SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-12-18, 03:08 AM   #46
lumat83
Frogman
 
Join Date: Sep 2005
Posts: 307
Downloads: 121
Uploads: 0
Default

Hello

First, thank you for this wonderfull mod
But I 've a little problem with the dates :


2 examples :

Before the 2th patrol, at the base, the calendar say "08 august". But as soon as I'm on the ship, it's the 10 august.
Before the 3th patrol, at the base we are 19 august and on the ship at the harbor, it's the 16 september ….

It's a little ennoying, I Don't understand why there is this problem… An idea maybe ?


Tank
lumat83 is offline   Reply With Quote
Old 02-14-20, 02:15 PM   #47
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

I’m really surprised there is no more post/thread about this mega mod...
It was the only one i never tried, and was pleasantly surprised.
It runs great, load faster than WAC, has the best ships rendering i ever saw in any SH3 mod, life is everywhere, full sub interiors, no CTDs, all in all almost perfect.

One thing i don’t really like thought is the U-boat external rendering, when leaving beautiful WAC subs.
Do you know if the German U-Boat compilation mod can run on Ccom12?
Fifi is offline   Reply With Quote
Old 02-14-20, 04:46 PM   #48
U301
Officer
 
U301's Avatar
 
Join Date: Jan 2020
Location: UK
Posts: 248
Downloads: 782
Uploads: 0


Default

I might have missed a post.
Any screenshots?
Many thanks if you can help.
KUrtz
U301 is offline   Reply With Quote
Old 02-15-20, 03:01 AM   #49
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Fifi View Post
Do you know if the German U-Boat compilation mod can run on Ccom12?
i will answer my own question: yes it’s working with Ccom12...with some adaptation, no troubles
Fifi is offline   Reply With Quote
Old 03-10-20, 06:41 AM   #50
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

I’m still very impressed by the work done in this Ccom12
I forgot about the U-Boat external rendering, the gameplay is so intensive and well done, it’s not really mandatory.
AI escorts are damn accurate even at war start, and extended challenge is the right name for this beautiful mega mod (furthermore playing type II!)
And at least no need for dozens extra mods, the lone Ccom12 is plenty sufficient itself

Awesome job Rowi
Fifi is offline   Reply With Quote
Old 03-10-20, 08:16 AM   #51
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
I’m still very impressed by the work done in this Ccom12
I forgot about the U-Boat external rendering, the gameplay is so intensive and well done, it’s not really mandatory.
AI escorts are damn accurate even at war start, and extended challenge is the right name for this beautiful mega mod (furthermore playing type II!)
And at least no need for dozens extra mods, the lone Ccom12 is plenty sufficient itself

Awesome job Rowi
I have this mod installed but haven't messed with it much. But your "AI escorts are...." comment has my attention.

Anything that improves the lousy AI in the game is worth a look to me. Haven't been impressed by it in any other version.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-10-20, 09:01 AM   #52
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
I have this mod installed but haven't messed with it much. But your "AI escorts are...." comment has my attention.

Anything that improves the lousy AI in the game is worth a look to me. Haven't been impressed by it in any other version.
What i could say...is just to give it a try then.
I already died at my first attempt with the type II (chased only by 1 DD!)
First time ever in a very first patrol!
Ok, I’m playing 100% (except external view for screen shots - and only for screen shots!)...but this guy was tough! And probably got an unlucky direct hit by DC...
Anyway, my second attempt was quite hot again when chased again and depth charged for at least 2 hours by a lonely DD escorting a small convoy. He was sticky like glue...Got some minor damaged, but survived. (DD was throwing DC all around him - Hedgehog)
Cargos are also stronger (it seems to me). Fired 3 torp: 1 missed, 1 dud, 1 hit...and cargo didn’t sink. Very often need 2 hits to sink a ship.
With a type II, never come back with such bad results! (Probably close to what it was in RL)
Fifi is offline   Reply With Quote
Old 03-10-20, 09:09 AM   #53
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
What i could say...is just to give it a try then.
I already died at my first attempt with the type II (chased only by 1 DD!)
First time ever in a very first patrol!
Ok, I’m playing 100% (except external view for screen shots - and only for screen shots!)...but this guy was tough! And probably got an unlucky direct hit by DC...
Anyway, my second attempt was quite hot again when chased again and depth charged for at least 2 hours by a lonely DD escorting a small convoy. He was sticky like glue...Got some minor damaged, but survived. (DD was throwing DC all around him - Hedgehog)
Cargos are also stronger (it seems to me). Fired 3 torp: 1 missed, 1 dud, 1 hit...and cargo didn’t sink. Very often need 2 hits to sink a ship.
With a type II, never come back with such bad results! (Probably close to what it was in RL)
Thanks for the info., definitely sounds interesting !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-10-20, 10:21 AM   #54
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

You’re welcome John

Be aware of the nasty planes too.
As soon as you are spotted (by any ship, any plane) they are calling everything around available to hunt you
That’s really the first mega mod with such accurate feature.
Of course at war start, you only see planes around English coasts. But at second patrol start, we got an air raid above Wilhelmshaven
Fifi is offline   Reply With Quote
Old 03-10-20, 10:50 AM   #55
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
You’re welcome John

Be aware of the nasty planes too.
As soon as you are spotted (by any ship, any plane) they are calling everything around available to hunt you
That’s really the first mega mod with such accurate feature.
Of course at war start, you only see planes around English coasts. But at second patrol start, we got an air raid above Wilhelmshaven
Sounds great ! Have to finish up my current NYGM patrol and fire it up. Been playing AOD more lately; better AI, etc. Have to unlearn all the bad SH3 habits to survive in AOD though, ha !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-10-20, 10:57 AM   #56
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Also Fifi, have you noticed if the weather works as intended ? I believe he had it setup to change during the seasons ? That sounds interesting too.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-10-20, 11:03 AM   #57
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10
With this file on top of all, weather is changing almost every day (sometimes it’s a little too much to my taste though)
Fifi is offline   Reply With Quote
Old 03-10-20, 11:04 AM   #58
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
I’m only at war start, so can’t tell...yet.
I have only checked Hsie bad weather fix in my current career, but if i want more weather change (even starting patrol with fog and rain!) i just have to activate Stiebler Env Sim Act 10
With this file on top of all, weather is changing almost every day.
Thanks !
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 03-11-20, 06:20 AM   #59
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,711
Downloads: 452
Uploads: 0


Default

So frustrating type II patrols in Ccom12...
Small merchant: 1 torp, 1 hit...never sunk!
Empire Freighter: 2 torp, 1 hit, 1 dud... didn’t sunk...second attack: 2 torp, 1 hit, 1 dud...badly damaged, didn’t sunk
Then was depth charged by 7 Swordfish at same time!!
Back home without any kills
Time for the type VIIB available now
Fifi is offline   Reply With Quote
Old 03-11-20, 06:48 AM   #60
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Fifi View Post
So frustrating type II patrols in Ccom12...
Small merchant: 1 torp, 1 hit...never sunk!
Empire Freighter: 2 torp, 1 hit, 1 dud... didn’t sunk...second attack: 2 torp, 1 hit, 1 dud...badly damaged, didn’t sunk
Then was depth charged by 7 Swordfish at same time!!
Back home without any kills
Time for the type VIIB available now
In re-reading Blair's books, I was surprised by how many ships were only damaged/didn't sink after being hit.

Ugh. Seven aircraft doesn't sound right.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.