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Old 06-11-20, 12:41 PM   #1
Fritz Klum
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Default Which SH3 megamod should I use?

Hey all, I've decided to return to SH3 after not having played it for a while. Problem is, there are so many megamods for SH3 out there, I don't know which one to choose. I understand that a lot of people play SH3 for hardcore realism, but that's not the category I fall into - I like things like ships and contacts being visible on map, external camera, and using auto targeting for torpedos.



What matters to me most is which Megamod is the most up-to date, well made, and graphically pleasing. I want some realism in terms of a challenging opponent, and realistic late-war difficulty, but for the most part, I am not a hardcore player.


Any recommendation on which SH3 mega mod I should use based on the above?
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Old 06-11-20, 01:02 PM   #2
Fifi
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LSH3 is for you
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Old 06-11-20, 03:36 PM   #3
Fritz Klum
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well, I gave it a try, but Silent Hunter 3 just looks too dated graphically now for me to enjoy it. Guess I will just stick to Sh4 Instead.


Thanks anyways though.
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Old 06-11-20, 04:52 PM   #4
3catcircus
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So - there are several different Megamods with additional mods that make SH3 look as good as or better than SH4.


I run three different installs - GWX3 (in 3 flavors), NYGM, and WAC5.2.


My current GWX3 install using alternate flotillas has the following mods:


Generic Mod Enabler - v2.6.0.157
[C:\SilentHunterIII-GWA\MODS]

GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Enhanced Damage Effects
GWX - Late War Sensors Snorkel Antennas
GWX - Merged Campaign
GWX - No Medals on Crew
GWX Turm Lights fix
OLC's Modified Searchlight Beams for GWX3
Torpedo damage Final ver2.0
M.E.P v6
Optional - FSF for MEP v6
Optional - ShipVanishingHull for MEP v6
M.E.P v6- VisualSensors for GWX3
Waterstream+Exhaust Combi V2.3 for GWX3
Waterstream+Exhaust Combi - Single Exhaust for TypeII
Tribal Class Mod
Southampton and Fiji
Dido Class
Hunt I-III
A_to_I_class_mod
J to Z Class Mod
J_to_Z_Class_visual_fix
Torpedo_HAHD_1024_GWX
TMT v2 with EFS (GWX3 version)
Convoy-Routes on Map - BL!TZKR!EG Edition
LifeBoats&Debris_v4
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
WAC4.1 SubPen_animated_18.02.2010
New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V7
Q Ship mod GWX3.0
GWX_DFa-Flag&Pens_2010
TKSS18 German U-Boats Compilation No Eagle
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
FixAllSubGWX
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
Conus' Historically Accurate U-boat Emblems 1.0
Conus' Historically Accurate U-boat Emblems 1.1
Conus' Historically Accurate U-boat Emblems 1.2
Conus' Historically Accurate U-boat Emblems 1.3
Destroyers&Corvette
Thomsen's Sound Pack V3.2cg
Evan82's Uniforms II
ARB WideGui 1920x1080
Color Dials with Dark Compass
Adaptation for English & Deutsch
ARB WideGUI 1920 x 1080 v0.3.1 HotFix
MFM-Improved
MFM v3.3 Silhouettes by Izgud
Ship Names
S3H-H.sie-Patch-V16B1
MFM-v3-US+UK_Skins19390901
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Old 06-15-20, 09:47 PM   #5
Wolf52
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I'm in a similar situation. Played GWX for a very long time. Do the other larger mods also value realism? I'm thinking of trying something new.
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Old 06-16-20, 01:08 AM   #6
Fifi
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Quote:
Originally Posted by Wolf52 View Post
I'm in a similar situation. Played GWX for a very long time. Do the other larger mods also value realism? I'm thinking of trying something new.
Realism point of view might be different for each other, but NYGM isn’t bad in terms of virtual realism. At least for U-Boat behavior and escorts. Some mods should be necessary to raise up the eye candy though...
Other than that, Ccom12 isn’t bad either, with the eye candy included...
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