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Old 04-07-20, 07:33 PM   #361
nik112
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Thanks pal!!
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Old 04-09-20, 09:46 PM   #362
divemonkie
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My compressor dont work and my Co2 never goes down
should I be able to recharge air..........

DOH!...Disregard. It working as it should.


1 New Lorient v1 - GWX3 Merged Campaign
2 GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V6
3 New Lorient v1 - GWX3 Merged Campaign+Wilhelmshafen_et_al_V6
4 WAC4.1 SubPen_animated_18.02.2010
5 WB's USAM v69.61.1 Part 1
6 WB's USAM v69.61.1 Part 2
7 WB's USAM 2 Rubini's GWX 3 rocket fix
8 Undersea_Mod_Reworked
9 Stiebler_EnvSim
10 Rbs1_SH4_Effects_GWX_21_204f
11 LifeBoats&Debris_v4
12 Rbs3withlifeboat
13 Rbs2withbuoyance
14 TDW's Ship Plane Fire Damage_v1.4
15 Rubini´s Underwater dust&plancton v1_no blur
16 FixAllSubGWX
17 TKSS18 German U-Boats Compilation
18 New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
19 U-Boat Compilation waterstream
20 German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
21 German UBC_FuMO_Fix_SNS_GWX
22 Uboat Surface Riding Tweak v1.0
Flags_German_UBoat_Compilation_GWX
WAC MaGui for GWXv3 - 1360x768

having stacked and re-stacked so many times I've taken to just numbering the folders so's not to go blind.

Last edited by divemonkie; 04-11-20 at 12:30 PM.
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Old 04-15-20, 09:01 AM   #363
Fubar2Niner
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Default New Version IXB IXC Type

@Fifi

I wonder if I may ask a favour? Details are in your pm

Many thanks and best regards.

Fubar
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Old 04-26-20, 07:31 AM   #364
KSCyrus
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Does anybody have a fix for the Radar antenna to show up on the Type XXI?
Its not showing up on the Dat file but i dont know how to mod it in myself. Because i have a LSH installation i know it should look like in the second picture.
Attached Images
File Type: jpg Compilationdat.JPG (31.8 KB, 25 views)
File Type: jpg Lshdat.JPG (34.8 KB, 24 views)
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Old 04-26-20, 11:12 AM   #365
Anvar1061
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Quote:
Originally Posted by KSCyrus View Post
Does anybody have a fix for the Radar antenna to show up on the Type XXI?
Its not showing up on the Dat file but i dont know how to mod it in myself. Because i have a LSH installation i know it should look like in the second picture.
It is where it should be in Sensors.dat
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Old 05-01-20, 12:23 PM   #366
Zoltar23
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Default NYGM

Hello, I was wondering if anyone has used this mod with NYGM?

Did some tests last night and it looked like it worked, however for some of the late model VIIC's, the deck was all black. Initially had installed:
NYGM Tonnage War V2.5-Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017
IABLShipsforNYGM_New_Thomsen
3rdFlotila Mod
MaGui F
MaiGui F Fix for NYGM3.4
German Images for MaiGui F
TorpedoSolutionButton for MaiGui F (NYGM-GWX-WAC)
Conus'HistoricallyAccurate U-boat Emblems 1.0
TKSS18German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
New U-Boats Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS

Later tried adding VIIB Turm 1 and the no eagle variant and no dice, even the eagles still remained on some of the towers. For now I elected to remove all the compilation mods and related ones. Is this an issue with NYGM or is there an install order that I did not do correctly?
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Old 05-01-20, 12:35 PM   #367
John Pancoast
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Quote:
Originally Posted by Zoltar23 View Post
Hello, I was wondering if anyone has used this mod with NYGM?

Did some tests last night and it looked like it worked, however for some of the late model VIIC's, the deck was all black. Initially had installed:
NYGM Tonnage War V2.5-Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017
IABLShipsforNYGM_New_Thomsen
3rdFlotila Mod
MaGui F
MaiGui F Fix for NYGM3.4
German Images for MaiGui F
TorpedoSolutionButton for MaiGui F (NYGM-GWX-WAC)
Conus'HistoricallyAccurate U-boat Emblems 1.0
TKSS18German U-Boats Compilation
German U-Boats Compilation 2 (only VIIB & VIIC models by WISE)
New U-Boats Guns Fixed Reworked (for German U-Boats Compilation)
German U-Boats Compilation FuMO_Fix_SNS

Later tried adding VIIB Turm 1 and the no eagle variant and no dice, even the eagles still remained on some of the towers. For now I elected to remove all the compilation mods and related ones. Is this an issue with NYGM or is there an install order that I did not do correctly?
Not sure, but I don't think you need both the TKSS and the Compilation 2 mods; one or the other.
Since you have deck problems, maybe also look at the Guns Fixed mod.

There is no reason that I know of why the mod wouldn't work with NYGM.
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Old 05-01-20, 12:52 PM   #368
Zoltar23
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Quote:
Originally Posted by John Pancoast View Post
Not sure, but I don't think you need both the TKSS and the Compilation 2 mods; one or the other.
Since you have deck problems, maybe also look at the Guns Fixed mod.

There is no reason that I know of why the mod wouldn't work with NYGM.
Looks like that worked thank ya! No eagles and no black decks! Though the towers for the early war VIIB and VIIC has an odd white spot on the port side. Do have U-boat skins downloaded, may experiment with that as well. But glad to know no issues inherit with NYGM.
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Old 05-01-20, 01:26 PM   #369
Fifi
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Quote:
Originally Posted by Zoltar23 View Post
But glad to know no issues inherit with NYGM.
Of course there will be issue with NYGM, ie the sensors values of German U-Boat Compilation doesn’t match the NYGM original ones...
There are adaptations to be make for use with NYGM
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Old 05-01-20, 01:28 PM   #370
Zoltar23
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Quote:
Originally Posted by Fifi View Post
Of course there will be issue with NYGM, ie the sensors values of German U-Boat Compilation doesn’t match the NYGM original ones...
There are adaptations to be make for use with NYGM
Are this adaptations in the FuMO fix? Actually considering that is for a certain price of gear I guess not. What adaptations should I take?
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Old 05-01-20, 01:37 PM   #371
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Quote:
Originally Posted by Zoltar23 View Post
Are this adaptations in the FuMO fix? Actually considering that is for a certain price of gear I guess not. What adaptations should I take?

Anvart_Stiebler_TurmsR01R02
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Old 05-02-20, 12:20 PM   #372
Fifi
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Is it me, or it takes way longer than other mods to access the conning deck when you just surfaced?
LSH3, Ccom12, NYGM: you can access conning deck after let say around 5/10 seconds (depending the sea state)
But GWX with this mod, it can take 1 minute!
Don’t recall having this in previous installs...but can be wrong.
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Old 05-02-20, 12:53 PM   #373
Baskanos
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I use it with GWX and a few other mods but don't find it takes any longer to get my watch crew on deck when I surface. I'll be interested if others are having your issues and what's causing that.
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Old 05-02-20, 04:53 PM   #374
propbeanie
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What is the sufaced "depths" of the boats in their cfg file? As compared to the other mods?
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Old 05-03-20, 01:41 AM   #375
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Quote:
Originally Posted by propbeanie View Post
What is the sufaced "depths" of the boats in their cfg file? As compared to the other mods?


Surface depth are same, only storm conditions are different
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