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Old 04-10-19, 04:01 AM   #1
con20or
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Default Target Practice

What I need most is practice targeting - but I don't want to have to cruise for an hour just to get to a possible target and all the uncertainties that go with that, i.e. will i ever get to attack at all or be driven off by an escort?

I've considered getting a friend to crew a second uboat and meet me somewhere and we fire at each other but that would take too long as well.

It would be really useful for new captains if there was some sort of quick start practice range, i.e. you spawn in sight of a few ships, stationary and moving.
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Old 04-10-19, 04:12 AM   #2
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Play SH3, SH4 or SH5 then.

They have tutorials built in and you can save / reload to your hearts content.

All the skills learnt there can be directly translated to here.

In fact even the video tutorials on youtube are just as relevant.

You don't have to practice in this game, if it 'takes too long' to get good at it.

Plus, a friend and I found a convoy of 40 ships inc two escorts. Plenty of 'target practice' there.
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Old 04-10-19, 04:20 AM   #3
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The youtube tutorials are good - but I don't think telling new players to buy another game just to learn the one they just bought is fair. Sure, I have them all but SH doesn't let you coop to learn how to target a ship - so your friend learns nothing - plus the split screen on the scope in UZO for estimating range to target isn't in Wolfpack (yet?), and I never used one of the range charts before.

As a feature request - a tutorial level is not major ask, but thanks for your reply.
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Old 04-10-19, 04:25 AM   #4
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But my point was you don't need co-op to practice shooting things, like you asked.

I was making a helpful suggestion if that's the skills you feel you're lacking.

The only real 'co-op' part of this is that you don't set the TDC yourself whilst looking through the scope. And that just involves you speaking.

So if it's just how to shoot or increase your hit count, the games you already have are perfect, and repeatable practice.

What's wrong with multiple ways to skin a cat?
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Old 04-10-19, 04:30 AM   #5
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And this seems to be a problem with 'Early Access games'.

People don't seem to care about how long development takes, or the roadmaps.

If they've bought the game they feel they shouldn't have to wait to have everything they want, and more.

I kinda wish games wouldn't release until they were ready because people are too used to instant gratification and haven't learnt how to be patient.

Still I know I'm reinstalling SH3 just to practice some specific torpedo techniques. It's much more pleasant to do that without 4 randoms screwing things up due to lack of discipline or patience.

I know my Wolfpack time will be more rewarding and entertaining because of it too.
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Old 04-10-19, 04:39 AM   #6
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You mean like these requests?

http://www.subsim.com/radioroom/showthread.php?t=240632
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Old 04-10-19, 04:53 AM   #7
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You referred to plural, but you actually meant singular.

And if you bothered to read it the full post, it was more of a question - I was under the impression (misapprehension) that the TDC that the community further modded was 'realistic', but after reading about the efforts this dev team went to for Wolfpack it makes me doubt that the Ubisoft games or mods actually were.

So yes, I asked if these 'missing' features were coming, but then clarified by asking if there were even really there in the first place to which I would then know not to want, ask or expect them.

Notice I didn't ask to change the vision of the game, didn't ask to change the roadmap, didn't complain about having little to no patience, and didn't complain - to use an analogy - that I can't immediately be an F1 winning driver, when I've only just got my L plates for a moped and don't want to spend 15 years learning how to drive a high performance car.

But I'm sure in your effort to try and (failed to) 'win a point' you completely missed all of that.

Oh, and as for your untested supposition ("I've considered getting a friend to crew a second uboat and meet me somewhere and we fire at each other but that would take too long as well."), if you'd bothered to try it out first before complaining how difficult it allegedly is, you'd find that most often than not the subs spawn within visual distance of each other.
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Old 04-10-19, 05:27 AM   #8
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Quote:
Originally Posted by con20or View Post
What I need most is practice targeting - but I don't want to have to cruise for an hour just to get to a possible target and all the uncertainties that go with that, i.e. will i ever get to attack at all or be driven off by an escort?

I've considered getting a friend to crew a second uboat and meet me somewhere and we fire at each other but that would take too long as well.

It would be really useful for new captains if there was some sort of quick start practice range, i.e. you spawn in sight of a few ships, stationary and moving.
I believe a practice mission is on the devs list, where you can approach targets that will not react to you and your torpedoes will be visible in the map so you can evaluate your TDC setup.
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Old 04-10-19, 06:51 AM   #9
con20or
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Quote:
Originally Posted by Onkel Neal View Post
I believe a practice mission is on the devs list, where you can approach targets that will not react to you and your torpedoes will be visible in the map so you can evaluate your TDC setup.
Great, thanks Neal.
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