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Old 02-08-20, 06:19 PM   #781
derVogelbg
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Salute Wolfs of the Atlantic!
I am not so newbie to the SH3 GWX3 but I have lost my saves before time. Now reinstalled it and add great mods - man this is wonderful game.
I have just small question about realism. Is there such mod which lead your sub when fired most or all of the torpedos to dive a little bit more longer because of the weight? As for example when you are low on fuel you could travel faster because you are lighter? Or it was not needed to skipped some of the physic classes? I would try the sh3.exe realisitic mod but scared to not get sunk quite fast
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Old 02-08-20, 06:44 PM   #782
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A Warm Welcome To The Subsim Community > derVogelbg
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SH3 ***8211; 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below

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Old 02-08-20, 07:28 PM   #783
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Old 02-09-20, 10:06 AM   #784
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Welcome!

It was always my understanding that the crew would strive to keep the boat 'balanced' at all times so I don't think the boats came back 'lighter' at the end of their patrols. They would compensate for the lost weight of expended torpedoes, consumed food stores and fuel by pumping more water into the trim tanks/ballast tanks to keep the boat in balance.
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Old 02-14-20, 07:36 AM   #785
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Default Nav map compass tool issue

Hey there!

I'm sorry for the silly question I'm about to ask, but I can't seem to find any answers on the forums (Apologies if I'm simply not looking right).

When plotting things on the navmap with the compass tool, the already plotted compass circles are invisible using some of the closest zoom levels.

That makes really accurate plotting, especially plotting hydrophone contacts, kind of difficult, if not impossible (not to mention annoying).

I'm using GWX 3.0 with the MaGui F version just in case that helps.

By the way, the same issue occurs in my SH5 tWoS game. Is this just how the compass tool works in SH games? Can I do something about it?

Thanks for any help with this.
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Old 02-14-20, 01:58 PM   #786
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That is a function of the game. The devs did that, and the reasoning is that if you have map contacts on, you can far too accurately draw things to make it "fair" for the enemy. Therefore, once you zoom in a step or two (sometimes 5x) from the max zoom, depending upon the element you are using, things will disappear. This is also why your ruler only gets down to a 500 yard or meters resolution before it either jumps up or down to the next "rounded" figure.
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Old 02-14-20, 05:14 PM   #787
Doctor13Disco
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Quote:
Originally Posted by propbeanie View Post
That is a function of the game. The devs did that, and the reasoning is that if you have map contacts on, you can far too accurately draw things to make it "fair" for the enemy. Therefore, once you zoom in a step or two (sometimes 5x) from the max zoom, depending upon the element you are using, things will disappear. This is also why your ruler only gets down to a 500 yard or meters resolution before it either jumps up or down to the next "rounded" figure.
Thank you for the reply!

Okay then. I can sort of understand why they decided to make it work this way, but when using no map updates, the compass restrictions sort of lose their purpose, don't they? Well, back to just "good enough" plotting then.
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Old 02-14-20, 08:39 PM   #788
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Old 02-15-20, 08:52 AM   #789
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A Warm Welcome To The Subsim Community > Doctor13Disco
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Old 02-22-20, 10:27 AM   #790
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With my VIIB in Dezember 1939 BdU ordered us to make a patrol to BF11 which quadrant is in the west-westsouth part of the Britain shallow waters. I need to take decision to take the really long way through the northern part of the land, move all around northwest Scotland and Eire to arrive the destionation quadrat and after patrol go back with slow amount if any of diesel or to try spare so needed to the Reich diesel and pass at least at sailing out through the English channel where I could be easility detected and hunted . I remind myself that before years without any mods expected GWX3 I managed to pass through the channel and sunk two patrol boats of tommies . But now when know more information about the things scares appears What can the forum brotherhood suggest to me? Thanks herr kaleunen
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Old 06-16-20, 09:27 AM   #791
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Does anyone know of a good set of video tutorials? Reading the guides linked on page 1 is fine and all, but I learn best by actually seeing another person do things. The video tutorials that Ubisoft put into the game are mostly garbage and tell you almost nothing. Like, the torpedo video doesn't tell you how to account for speed and it doesn't tell you how to aim manually. Also, what it shows in the video doesn't even work. It shows them locking onto the stationary cargo ship, and just immediately firing and it completely obliterates the merchant. But in my tutorial, one of the cargo ships immediately started running away the moment I fired my torpedo. The navigation video doesn't tell you how to use the map and the tools available on the map, nor does it tell you how to set a course.

Help!
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Old 06-16-20, 10:59 AM   #792
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Hi KermitTheKapitan Welcome to Subsim try these Video Guides Sir
you will have to copy and paste first link Making Contact into your browser


SH3 Making contact by Bstanko6

https://www.youtube.com/watch?v=ku1zzzmxIps


SH3 Manual speed calculation by Bstanko6



SH3 Manual ranging by Bstanko6



SH3 AOB tutorial by Bstanko6



TDC introduction by Bstanko6



Last edited by blackswan40; 06-16-20 at 11:18 AM.
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Old 06-18-20, 11:15 AM   #793
Teimo Pielinen
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Default Weird hydrophone noise.

https://www.reddit.com/r/silenthunte...m_medium=web2x
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Old 06-18-20, 11:24 AM   #794
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Old 06-18-20, 11:32 AM   #795
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Teimo Pielinen,

First off, welcome to Subsim.

The link provided only gives a screen shot of the hydrophone in game with the game paused. I see no way to have your sound played.

Could you also give the mods you are using, it may help.

Good hunting,
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