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Old 04-23-16, 09:09 AM   #4906
J0313
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Default Having a little trouble.

What ever I select in the option editor isn't translating over into the game. I have to go into the py file and manually change it via notepad. Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0
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Old 04-23-16, 09:11 AM   #4907
KaleuJona
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Quote:
Originally Posted by J0313 View Post
What ever I select in the option editor isn't translating over into the game. I have to go into the py file and manually change it via notepad. Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0
Did you reload the mods via JSGME? Did you click "save" ?

Last edited by KaleuJona; 04-23-16 at 10:00 AM.
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Old 04-23-16, 10:41 AM   #4908
vdr1981
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Quote:
Originally Posted by J0313 View Post
Here is my mod list.

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

1. The Wolves of Steel 1.05
2. The Wolves of Steel 1.05 - Update No. 09
3. The Wolves of Steel 1.05 - Real Navigation_by TheDarkWraith
TDW_GenericPatcher_v_1_0_168_0
Where did this come from?
You need to check first two posts of this thread once again...

EDIT:
You dont want to edit TheDarkWraithUserOptions.py manually, not at all...

Last edited by vdr1981; 04-23-16 at 12:58 PM.
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Old 04-23-16, 11:24 AM   #4909
vdr1981
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TWoS Update No.10 is up! Check my signature for download links and more info...

Quote:
No. 10
- American neutrality brake off, 10thApril 1941, inspired by USS Niblack incident.
- KSDCommander update.
- Silenced UI sounds, de-amplified by 75 % approximately.
- No Crew Whispering. Crew whispering state and normal speak state will sound the same (important for realistic gameplay).
- SH3 torpedo shooting sound, with slight delay.
- Airstrikes.cfg, decreased airbase skill modifiers.
- Dithmarschen LOD textures Fix, removed LOD.GR2 file.
- New megacool "rusty" type VIIA textures by totheorder. For rust on all subs use full version of this awesome mod (RUSTED GLORY SH5).
- Crew special abilities tuning tweaks, more realistic values and point costs, ability percentage benefits, levels ect.
- Slightly decreased g7e torpedoes strength.
- Added patch for 5:4 resolution displays to JSGME "Available mods" section.
- Unquoted duplicated intervals entries in UpgradePacks.upc file.
- Snorkel renown costs dependent on the war period.
- FFOE additional emblems available from day one.
- Various campaign layers performance and stability tweaks.
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Old 04-23-16, 12:14 PM   #4910
KaleuJona
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Quote:
Originally Posted by vdr1981 View Post
TWoS Update No.10 is up! Check my signature for download links and more info...

Is there anything to mind with updating? (i.e. have to be in Bunker, have to start new campaign, etc.)

EDIT: Nevermind.... read the description... sorry
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Old 04-23-16, 01:15 PM   #4911
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Is there any way to get this http://www.subsim.com/radioroom/showthread.php?t=166178
working with WoS? It looks very good....
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Old 04-23-16, 01:26 PM   #4912
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Quote:
Originally Posted by KaleuJona View Post

Is there anything to mind with updating? (i.e. have to be in Bunker, have to start new campaign, etc.)

EDIT: Nevermind.... read the description... sorry
when u add a new mod to the list or remove a mod or there is a patch always is suggested to make the changes in bunker or start a new campaign.......

Quote:
Originally Posted by KaleuJona View Post
Is there any way to get this http://www.subsim.com/radioroom/showthread.php?t=166178
working with WoS? It looks very good....
TWoS has already a env. mod gap's dynamic env.
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Old 04-23-16, 02:11 PM   #4913
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Quote:
Originally Posted by Sjizzle View Post
TWoS has already a env. mod gap's dynamic env.
yes, i know, but i just think that one looks better....

and, BTW: is there a way to get the old "Binocular Style" UZO and Binoculars back?
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Old 04-23-16, 02:44 PM   #4914
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Guys, what is the best way to repair damage?

I just died because a destroyer fired at me from like 7km away and the first shell immediatelly hit me in the forward compartment. A shell out of the second salvo hit the engine room. Sank to the bottom at 100m and from there on the sub kept taking damage until I died. Repair crews apparently didn´t do much.

I think Destroyers might be a tad too accurate at long range
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Old 04-23-16, 02:59 PM   #4915
Sjizzle
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Quote:
Originally Posted by KaleuJona View Post
yes, i know, but i just think that one looks better....

and, BTW: is there a way to get the old "Binocular Style" UZO and Binoculars back?
idk if looks better or nope but gap's dynamic env. is the most used and is really good made and is compatible with all other mods which one is really important ...........

for the use and binoculars there is no other option or patch as far i know for TWoS ........i have made only for self use so the binocular looks something like this one which one is the default binocular from Magui
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Old 04-23-16, 03:23 PM   #4916
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Quote:
Originally Posted by Sjizzle View Post
idk if looks better or nope but gap's dynamic env. is the most used and is really good made and is compatible with all other mods which one is really important ...........

for the use and binoculars there is no other option or patch as far i know for TWoS ........i have made only for self use so the binocular looks something like this one which one is the default binocular from Magui
Okay...Thanks for that amount of support, really!
and how to enable this default MagUi Binoculars?
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Old 04-23-16, 03:33 PM   #4917
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Quote:
Originally Posted by ThaFr0ggy View Post
Hi,

I have a question regarding mines. Do they make a sound on the hydrophone? I just avoided one and now I hear noises coming from where I avoided it. It's a loud short sound that repeats quickly.
I've just come across the sound again. This time I recorded it.



Can someone tell me where this sound comes from?
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Old 04-23-16, 03:40 PM   #4918
vdr1981
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Quote:
Originally Posted by ThaFr0ggy View Post
I've just come across the sound again. This time I recorded it.



Can someone tell me where this sound comes from?
...

Seriously, I dont have slightest idea but that video sounds creepy as hell...

EDIT:
What was your position, was there anything on that bearing?
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Old 04-23-16, 04:01 PM   #4919
HW3
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Sounds like a biological.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk
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Old 04-23-16, 05:23 PM   #4920
vdr1981
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Quote:
Originally Posted by HW3 View Post
Sounds like a biological.
I'm not sure..Could be a sound glitch...Or maybe even an Easter egg from some of the mods...
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