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Old 10-02-13, 03:08 AM   #46
Xaron
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Quote:
Originally Posted by Julhelm View Post
When do we get to see things go boom? Oh, and are you planning some sort of ingame map like in AoD?

Looks nice so far!
Thanks! Things go boom almost now, well at least the Torpedos run into their target. And yes there will be a ingame map. Especially for the free patrol mission you can just patrol on the map to sink everything you see but beware of destroyers.

BTW: we revived our forum which was hacked unfortunately but I will post some kind of a dev diary for anyone who's interested. Of course we will show our progress here as well!
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Old 10-06-13, 03:56 AM   #47
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Testing Xarons (1WO) wave code on the horrible mali chipset Samsung S3.
And - it works!

Gut Johann, gut!



(version b015 pre alpha)
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Old 10-06-13, 05:18 AM   #48
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Those waves look nice. Heightmap displacement or FFT?
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Old 10-06-13, 07:41 AM   #49
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Thanks, that's just FFT.
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Old 10-08-13, 06:09 AM   #50
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Right guys, maybe it's time to ask the community about some stuff you want in...

The technics so far are working fine, so you can drive, dive, use the periscope (map is coming next) and target enemy ships and fire torpedos (including lead angle calculation done by the lead angle calculator).

The game itself plays in the Pacific and we would like to add more than just water. How important do you see something like a sea floor? I know the Pacific is pretty deep but there are places where it's not that deep and I think it would be nice to have more than water below the surface?

What features would you like to see? And please keep in mind it's a smart phone game.
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Old 10-10-13, 06:14 AM   #51
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Simple terrain like in the original Silent Hunter would be nice, and kind of essential for operating in Japanese littoral waters.
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Old 10-12-13, 06:44 AM   #52
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Simple terrain should be possible. At the moment there is only the home base midway atoll finish. Question: Any one knows some good photos of the facilities on midway?
At the SH there is a lot of lighthouses and heavy complexes on the base. I doubt that is correct?
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Old 10-12-13, 07:05 AM   #53
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There's an entire harbor taking up most of the eastern part of the main island, with the eastern island being mostly an airfield. When I modelled it for Pacific Fleet I googled for a lot of WW2 maps of it. It has been much rebuilt since then and now looks nothing like it did then.
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Old 10-12-13, 09:23 AM   #54
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I saw that photos in the net. But i found only some pics from Henderson Airfield on midway. In Silent Hunter the harbor is giant with that many cranes and buildings. I modeled the both islands in the midway atoll and the deeps.
I must do much more DD
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Old 10-12-13, 10:06 AM   #55
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If I were you I'd just focus on making it look good vs historically accurate. If it looks right it is right.
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Old 10-14-13, 03:40 AM   #56
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Well we just make it look good and historical accurate.
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Old 10-14-13, 04:54 AM   #57
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The John Ford Movie of the battle shows some buildings. Long time ago that I have seen it. Possibly useful.

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Old 10-16-13, 05:18 AM   #58
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Thanks v-i-c! We'll have a look!

So here's just a screenshot from Midway, your home port where you can equip your submarine!

Time is 6pm. Sunset! Kind of romantic, eh?


Click to enlarge!


Click to enlarge!
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Old 10-16-13, 05:38 AM   #59
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You are using SilverLining too. Its clouds can have a strong impact on the performance on older devices.
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Old 10-16-13, 05:49 AM   #60
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True, but we don't target older devices actually. On my mid class Xperia Android phone it runs pretty well. Sure something like an iPhone 3gs might be a bit ... outdated? Devices which came out after 2012 should be able to handle this pretty good. I even had it run on an old HTC Desire (not HD). Dead slow but it was playable.
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