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Old 06-03-20, 05:49 PM   #256
RickSarg
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My issue was a conflict between my game Basic.cfg and the Basic.cfg installed by commander which I have now corrected.


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Old 06-11-20, 02:10 AM   #257
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I recently met this unsuccessful "Fix for CCoM12". https://www.subsim.com/radioroom/sho...13&postcount=1
I suggest once again to look at your notes and share what you fixed. To not do the job twice.
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Old 06-11-20, 02:24 AM   #258
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http://www.mediafire.com/file/f5ulw8...oM12.0.7z/file
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Old 06-13-20, 09:58 AM   #259
Doolar
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Default 1st Impression of CCoM 12

finally got around to installing CCoM12, WOW, very nice and a very easy job to do. I have been playing GWX3 since I began playing SHIII and have modded that up pretty good. I felt like a new look, so CCoM12 was it. Other Super Mods were considered. I've now on my 3rd day of my test drive and all is good. Couple of saves and reloads, couple of long pause's and running higher (then what I use), time compression's. Love it. I will admit, that I made my first run to AO83 without torpedoes. Then I remembered reading about that. But anyway, just wanted to say, its worth give'n this a try, you be glad you did. Here is my mods list, any suggestions are welcome. Also if I use, "CCoM_RadioMessages_English", do I need "CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120". Not really sure if CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120 is necessary if I play in English.
thanx (Jerry) Doolar CA45



eneric Mod Enabler - v2.6.0.157
[D:\SilentHunterIII-CCoM\MODS]

CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120
CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120
CCoM_CaptainsChoiceOfMods_Update_Ohne-Orden_120
CCoM_ExtentedChallengeBlackContacts
CCoM_RadioMessages_English
Ccom_New_Antenna&Guns
Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel
Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 - 12 - FULL MAP UPDATE
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Old 06-13-20, 10:24 AM   #260
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Quote:
Originally Posted by Doolar View Post
finally got around to installing CCoM12, WOW, very nice and a very easy job to do. I have been playing GWX3 since I began playing SHIII and have modded that up pretty good. I felt like a new look, so CCoM12 was it. Other Super Mods were considered. I've now on my 3rd day of my test drive and all is good. Couple of saves and reloads, couple of long pause's and running higher (then what I use), time compression's. Love it. I will admit, that I made my first run to AO83 without torpedoes. Then I remembered reading about that. But anyway, just wanted to say, its worth give'n this a try, you be glad you did. Here is my mods list, any suggestions are welcome. Also if I use, "CCoM_RadioMessages_English", do I need "CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120". Not really sure if CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120 is necessary if I play in English.
thanx (Jerry) Doolar CA45



eneric Mod Enabler - v2.6.0.157
[D:\SilentHunterIII-CCoM\MODS]

CCoM_CaptainsChoiceOfMods_Release_120_BASIS_EC
CCoM_CaptainsChoiceOfMods_Update_Bunker-Start_120
CCoM_CaptainsChoiceOfMods_Update_GROSS-FUNK_120
CCoM_CaptainsChoiceOfMods_Update_Ohne-Orden_120
CCoM_ExtentedChallengeBlackContacts
CCoM_RadioMessages_English
Ccom_New_Antenna&Guns
Ahnenerbe_WS-GUI_1920x1080_for_CCoM_by Wurmonkel
Ahnenerbe_WS-GUI_1920x1080_fuer_CCoM_11.1 - 12 - FULL MAP UPDATE
Hi mate, you can replace your Ccom_RadioMessage_English by this mod: https://www.subsim.com/radioroom/sho...97&postcount=8

You’ll have then full radio messages in english...it’s a traduction of GrossFunk

You’ll see Ccom12 is awesome mod, my favorite with NYGM
But don’t try to use the German Compilation U-Boat with it: CTD for sure...
Be careful with planes! They are deadly!
That’s the only mod that render the planes threat so well to me.
Gute Jagd
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Old 06-18-20, 11:00 PM   #261
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Default a question

If this post is in the wrong place, sorry. Please redirect. I don't have technical question or modding question. I have a CCoM12 gameplay question :
OK, I've been playing around with CCoM12 for about a week. Loving it. After forgetting torpedoes on my first attempt at a career. I completely restarted from scratch, I know, but hey I’m a newbie at CCoM12, I needed a do-over, but anyway ..... Now I'm about 25km east of Bornholm as instructed. looking for 2 target ships. How do I ID the target ships ? There are 3 Russian warships very close, We are about 25km east of Bornholm. Not sure what I'm looking for. Are they marked. Hey, sorry if this is covered somewhere, but my search has come up empty.
thanx
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Old 06-19-20, 12:17 AM   #262
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Quote:
Originally Posted by Doolar View Post
If this post is in the wrong place, sorry. Please redirect. I don't have technical question or modding question. I have a CCoM12 gameplay question :
OK, I've been playing around with CCoM12 for about a week. Loving it. After forgetting torpedoes on my first attempt at a career. I completely restarted from scratch, I know, but hey I’m a newbie at CCoM12, I needed a do-over, but anyway ..... Now I'm about 25km east of Bornholm as instructed. looking for 2 target ships. How do I ID the target ships ? There are 3 Russian warships very close, We are about 25km east of Bornholm. Not sure what I'm looking for. Are they marked. Hey, sorry if this is covered somewhere, but my search has come up empty.
thanx
I usually skip this starting part, but the targets are only merchants stationary
I think it’s the same in LSH3, Ccom has been built on this base.
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Old 07-01-20, 03:15 PM   #263
xero.luck
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Quote:
Originally Posted by Doolar View Post
If this post is in the wrong place, sorry. Please redirect. I don't have technical question or modding question. I have a CCoM12 gameplay question :
OK, I've been playing around with CCoM12 for about a week. Loving it. After forgetting torpedoes on my first attempt at a career. I completely restarted from scratch, I know, but hey I’m a newbie at CCoM12, I needed a do-over, but anyway ..... Now I'm about 25km east of Bornholm as instructed. looking for 2 target ships. How do I ID the target ships ? There are 3 Russian warships very close, We are about 25km east of Bornholm. Not sure what I'm looking for. Are they marked. Hey, sorry if this is covered somewhere, but my search has come up empty.
thanx
I had the same question - was almost ready to just fire on the 3 ships, but then spotted the two stationary ships just north. Also I forgot torpedos, so nobody was in any danger
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Old 07-01-20, 05:04 PM   #264
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HSie's Periscope Fix doesn't seam to work with CCoM 12, Has anyone noticed this too?

Rick
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Old 07-23-20, 12:37 AM   #265
midnightcrisis
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Icon14 CCom 12.0

Big Thump up for this Mod!

I tested different Mega- Mods the last years but this one is the finest solution of many, many experiences...

Allerdings muß ich gestehen, daß ich den TKSS18- Mod von Ahnenerbe mit eingebaut habe.

It works realy fine

Now i'm look for a improved waterspray - Mod (like WAC 5.1 or Dark Waters/SH4)

Keep up your good working and many thanks for this CCoM-Mod.

Last edited by midnightcrisis; 07-23-20 at 12:52 AM.
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Old 07-23-20, 01:42 AM   #266
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Quote:
Originally Posted by midnightcrisis View Post
Big Thump up for this Mod!

I tested different Mega- Mods the last years but this one is the finest solution of many, many experiences...

Allerdings muß ich gestehen, daß ich den TKSS18- Mod von Ahnenerbe mit eingebaut habe.

It works realy fine

Now i'm look for a improved waterspray - Mod (like WAC 5.1 or Dark Waters/SH4)

Keep up your good working and many thanks for this CCoM-Mod.
Welcome back!
Unfortunately you won’t find a water spray mod for Ccom...
But check your PM
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Old 07-23-20, 05:25 AM   #267
RickSarg
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Quote:
Originally Posted by midnightcrisis View Post
Big Thump up for this Mod!

I tested different Mega- Mods the last years but this one is the finest solution of many, many experiences...

Allerdings muß ich gestehen, daß ich den TKSS18- Mod von Ahnenerbe mit eingebaut habe.

It works realy fine

Now i'm look for a improved waterspray - Mod (like WAC 5.1 or Dark Waters/SH4)

Keep up your good working and many thanks for this CCoM-Mod.
I downloaded this mod: http://brat01.mybb.by/viewtopic.php?id=197&p=17#p93556 and just deleted the submarine folder. I now get the splashing over the conning tower with the original waterstreams from CCoM. The Submarine waterstreams from this mod would need a lot of work to get it working with CCoM

Rick
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Old 07-23-20, 11:34 AM   #268
midnightcrisis
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Quote:
Originally Posted by Fifi View Post
Welcome back!
Unfortunately you won’t find a water spray mod for Ccom...
But check your PM
Merci
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Old 07-23-20, 11:39 AM   #269
Aktungbby
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Default welcome aboard!

midnightcrisis! after a 5 year silent run!
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Old 07-23-20, 02:11 PM   #270
midnightcrisis
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midnightcrisis! after a 5 year silent run!
Yeah man!

But i've reading a lot in these forums.
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