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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Watch
![]() Join Date: Apr 2007
Location: Belgrade, Serbia
Posts: 26
Downloads: 24
Uploads: 0
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Hi m8, great mode.
I have one question tho, is there a way for me to bring back the the Watch Officer telling me the range when I ask him about nearest visual contact. I really find it handy when plotting and using 3min 15sec method. Thx ![]() |
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#47 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Yes. After you download ACM-GUI Reloaded - h.sie's Edition V1.10 open it up to find the 'Optional' folder in there is the WO fix eg - ACM-GUI Show WP firing solution :[V1.10]
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#48 |
Admiral
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I think he asks how to reactivate the message
"Nearest visual contact Bearing xxx Range yyy." instead of "Nearest visual contact Bearing xxx.". That is possible by editing menu_xx.txt, but I must be at home to answer the question in detail. I'll look into it the next hours/days. |
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#49 |
Watch
![]() Join Date: Apr 2007
Location: Belgrade, Serbia
Posts: 26
Downloads: 24
Uploads: 0
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Okies, thx, I'm looking forward to it
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#50 |
Admiral
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Hey,
1) open de_menu.txt and search for entry 4616. there must be the following text: 4616=Nächster Sichtkontakt auf Kurs %03.0f, Entfernung %.0f Meter! 2) then open en_menu.txt and search for entry 4616. there must be the following text: 4616=Nearest visual contact at bearing %03.0f, range %.0f meters! 3) Greetings, h.sie |
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#51 |
Watch
![]() Join Date: Apr 2007
Location: Belgrade, Serbia
Posts: 26
Downloads: 24
Uploads: 0
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Thx m8, much apreciated
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#52 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 375
Uploads: 0
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Great job mate. I am facing a minor problem though
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__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#53 |
Admiral
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hi nemo,
for me both buttons work. so i bet that parts of this mod have been overwritten by other mods.....perhaps commands_xx.cfg h.sie |
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#54 |
Weps
![]() Join Date: Dec 2009
Location: Averof's bunk
Posts: 357
Downloads: 375
Uploads: 0
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True, true..
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__________________
Deep into that darkness peering, long I stood there wondering, fearing, Doubting, dreaming dreams no mortal ever dared to dream before... |
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#55 |
Admiral
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Now a NYGM-compatible version of ACM-GUI is available from my mediafire page. Tried hard to not change any of the NYGM specific gameplay settings.
h.sie |
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#56 |
Admiral
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New NYGM compatible version V1.10b available. Old version had a little bug.
I apologize for that. |
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#57 |
Admiral
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New Version 1.15 for GWX available.
Changes: * Changed optional mod "LLRT" to optimized version "LLRT2". * Added Commands_fr.cfg * Restored original GWX Deckgun Screen. * Deleted some Tool Tip Texts for Main Stations Menu. |
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#58 |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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Hi h.sie
I have a question, is it ok to use your LRT+SRM optional mod with GWX 3.0's EDE? The SRM readme only talks about being compatible with GWX 2.1's EDE. Thanks! |
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#59 |
Admiral
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Hi,
no, in it's current state it won't work with EDE, because there is a conflict in Zones.cfg. One has to merge the Zones.cfg from EDE and that one from LRT. I suggest to use WinMerge. h.sie |
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#60 | |
Lieutenant
![]() Join Date: Mar 2010
Location: South Atlantic
Posts: 262
Downloads: 673
Uploads: 2
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![]() Quote:
Ok I'll try that. Thanks. Another small problem I ran into using your combi mod was a kind of "ghost" outline of the gui that shows up on the Message and Captain's Log screens, like on this screenshot: ![]() It's no big deal but I was wondering if there's a way to fix that? BTw thanks for putting the ACM GUI and these optional mods together and making them compatible. Most of the changes you made were the ones I was trying to figure out, but as someone fairly new to SH3 I was having a hard time. ![]() |
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