SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-11-18, 03:33 AM   #1
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default CYBERPUNK 2077

*BEEP*





Quote:
It's been over 2077 days since we announced our plan to develop Cyberpunk 2077. We released a CGI trailer, gave some interviews and... went dark. Normal procedure for these kinds of things - you announce a game and then shut up, roll up your sleeves, and go to work. We wanted to give you The Witcher 3 and both expansions first, which is why this period of staying silent was longer than we planned. Sorry for that.

As soon as we concluded work on Blood and Wine we were able to go full speed ahead with CP2077's pre-production. But we chose to remain silent. Why? At some point, we made a decision to resume talking about the game only when we have something to show. Something meaningful and substantial. This is because we do realise you've been (im)patiently waiting for a very long time, and we wouldn't want anyone to feel that we're taking this for granted. On the contrary - it gives us a lot of extra motivation. The hype is real, so the sweat and tears need to be real, too .

But to the point. Today is the day. If you're seeing this, it means you saw the trailer - our vision of Cyberpunk, an alternative version of the future where America is in pieces, megacorporations control all aspects of civilised life, and gangs rule the rest. And, while this world is full of adrenaline, don't let the car chases and guns mislead you. Cyberpunk 2077 is a true single player, story-driven RPG. You'll be able to create your own character and..., well, you'll get to know the rest from what we show at our booth at E3. Be on the lookout for previews!

Before we finish, you probably have some questions, right?
  1. When? When we told you we would only release the game when it's ready, we meant it. We're definitely much, much closer to a release date than we were back then , but it's still not the time to confirm anything, so patience is still required. Quality is the only thing that drives us - it's the beauty of being an independent studio and your own publisher.
  2. How big? Seriously big, but..., to be honest, we have no bloody clue at this point in time. Once we put it all together, we will openly tell you what you can expect. And we promise we'll do this before we start talking about any pre-orders or ask anything of you.
  3. Free DLC/Expansions/DRM? Expect nothing less than you got with The Witcher 3. As for DRM, CP2077 will be 100% DRM-free on PC.
  4. Microtransactions? In a single player role-playing game? Are you nuts?
Once again, thank you for your patience. If you have a minute, do visit cyberpunk.net and share your opinion (about anything) with us. We read everything you post and we treat it very seriously.

Yours, CD PROJEKT RED Team
What is the Cyberpunk universe?


Dowly is offline   Reply With Quote
Old 06-11-18, 04:35 AM   #2
HunterICX
Rear Admiral
 
Join Date: May 2006
Location: Malaga, España
Posts: 10,749
Downloads: 8
Uploads: 0


Default

Witcher 2 is released, I end up upgrading my PC, Witcher 3 is released I upgraded again..... I foresee an upgrade with the release of Cyberpunk2077 .

This project has been on my radar when they first announced it, as a big fan of the Cyberpunk Genre I'm really looking forward to this.
__________________
HunterICX is offline   Reply With Quote
Old 06-11-18, 08:17 AM   #3
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

Yup, been a long wait. Was watching the it live last night and started to get a bit worried they would not show anything as Phil Spencer was already giving his end talk... aand then the feed got "hacked" and the music from the first trailer began to play. Damn trolls!





(All those product keys you see scrolling are for Witcher 3 GOTY because good guy CDPR.)


EDIT: from the E3 version


Last edited by Dowly; 06-14-18 at 12:17 PM.
Dowly is offline   Reply With Quote
Old 06-12-18, 05:15 PM   #4
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

Gamespot interview with CDPR's Kyle Rowley




TL;DR:

Quote:
  • Game is FPP RPG with TPP cutscenes
  • FP perspective made to feel more personal
  • RPG with Shooter Elements not a Shooter with RPG elements
  • Multiple different progression systems (Skills, Perks, Attributes etc.)
  • V, protagonist - urban merc/hired gun.
  • Full character creation system (Gender, Looks, Lifepath/Backstory)
  • You DO NOT pick classes in the beginning, class system is fluid based on choices
  • Dystopian Cyberpunk future shown in sunlight on purpose. Full Day/Night Cycle. Noir themes bleed through environment and aesthetic
  • Characters from Cyberpunk 2020 lore will appear
  • Netrunner, Techie and Solo are main focused classes
  • You can combine classes
  • Story and quest system from Witcher 3 is implemented into Cyberpunk similarly.
  • Choice and consequence is HUGE. Emphasized that the game is an RPG first and foremost
  • Story is personalized by player choice.
  • Combat - Ranged combat and Melee combat. Learned lessons from Witcher 3. FPS Melee combat.
  • Weapons - 3 branches - Power Weapons (heavy hitting/stagger), Tech Weapons (penetrating through cover), Smart Weapons (tracking/following)
  • Vehicles - Motorcycles, Cars, hinted at flying cars.
  • V is a fully voiced character. Both Male and Female completely voiced.
  • V's personality is shaped by player. Backstory and interactions shape V's personality.
  • Cyberpunk is a dark dystopia in the same vein as Witcher 3 being Dark Fantasy
  • Details of the world - everything has a purpose. World design was a huge focus in setting the tone.
  • 6 unique districts in the city. Each area has its own feel on top of the base Noir feel
  • Exploration is encouraged.
  • Witcher was horizontally huge, Cyberpunk is vertically huge.
  • You can enter buildings, Mega Buildings exist as well with multiple floors and multiple areas to explore within a single building.
  • No level scaling. 2 forms of XP - Core XP - Main Missions and Street Cred - Side missions
  • Higher Street Cred opens new exclusive vendors and fixers (new jobs)
Gameinformer's write-up of the closed demo:
https://www.gameinformer.com/preview...es-of-gameplay

Last edited by Dowly; 06-13-18 at 01:09 AM.
Dowly is offline   Reply With Quote
Old 06-14-18, 03:23 AM   #5
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

Angry Joe interviews Mike Pondsmith (creator of Cyberpunk 2020) and CDPR's Kyle Rowley:



Outstar (ex-CDPR employee) talks about some of the misconceptions going around the interwebs about CP2077:
Dowly is offline   Reply With Quote
Old 08-27-18, 04:06 AM   #6
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

Meanwhile, on the official CDPR Twitch channel over 9,000 people are watching this:



Dowly is offline   Reply With Quote
Old 08-27-18, 12:53 PM   #7
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

Awwww yes!

(Mature language & nudity)


Message on the last frame of the video:

Quote:
Sorry to have kept you waiting for this for so long!

Did you like what you saw? Because for us, the fact that we're finally showing you Cyberpunk 2077 is HUGE. Please go to our forums, twitter, facebook, discord, and do tell what you think. Is the game world how you imagined? Do you see what we meant by "immersion" when we talked about CP2077 being an FPP RPG? How does our vision of "cyberpunk by day" make you feel? We really want to know.

Aside from that, we think we owe you a few words of explanation on why we're showing you this gameplay now, some time after industry professionals and media saw it at E3 and gamescom.

Each time we discussed the idea of showing the game to you (and we discussed this idea a lot), we were ending up in this "we're not 100% sure" limbo. Why? Because (for most people), when a game dev shows gameplay footage from their game, it means that this is how the game is going to look or play like. It's not the case here. Cyberpunk 2077 is deep in development. We have a lot of design ideas, a lot of mechanics being playtested, but we don't know what we'll end up with at launch. This makes publishing videos like what you just saw risky --we don't want gamers saying 'but in that previous video that gun was shooting differently', or 'why did you change the interface?'. Change is inherent to game development and there's a ton of things being modified each day. Our fear was (and kind of still is) that you'll think what you just saw is how Cyberpunk 2077 will look like.

What gave us that extra confidence to show you a work in progress game? Good initial feedback from people who are accustomed to see games at various stages of development. What they told us (and they told us they really liked what they saw) gave us the boost we needed to show the current version of Cyberpunk 2077 to the most passionate and insightful audience --you.

So here's what Cyberpunk 2077 looks like today (or rather looked like when we recorded the video). We sincerely hope you liked it.

Again, thank you for your patience and all the thoughts you shared with us.

Yours,
CD PROJEKT RED

Last edited by Dowly; 08-27-18 at 01:24 PM.
Dowly is offline   Reply With Quote
Old 06-09-19, 03:33 PM   #8
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default




Release date April 16th 2020, and yes that's Keanu Reeves.


Quote:
Finally, after months of preparation, we can share with you two big things we have been hard at work on — CP2077's cinematic story trailer and a brand new gameplay demo! Yes, yes, we know — for now, the demo is only available to the lucky ones who managed to get tickets to E3 and the rest of you will have to wait until gamescom or the public dev Q&A unveiling stream at PAX in August. Yeah, we can already feel the bashing you're gonna give us online . "Why are you not treating us fair", "why is the gameplay not being released right away?". The reason is we want to make the most out of the months of work we put into the demo and first showcase gameplay live at E3 and gamescom. Releasing gameplay right away would make the gamescom presentations pointless and would significantly limit our chance to build hype. Why do we need to build hype? To get more gamers interested in CP2077 and, hopefully, convince them to give it a go. We are putting our hearts and souls into making CP2077 a great game and we would like as many gamers as possible to find out about it and experience its amazing story. Also, hype can turn into sales (after all, we are not a charity), and good sales allow us to grow, take creative risks and deliver new, great games for you to enjoy.


And let’s not forget about one more super important announcement — the release date. Less than a year from now, on April 16th, 2020, you’ll finally be able to sink your teeth into Cyberpunk 2077.


As you probably noticed, we prepared 2 editions of the game. Why only two? Because when we pre-order ourselves, we don’t like to go to Wikipedia to compare content. We have a simple deal: there’s the standard edition, the one we think most gamers will choose, and a limited Collector’s Edition. While we're pretty proud of the CE, we'd like to turn your attention to that first one. Why? Because we have really maxed out the physical capacity of the box with goodies. We think this raises the bar for "standard" and we hope you'll think so, too. Also, since pre-orders are live, you might be wondering if there’s any point in placing an order now. Yes, if you want to give us some extra support. Pre-orders help us build anticipation — the more copies you pre-order, the more likely it is for us to get retail (both digital and physical) behind the game. Therefore, if you like what you see, we will appreciate you "voting yes" for CP2077 with a pre-order. If you are still hesitating though, we would rather you wait for more materials or reviews. Our goal is for you to truly enjoy CP2077 and not regret a pre-order.


Take care and looking forward to seeing you in Night City!
CD PROJEKT RED team

Last edited by Dowly; 06-10-19 at 05:02 AM.
Dowly is offline   Reply With Quote
Old 08-30-19, 08:54 PM   #9
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

New bit of gameplay, I believe this is a shortened version of what was shown at Gamescom this year.



Edit:

Last edited by Dowly; 08-30-19 at 09:40 PM.
Dowly is offline   Reply With Quote
Old 06-25-20, 03:51 AM   #10
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default

*Beep Boop*

Today at 6PM CEST, CDPR will livestream their first episode of "Night City Wire" where we get to see a new trailer, some gameplay and hear the devs talk about "Braindance".
https://www.twitch.tv/cdprojektred

In the past weeks, selected people have had the chance to play the game for 4 hours and their preview embargo also ends today.


And lastly, GOG.com offers a free CP2077 goodies collection for download (3.7gigs) until July 4th:
https://www.gog.com/game/cyberpunk_2...ies_collection
Dowly is offline   Reply With Quote
Old 06-25-20, 09:44 PM   #11
Texas Red
Fastest Gun Around
 
Texas Red's Avatar
 
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
Default

__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
— Colin Powell


I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP!
Texas Red is offline   Reply With Quote
Old 06-26-20, 12:14 AM   #12
ForceGhost
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Now hands on impressions are coming in, it seems to have been worth the wait.
  Reply With Quote
Old 06-26-20, 02:45 AM   #13
Dowly
Lucky Jack
 
Join Date: Apr 2005
Location: Finland
Posts: 25,004
Downloads: 32
Uploads: 0


Default






Digital Foundry's video, concentrating more on the technical side.



5 Incredible Hours With Cyberpunk 2077:
https://www.kotaku.com.au/2020/06/cy...eview-5-hours/


Everything You Need To Know About Cyberpunk 2077’s Customisation:
https://www.kotaku.com.au/2020/06/cy...acter-creator/
Dowly is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:20 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.