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Old 10-04-13, 07:10 AM   #1
Minoslas
Grey Wolf
 
Join Date: Apr 2004
Location: Tenerife, Canary islands
Posts: 976
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Default DCS: L-39 Albatros Jet Team

L-39 update

http://forums.eagle.ru/showpost.php?...&postcount=370
Quote:
*Quick Update*

A lot of work has been going on lately, but I don't always find the time to update this thread with everything I would want to say.

Collision Model

The collision model was recreated from scratch with animation and visibility arguments and was tied to the damage list.

Each section you see here will affect the flight model should damage or loss occur to the piece. If the right wing is lost, a quick left roll will begin due to asymmetric lift. If the horizontal tail is lost, pitch control will be lost and the aircraft may pitch violently up or down. If the vertical tail lost, directional control is lost. Each piece, even individual gear or wingtip tanks, cause their own drag. Losing a canopy will affect flight control and cause massive drag increases.



Random Failures

Work has begun on simulating random failures. While I have an idea how I want these to work, I won't go into details, yet. However, I know that I would like you guys to have more control over which types of failures you are likely to see during your training or combat flights. Because the L-39 is a trainer aircraft, it seemed fitting to allow more control of these settings. While the instructor pilot in the rear seat will be able to fail instruments and electrical systems manually, some things like mechanical, hydraulic, and engine failures cannot be simulated.

Failures only occur when the Random System Failures option is set on in the MISC options menu. While each individual pilot sets these options for their own flights, they are also saved to tracks and missions and forced on clients to ensure fair play and robust tracks.

Sliders for failure rates will operate as follows:

0% = No chance of occurring
1% = (1/100)X of Normal Rate
50% = Normal Rate
100% = 100X Normal Rate

Here is a snapshot of the current options menu:



As you can see, you can choose whether to include a rear seat pilot or not. While this will show a physical model of the rear pilot, it will also add 80kg to your weight. This option may go away when multi-seat capability is possible in multiplayer.

New Wingtip Options and Other Visual Options

Let's face it! Not every L-39 is created equal. There are so many variations even within the C civilian model, with some owners modifying their aircraft to reduce their weight by that last ounce, or squeeze a little more top speed out of the jet by changing wingtip types.

We have new wingtip types that can be set by the skin creator in the description lua file through arguments. These changes are not only visual, but also affect the weight and drag of the aircraft, even improving roll rate in some cases.

Options the skin creator has available:
L-39 Variant (C or ZA) This option is included in the skin creation as our C and ZA model share the same model and certain features are activated by this argument
Civilian Variant (Civilian, Aerobatic, Racer) C model can choose performance with this argument
Wingtip Type: Tanks, Sculpted, Curved Winglet, Double Winglet (Changing to another wingtip type will improve speed by about 25 km/h and lowers weight on the tips of the wing by 32 kg)
Rear Seat (Turning off the rear seat will make it visually disappear, but it will also save 85kg of weight)

Currently, we are only showing the sculpted wingtips:



There is a lot more development not mentioned here, but I thought this would keep you guys up to date.
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