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09-30-19, 05:55 AM | #1 |
Medic
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problem with texture (porthole's light)
Hello,
I'm facing a problem using S3D to add light to portholes of a (stock game) merchant ship. I created this texture (tga file): ... and added it to a very simple 3D model (a flat square). In S3D, the RGB filter gives something wrong, i don't understand why (i tried every possible settings while exporting from Paint.net): In game, here is the result : Anyone has any idea what went wrong??? Really, things NEVER work as expected while modding this game!! |
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