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Old 02-03-08, 12:23 PM   #61
sh3rules
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Quote:
Originally Posted by Anvart
Sorry.
I have not seen anything new ...
For three years much
modders tried to do playable units ...

Perhaps a Schnellboot is a good idea?
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Old 02-03-08, 01:30 PM   #62
A6Intruder
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Lets have some dreams: Someone creates a new base at channelcoast, where you can switch to, to have some S-Boot fights against british channel trafic. I would love it. This would be a great breakthrough.

Kind regards
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Old 02-03-08, 01:52 PM   #63
bigboywooly
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Bases are easy to add

Plenty to choose from

http://www.wlb-stuttgart.de/seekrieg...sfl-frames.htm

Plus anywhere that was occupied
Norway to the Med to the Black Sea
Tis a lot of sea out there
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Old 02-03-08, 02:38 PM   #64
Albrecht Von Hesse
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Quote:
Originally Posted by Mikhayl
Quote:
Originally Posted by USS Sea Tiger
The big boys wouldbe nice,, but BORING,, fast in,, fast out,

I built some for Trainz, Love the s-100 klasse

[pics]
Also I agree with you and BBW, sailing a BB would be quickly boring, a DD could be nice but the current game limitations would spoil half the fun : no AI subs to DC
But what if a MP mission was written, with half the players as U-boats and the other half assigned as destroyers with a convoy?
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Old 02-03-08, 04:26 PM   #65
GoldenRivet
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Is this usable at the present time?

i would love to go on a night mission and rush into a british port, strike a few ships, and then go speeding out!

wonder if it will mess up GWX2 though

just got to thinking, i could do a whole new install in a separate folder for SH3 and use this mod separately as a stand alone.
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Old 02-03-08, 06:12 PM   #66
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sounds fun... where do we go to try it out?
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Old 02-03-08, 06:28 PM   #67
Albrecht Von Hesse
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Quote:
Originally Posted by Mikhayl
I don't know yet all the ins and outs of the basic.cfg so I have to launch the game for every little change to see the effects, which is quite time consuming.
IIRC, you can significantly speed up loading by having the game omit loading mission files or some such. ::mutters:: I remember reading that not all that long ago. I just can't recall the exact files to omit, but the thread had mentioned doing to to speed up loading for testing.

edit: this is the thread I was thinking of: http://www.subsim.com/radioroom/show...5&postcount=14

Last edited by Albrecht Von Hesse; 02-03-08 at 06:36 PM. Reason: found source thread
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Old 02-03-08, 11:35 PM   #68
gimpy117
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all im worried about is getting owned by the first destroyer you see. your only 10knts faster and youu've only got 4 torps....a ship like a Detchland would make it easy sure, but you would stay alive. Besides make it need a lot of renoun start a player with a DD or a commerce raider.
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Old 02-04-08, 01:01 AM   #69
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Theoretically if you were running away, he would do one of two things.

1. Broadside you so he can bring all guns against you (your zig zagging wildly i hope) if he does this you are running away from him at a very good rate because he has little or no forward gain on you.


OR

2. he will head right for you and chase you in which case he will only be able to bring the forward turret(s) against you. You wont out run him very quickly but... he will have a reduced chance of scoring a hit.
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Old 02-04-08, 02:09 AM   #70
Kaleu. Jochen Mohr
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amazing
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Old 02-04-08, 04:19 AM   #71
Tomi_099
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Default Weiter so !!

This is this best of all after long one what I have seen. Mega class!!

WEITER SO !!
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Old 02-04-08, 07:03 AM   #72
Hunter
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Stock games applies textures stocked in Textures/High folder. A texture in dat file will be always replaced if there is one in this folder.
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Old 02-04-08, 07:28 AM   #73
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Great work!
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Old 02-04-08, 08:01 AM   #74
CaptainNemo12
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Quote:
Originally Posted by gimpy117
....a ship like a Detchland would make it easy sure, but you would stay alive....
D.E.U.T.S.C.H.L.A.N.D

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Old 02-04-08, 09:19 AM   #75
Syxx_Killer
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This mod looks absolutely amazing! Just when I am getting ready to uninstall SH3, I see this. Keep up the awesome work!
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