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Old 04-01-10, 11:02 AM   #946
goldorak
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Quote:
Originally Posted by fitzcarraldo View Post
The RA 1.1 "beta" version is perfectly playable, except for the sound bug in Russian units and some other problems. That problems don´t make greats mistakes to the playability in the default units of DW and playable american units. (if you aren´t very exquisite with the sim...).

I´m testing and playing regurarly with RA 1.1 (only with american subs), and it is great!

Regards.

Fitzcarraldo
Uhm no, there are BIG problems beyond the sound bug (that has already been fixed). BIG problems that affect playability in multiplayer for instance.
The units are pretty unbalanced in terms of radiated noise. The uuv have the same capability of a towed array and then some more. So no, DWX 1.1 is pretty much beta. It should tell you something that the modders are investing their time trying to fix these and other problems.
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Old 04-03-10, 04:35 AM   #947
ashepherd316
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what are the 3 russian units that cause the bug thanks
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Old 04-03-10, 05:25 AM   #948
dd149
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* Alfa
* Victor I
* Victor II
But some other bugs are still being sorted out as pointed out by Goldorak, its a work under progress.
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Old 04-03-10, 05:41 AM   #949
ashepherd316
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thanks does anyone know what happened to that seashadows website im sure you were able to download everything from there
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Old 04-03-10, 07:31 AM   #950
dd149
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Yes, they had extensive mirror for gamepatches and mods, but links are broken and no recent news.
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Old 04-06-10, 01:26 PM   #951
TheSoviet7520
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Hi
euh... i have a problem everytime when i stat dangerous waters i get after the intro trailer a error and the game crashes. pleas help
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Old 04-07-10, 01:21 PM   #952
MadDog09
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Try to edit your dangerouswaters.ini! At line 8 you schould find this: "SkipOpening No", change it to "SkipOpening Yes". This will disable the Intro.
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Old 04-07-10, 02:32 PM   #953
TheSoviet7520
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Thanks It works
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Old 04-11-10, 02:42 PM   #954
ashepherd316
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hopefully they will add the vanguard ssbn aswell for us british lol
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Old 04-12-10, 05:43 PM   #955
LoBlo
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Observation on the RA 1.1 passive torpedos.

Me things that torpedo passive sensors work a bit too well. During the harbor attack mission of the SubCommand campaign, a 50 knot Mk48 was able to lock on a passively home in on a Akula I submarine going only 5 knots. Seems a little extreme that a sub at 5 knots can be detected by a torpedo going 50 knots with passive sensors. Perhaps making the passive sensors a bit less sensitive and reducing their washout speed (as well as the pre-set passive homing speed) of the torpedos would make them more balanced.
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Old 04-17-10, 11:45 AM   #956
ashepherd316
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noticed that most of the subs don have any visible torpedo tubes and the typhoon only has 4 tubes when in real life it has 6 think this mod has alot of room for improvement.
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Old 04-17-10, 02:07 PM   #957
ashepherd316
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you can see the torpedo tubes on the akula and typhoon but the torpedos do not fire out of the them also the dive planes dont go in when you go faster.
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Old 04-18-10, 10:19 AM   #958
dd149
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Default minor graphic issues

The dev team is aware of these, but they consider that removing known and community reported bugs from the core game engine is more important and therefore gets top priority. It is true that for real gameplay this graphic issues, which can be annoying are of secondary importance. Probably those glitches can be addressed by the development of new graphic models, like the ones which will come in Lwami 3.10. Let the Russian team do what thy do best, i.e. giving us a better core code, and the community will improve the graphic models afterwards.
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Old 04-18-10, 11:03 AM   #959
ashepherd316
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does the lwami 3.09 improve the ra mod in anyway
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Old 04-19-10, 05:32 AM   #960
tonibamestre
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Two questions guys:

Concerning RA mod, can you confirm if it installs and runs well under W7?

Could we suggest RedRodgers development team to continue their work and develop more Platforms and surface vessels once RA bugs are cleared?
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