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Old 09-29-13, 08:04 AM   #3886
Silent Steel
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Quote:
Originally Posted by vdr1981 View Post
Could you be more specific? What about other questions? I'm trying to help here but i can't do it without your assistance... Can someone give me the link for "magui parts"?

Parts Magui; http://www.subsim.com/radioroom/showthread.php?t=181370

Sorry, never used the RSD
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Old 09-30-13, 12:23 PM   #3887
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I started a new campaing, in 1939.

the officer dnt give me any missions after coastal waters. Only one, the invasion of Norway in april 1940.
After this, i was transfered to france, without any mission..

I am waitin doing nothing. Is august 1940, and i continuw without missions..

it is normal?

i think no..

thanks

(sorry for my english)
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Old 09-30-13, 08:05 PM   #3888
Husksubsky
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Big thanks to all of you testing the ctd with Mare Nostrum and type C. I ve been on a small trip. I ll get my hands dirty right away .

My soup might be problem. Its not of the newest, but since it WAS very steady I didn t want to fiddle to much midcarreer. Those things I added last just to save time shouldn t be a pboblem when I saw what it was overwriting. That might be a truth with modifications ... The IRAI_0_0_39_ByTheDarkWraith has just got the shipweapons.aix file.R.S.D. - Reworked Submarine Damage v4 by vdr1981 is not in my list. I will try make it more correct using Silent Steels brilliant idea with changing in notepad and save as mep.
I got EXCACTLY same experience as plj discribed when starting Mare Nostrum with silentotto

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Real Environment - Revision_3
sobers best ever fog V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers see thru wake fix
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
TDW_Ship_Inertia_1_1_0
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.0.0.07
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V3 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
IRAI_0_0_39_ByTheDarkWraith
FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches)
Depth Charge Fix Reduced Explosion Range

Last edited by Husksubsky; 09-30-13 at 08:37 PM.
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Old 10-01-13, 12:38 AM   #3889
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[QUOTE=Husksubsky;2121622]...I will try make it more correct using Silent Steels brilliant idea with changing in notepad and save as mep.

I'll later try to find the time to look into your mod list - it's massive
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Old 10-01-13, 01:30 AM   #3890
plj
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Quote:
Originally Posted by vdr1981 View Post
I'm really sorry guys but i just cant reproduce that bug,even with R.S.D. v4 (CTD with "silentotto" - mare nostrum).... Once again, i started a new campaign with type VIIc without any problems. You must give me some answers:

- Did you make any equipment upgrade before the first mission?
- Do you use TDW or Magui UI's?
- Did you overwrite RSD files with ANY other mod?
- Do you have this mods installed in your modlist before RSD in this particular order:
Code:
    - Equipment_Upgrades_Fix_v1_4_byTheBeast
    - Equipment_Upgrades_Fix_v1_4_Patch_1
    - #Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
    - Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober

    - SH5 Longer Repairs v.1

    - FX_Update_0_0_22_ByTheDarkWraith

    - IRAI_0_0_39

    - OPEN HORIZONS II_full v2.2
Did you actually overwrite ANY other mod with RSD?
I'm pretty confident it's a mod order or mod incompatibility issue. I changed my modlist to mikemike47's list, and I no longer have any CTD's from Mare Nostrum.

modlist WITH CTD's

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version)
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
silentmichal's interior mod 1.2.3
Church's Compass Dials Mod v2.2 - Option One
OPEN HORIZONS II_full v2.2
R.S.D. - Reworked Submarine Damage v4 by vdr1981
SkyBaron's Leigh Light for SH5 1.1
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2.1
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
sobers deck crew always whispering v2 SH5
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V5 SH5
sobers map colors SH5 V1
modlist WITHOUT CTD's

Code:
Accurate German Flags
sobers game loading tips V8 SH5
DBM Background Video
U-Boat Watch Crew Routine SFX
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - No Underwater Impurity Patch
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog  V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers waves mod V12 27032013
sobers more trees SH5
Window Lights Redone V1
New Torpedo Door Sound Mix
Pascal-sh5-Crew-Uniforms 06.2012
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
German U-Boat Hydrophone SFX
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
SH5 Longer Repairs v.1
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX Update 0.0.22 Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
AI_sub_crew_1_0_2_TheDarkWraith
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_Real_Navigation
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_7_5_0_RadCapTools_0_2_alpha
Sjizzles - Charts for NewUIs part1_07.06.2013
Sjizzles - Charts for NewUIs part 2_07.06.2013
Sjizzles - Charts for NewUIs part 3_24.06.2013
Sjizzles - Charts for NewUIs part 4_20.07.2013
Manos Scopes-patch for 16x9
Submarine's .sim&cfg (modified for engine ratio + independent control patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
silentmichal's interior mod 1.2.3
Cerberus62 Corrected Depth Charge Projector 1.0
NOZAURIO'S SKIN (Standar No Emblem) v-1.1.0
Expanded Navies by Cybermat47 v.1.0.01
smaller flags for Warships 1_0b
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
RPM Hydrophone v2.2.1
R.S.D. - Reworked Submarine Damage v4 by vdr1981
SH5Lifeboats by Rongel TDW stoianm v2.1
SH5Lifeboat Wooden ver. 0.2
SkyBaron's Bold SFX for SH5 1.0
SkyBaron's Leigh Light for SH5 1.1
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
MadMaxs_SH5_Subdiesel (mono) v2
gap - Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers no footstep sound mod
sobers Realistic contrast V6 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm
gap - HD 1 deg Scope Bearing v 1.0
sobers deck crew always whispering v2 SH5
sobers hud sounds V1 SH5
sobers bad weather deck gun V5 SH5
sobers Depth of Field (DOF) V6 SH5
sobers map colors SH5 V1
Shadow Improvement ModLR
Nauticalwolf's_Damage_and_Torpedo_UI(b)_Mod_v1.1
Altho in this second list, my weapons officer ceases to be able to identify ships.
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Old 10-01-13, 06:57 AM   #3891
Husksubsky
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[QUOTE=Silent Steel;2121671]
Quote:
Originally Posted by Husksubsky View Post
...I will try make it more correct using Silent Steels brilliant idea with changing in notepad and save as mep.

I'll later try to find the time to look into your mod list - it's massive


Thats really nice of you. I ts just Sobers list from some time back xpt the 4 (maybe 5) last ones I put in the end cause I didn t know your method how to put them in between.
The German Uboat hydrophone doesnt owerrite anything
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober only owerwrites Equipment_Upgrades_Fix_v1_4_byTheBeast (and it s patches)
IRAI_0_0_39_ByTheDarkWraith (with only shipweapons.aix...was that the patch?) owerrites the same file in IRAI _0_0_37.
FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches) owerwrite torpedoes_g7a-e.sim and torpedoes_ai.sim from FX_Update_0_0_19_ByTheDarkWraith
Depth Charge Fix Reduced Explosion Range owerwrites DC_barrels.sim and Guns_radars_01.sim from IRAI_0_0_37_ByTheDarkWraith.

I ll also try to sort the differences Plj made with his listchange . That might give a clue

BTW the MCCD_1.04_MFCM_1.2.1_compatible gave me CTD s (after lost of wseat and tears I found out) so that was skipped from the list

I tried take them out but still CTD. No CTD with type B. I ll try to remove all mods and see what happens then.
Regards
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Old 10-01-13, 07:45 AM   #3892
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Look - I am a spam hunter

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Old 10-01-13, 08:23 AM   #3893
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Quote:
Originally Posted by Trevally. View Post
Look - I am a spam hunter

I guess, Neal gave ​​a distribution of new appointments yesterday night
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Old 10-01-13, 08:34 AM   #3894
Husksubsky
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Entered MARE NOSTRUM silentotto with only OH 2.0
No CTD even when starting patrol
putting group by group of mods in. Got CTD after expanded navies by cybermat 47 v 0.0.0.7 but next time I tried it worked..continue trying.
All mods are back now and no more CTDS when entering Mare Nostrum SilentOtto. changed those last 4 mods position but that shouldn t mattered. I still can t enter seas with my type C in my savegame. Only with Silentotto. So I ll sack my list and start a bew career in Mare Nostrum with all the newest from Sobers list.



Accurate German Flags
RemoveLogoIntroTheDarkWraith
DBM Background Video
sobers green spinning thing SH5
NDB,NDH OM#1 - No Dialog Indicator
Real Environment - Revision_3
sobers best ever fog V20 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers see thru wake fix
Window_Lights_Redone_V1
NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0
Pascal-sh5-Crew-Uniforms
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
SH5_7A_Conning_Fix
Fuel Gauge WoGaDi_SteelViking's Interior
Speech fixes and additions (german version)
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
SH5 Longer Repairs v.1
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_19_ByTheDarkWraith
FX Update torpedoes - MagDet range 3m (modified for torpedoes failure patches)
NewUIs_TDC_7_2_0_ByTheDarkWraith
NewUIs_TDC_7_2_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_2_0_Real_Navigation
NewUIs_TDC_7_2_0_RadCapTools_0_2_alpha
TDW_Ship_Inertia_1_1_0
Manos Scopes-patch for 16x9
IRAI_0_0_37_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
Depth Charge Fix Reduced Explosion Range
TDW_No_Hydrophone_On_Surface_1_1_0
Cerberus62 Corrected Depth Charge Projector 1.0
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
3D_Deck_Splash_FX_v1_0_0_byTheBeast
3D_Deck_Splash_FX_v1_0_0_KZS_Compat_byTheBeast
Sub_Bubbles_v0_0_3_ byTheBeast
OPEN HORIZONS II_full v2
OHII v2 Mission Fix WA
Expanded Navies by Cybermat47 v.0.0.07
Reworked Morale and Abilities v.1.1
sobers green crew training V4 SH5
TDW FX Fix for Sobers chimney smoke
Church's Compass Dials Mod v2.2 - Option Two
IO_StrategicMap_4_7_for_TDWv710
OH II Minefield map for TDWs Ui
Grossdeutscher Rundfunk
sobers NO water drops V1
smaller flags for Warships 1_0b
sobers Lights Cfg V5 SH5
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v2.9
gap - Sonar Sound Collection v 1.0 for SH5 - Das Boot
sobers hud sounds V1 SH5
sobers no footstep sound mod
sobers DOF V3 SH5
EQuaTool 01.01 by AvM - Large Style
AOB slide ruller for TDW UIs and MO by stoianm (german)
gap - HD 1 deg Scope Bearing v 1.0
Shadow Improvement ModLR
sobers bad weather deck gun V1 SH5
German U-Boat Hydrophone SFX

Last edited by Husksubsky; 10-01-13 at 06:16 PM.
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Old 10-01-13, 10:01 AM   #3895
Mikemike47
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Quote:
Originally Posted by Husksubsky View Post
Entered MARE NOSTRUM silentotto with only OH 2.0
No CTD even when starting patrol
Entered MARE NOSTRUM silentotto with all the mods listed on next line, including OH II V2.2, not OH 2.0.
No CTD when starting a new campaign. Last modlist is stated in this thread within last few days.

Last edited by Mikemike47; 10-01-13 at 03:03 PM.
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Old 10-01-13, 10:35 AM   #3896
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Quote:
Originally Posted by Trevally. View Post
Look - I am a spam hunter

Quote:
Originally Posted by volodya61 View Post
I guess, Neal gave ​​a distribution of new appointments yesterday night
Glad to see that you guys have joined the club

What about a spam killing contest? I bet on my sheriff's badge that you can't shot them down as quickly as me
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Old 10-01-13, 11:32 AM   #3897
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I completed Uboat Blitz and sank a few merchants towards the next patrol "Second Happy Times" Ran out of torps, ended the patrol. Selected "Second Happy Times" and requested this patrol. This gave me an icon and a primary object "Recon Beaufort Harbor" I reached the icon and even went into the harbour but cannot seem to complete the objective. Should I have refuelled first and then gone to the harbour? Is the problem that I have already sunk those merchants before selecting the patrol the problem? Any ideas guys?
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Old 10-01-13, 11:49 AM   #3898
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Quote:
Originally Posted by volodya61 View Post
I guess, Neal gave ​​a distribution of new appointments yesterday night
Quote:
Originally Posted by gap View Post
Glad to see that you guys have joined the club


There could be a song here...... three spam hunters blady bla
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Old 10-01-13, 11:50 AM   #3899
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Quote:
Originally Posted by gap View Post
What about a spam killing contest? I bet on my sheriff's badge that you can't shot them down as quickly as me
SPAM!


oops - guess I'm a little trigger happy
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Old 10-01-13, 11:53 AM   #3900
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Quote:
Originally Posted by THEBERBSTER View Post
I completed Uboat Blitz and sank a few merchants towards the next patrol "Second Happy Times" Ran out of torps, ended the patrol. Selected "Second Happy Times" and requested this patrol. This gave me an icon and a primary object "Recon Beaufort Harbor" I reached the icon and even went into the harbour but cannot seem to complete the objective. Should I have refuelled first and then gone to the harbour? Is the problem that I have already sunk those merchants before selecting the patrol the problem? Any ideas guys?
Zoom in on the map and make sure you are within 1km of the orange marker.
Try to surface.
Take some pictures - needs to be high value targets (not some old tug)
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