. Note, you can't have spaces in the file name. Quote:
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#35 | |||
Commodore
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Using Global Variables.
Wp:SetGlobalVariable(variable, value) Wp:GetGlobalVariable(variable) Sometimes it's useful to use a variable to control things in your script. The tutorial strategies use this to control things. The interaction between the cook and bosun are also controlled by variables. Variable values are stored with the save game. You add a new variable to file init.aix. Increment the index by one for each variable you add. These variables are single digit only 0-9. I haven't tried letters. Quote:
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#36 |
Bosun
![]() Join Date: Jul 2004
Location: Ubi bene ibi patria
Posts: 65
Downloads: 257
Uploads: 0
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Hi Heretic,
thanks to your geat work and information about the Crew-animations e.t.c.. ![]() ![]() ![]() We in Germany say: SH5 is a banana-product. It ripes under at the clients. Thanks to you the banana grows riper! Best regards Karl ![]() My poor work for SH3: http://forums-de.ubi.com/eve/forums/a/tpc/f/2371008762/...431054756#9431054756 http://forums.ubi.com/eve/forums/a/t...756#6011016756 Last edited by KarlSteiner; 08-20-11 at 02:27 PM. |
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#37 | |
Ace of the deep .
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Last edited by THE_MASK; 06-13-12 at 02:19 AM. |
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#38 |
Black Magic
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#39 |
Ace of the deep .
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#40 | ||
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,210
Downloads: 792
Uploads: 10
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![]() Until now I thought that this flickering issue was only my problem ![]() |
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#41 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 567
Uploads: 0
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![]() Thanks, guys. ![]() Edit: It works, great. ![]() |
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#42 |
Watch
![]() Join Date: May 2008
Location: Germany
Posts: 16
Downloads: 100
Uploads: 0
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Hello community,
does anyone have a guide to all the officers always to be able to put an officer's cap? I think the Mighty Fine Crew Mod v1.2.1 - Stock Faces Mod is the base but what needs to be changed exactly? Can someone help me ...? Thx Brodi74 ![]() |
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