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Old 05-03-11, 02:38 PM   #331
LMD
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Quote:
Originally Posted by stoianm View Post
Cross the fingers and hope that sober will have an solution for you... but if is only in bunker is not big deal... how manny minutes in whole game you are in bunker?... not to manny
Well I hope that this is only in bunker. At least it was only there so far.
Should test the game more to see what will be next
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Old 05-04-11, 01:35 AM   #332
stoianm
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Quote:
Originally Posted by chun View Post
Stoiam this tutorial was done with NewUIs_TDC_6_4_0_ByTheDarkWraith, as I said in my post, the problem appears NewUIs_TDC_6_5_0, NewUIs_TDC_6_4_0_ByTheDarkWraith with no problem, I know how to attack the planes, I do not understand is why now if you let the gunners They shoot, they shoot below the aircraft?
I made a fresh sh5 reinstall... i playied with vanilla... the flank gun man have the same behavior (he is very innacurate) like after you install MO or TDW UI 6.5 ... so in my opinion we can call this a game bug... you can test yourself... unninstall all the mods... and put your flank gun man to shoot planes... you will se that he is innacurate like after you install the mods that you spoked... i dunno when you thinked that you had an acurate flank man gun... maybe was only an ilusion... anyway if you install the mod from spanish forum you go back to stock the abilities from your crew and make them to cost zero points... so if you install that mod after MO you will scrap manny mods that are inside of MO... be careful
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Old 05-04-11, 08:34 AM   #333
chun
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Quote:
Originally Posted by stoianm View Post
I made a fresh sh5 reinstall... i playied with vanilla... the flank gun man have the same behavior (he is very innacurate) like after you install MO or TDW UI 6.5 ... so in my opinion we can call this a game bug... you can test yourself... unninstall all the mods... and put your flank gun man to shoot planes... you will se that he is innacurate like after you install the mods that you spoked... i dunno when you thinked that you had an acurate flank man gun... maybe was only an ilusion... anyway if you install the mod from spanish forum you go back to stock the abilities from your crew and make them to cost zero points... so if you install that mod after MO you will scrap manny mods that are inside of MO... be careful
Stoiam thanks, I'll try your advice and look at what happens.
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Old 05-04-11, 06:34 PM   #334
Goetz von B
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LMD, I may be wrong but your mods look they are for SH3 not SH5

Hope this helps
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Old 05-05-11, 02:11 PM   #335
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Originally Posted by Goetz von B View Post
LMD, I may be wrong but your mods look they are for SH3 not SH5

Hope this helps
You mean those in signature? If yes...well you are right, they are for SH3 Didn't change my signature since SH3 time!
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Old 05-07-11, 05:28 PM   #336
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My list is growing again... Still nowhere near stoianm's though.

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
soan swastica
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Stoianm Scopes 16x9 (trevally, ddrgn, gap)
NewUIs_TDC_6_5_0_Real_Navigation
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
new pitch and roll
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1

PLUS a patched .exe thanks to TheDarkWraith's patcher.


Seriously cant wait for MO to be updated... It's becoming a chore to rearrange these mods to get everything working as I would like.

Big thanks to all modders (not just the ones who's mods I use) for making this possible.
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Old 05-08-11, 08:38 AM   #337
Husksubsky
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MODS:
Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
NewUIs_TDC_6_5_0_ByTheDarkWraith
Manos Scopes-patch for 16x9
NewUIs_TDC_6_5_0 das boot crew mod
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation

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intel 920 oc to 3.8ghz
asusv2 deluxe mainboard
ati HD 6970
6 GB corsair dominator
1000 w xorsair psu
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Old 05-08-11, 08:45 AM   #338
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Does this work smoothly, without having any CTD's?

Quote:
Originally Posted by jwilliams View Post
My list is growing again... Still nowhere near stoianm's though.

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
soan swastica
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Stoianm Scopes 16x9 (trevally, ddrgn, gap)
NewUIs_TDC_6_5_0_Real_Navigation
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
new pitch and roll
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1

PLUS a patched .exe thanks to TheDarkWraith's patcher.


Seriously cant wait for MO to be updated... It's becoming a chore to rearrange these mods to get everything working as I would like.

Big thanks to all modders (not just the ones who's mods I use) for making this possible.
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Old 05-09-11, 12:26 AM   #339
jwilliams
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Quote:
Originally Posted by unionemerald View Post
Does this work smoothly, without having any CTD's?
Yes. But some files have been edited by me. To overcome some minor conflicts.

I have not had a single CTD, with this mod list.
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Old 05-09-11, 09:07 PM   #340
Athean
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Hello all, this is my first post at Subsim. I've been a sim fan and lurker for a while now.

First I wanted to thank all the people who made these great mods! After playing SH4 with RFB, picking up SH5 was... disappointing. But these mods have turned it all around.

I did have a couple of questions. I have tried to follow the list posted by JWilliams below (except Real Navigation for the moment) but I am stuck on a couple of these mods. In yellow, below:

Quote:
Originally Posted by jwilliams View Post
My list is growing again... Still nowhere near stoianm's though.

Generic Mod Enabler - v2.6.0.157
[D:\Games\Simulator\SilentHunter5\MODS]

Antilag
A Fistful of Emblems v1.51
A Fistful of Emblems v1.51 (Weathered)
Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1Patch1
Magnum_Opus_v0_0_1Patch2
Enhanced FunelSmoke_by HanSolo78
Grossdeutscher Rundfunk
Rel_SH4_BBC_1939_to_1945
Menu - Das Boot Departure Theme
noir decks
sobers realistic hydrophone operator SH5
Speech fixes and additions (german version)
Window_Lights_Redone_V1
Capthelms Audio+SV Touch Ups
Open_Horizons
Naights Submaine Textures
Harbour Addition MOD V0.1 - Open_Horizons
Lite Campaign LC 1.2
FX_Update_0_0_16_2_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
U-boat Historical Specifications 1.7 for TDW Mods
AirTorpedoes
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
sobers talking conning crew mod
Unterseeboot II SFX
U-Boat Propulsion SFX
Dynamic Environment SH5 Basemod (realistic version) patch
MightyFine Crew Mod 1.2.1 Alt faces
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_New_radio_messages_German
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
IO_StrategicMap_4_2_for_TDWv650&MO patch 1
Kriegsmarine Grid Map for MO and TDW UIs by stoianm
soan swastica
Trevally Automated Scripts v0.5
Trevally Harbour & Kiel Canal Pilot patch
Stoianm Scopes 16x9 (trevally, ddrgn, gap)
NewUIs_TDC_6_5_0_Real_Navigation
Speech Recognition_MiTons_NewUI_Editon_v0.4_english
new pitch and roll
tiny! - torpedo mod
SH5Lifeboats_by_Rongel_WIP
Battlestations_soundmod_1.1

PLUS a patched .exe thanks to TheDarkWraith's patcher.


Seriously cant wait for MO to be updated... It's becoming a chore to rearrange these mods to get everything working as I would like.

Big thanks to all modders (not just the ones who's mods I use) for making this possible.
1. I recall seeing someone say noir decks is a customization, not a mod, but now I can't find that post.

2. Sobers realistic hydrophone operator sh5: Is this the hydrophone exe patch discussed here? http://www.subsim.com/radioroom/showthread.php?t=173617 If I have patched the exe is this necessary? I can't seem to find this mod anywhere so for now it's left out.

3. Last, what is Stoianm Scopes 16x9 (trevally, ddrgn, gap)? Can't find it anywhere, so I assume it must be a customization or part of another mod already listed elsewhere.

Thanks, and sorry for my obtuse questions.

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Old 05-10-11, 03:22 AM   #341
jwilliams
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Quote:
Originally Posted by Athean View Post
Hello all, this is my first post at Subsim. I've been a sim fan and lurker for a while now.

First I wanted to thank all the people who made these great mods! After playing SH4 with RFB, picking up SH5 was... disappointing. But these mods have turned it all around.

I did have a couple of questions. I have tried to follow the list posted by JWilliams below (except Real Navigation for the moment) but I am stuck on a couple of these mods. In yellow, below:


1. I recall seeing someone say noir decks is a customization, not a mod, but now I can't find that post.

2. Sobers realistic hydrophone operator sh5: Is this the hydrophone exe patch discussed here? http://www.subsim.com/radioroom/showthread.php?t=173617 If I have patched the exe is this necessary? I can't seem to find this mod anywhere so for now it's left out.

3. Last, what is Stoianm Scopes 16x9 (trevally, ddrgn, gap)? Can't find it anywhere, so I assume it must be a customization or part of another mod already listed elsewhere.

Thanks, and sorry for my obtuse questions.

Sobers realistic hydrophone operator sh5 is nolonger avilable. The .exe patcher fixes the hydrophone, so this mod is not needed anymore. I still have in my list because I dont trust my sound guy.
And the other mods you highlighted yellow have not been released.
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Old 05-10-11, 08:07 AM   #342
u-boatluc
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Quote:
Originally Posted by jwilliams View Post
Yes. But some files have been edited by me. To overcome some minor conflicts.

I have not had a single CTD, with this mod list.


what mods did you have to edit to get it to work
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Old 05-10-11, 03:16 PM   #343
Athean
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Quote:
Originally Posted by u-boatluc View Post
what mods did you have to edit to get it to work
+1, when I added these mods I did have a fair number of conflicts that I assumed were updates of the submods of MO, for example the newUI, but are there any totally deadly conflicts here?
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Old 05-10-11, 06:35 PM   #344
Husksubsky
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New list

Anti lag
Magnum_Opus_v0_0_1 (patch1+2)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
Dynamic Environment SH5 Basemod (realistic version)
Dynamic Environment SH5 Waves (realistic version)
Dynamic Environment SH5 Atlantic Floor
Dynamic Environmental SH5 Realistic Colors
Dynamic Environment SH5 DarkerNights
Dynamic Environment SH5 Undersea (temperate and polar)
Dynamic Environment SH5 Sounds
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0 das boot crew mod
Manos Scopes-patch for 16x9
Krauters Automated Scripts (v5_0_0 compatible)
IO_StrategicMap_4_2_for_TDWv640&MO
Patch for IO_StrategicMap using NewUIs_TDC_6_5_0_TheDarkWraith
Kriegsmarine Grid Map for MO and TDW UIs by stoian
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
Stormys DBSM SH5 v1.3 optional NavMap babelling
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
NewUIs_TDC_6_5_0_Real_Navigation
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Old 05-11-11, 03:29 AM   #345
jwilliams
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Quote:
Originally Posted by u-boatluc View Post
what mods did you have to edit to get it to work
You don't need to edit any files to get my mod list to work... Even without editing any files, I did not have a single CTD.

The only reason I edited some files was because some features of mods loaded early in my order were overwritten with mods loaded later.
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