SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-29-20, 08:50 PM   #61
Kpt. Lehmann
GWX Project Director
 
Kpt. Lehmann's Avatar
 
Join Date: Jul 2005
Location: The Republic of Texas
Posts: 6,875
Downloads: 115
Uploads: 0


Default

Quote:
Originally Posted by Jeff-Groves View Post
Thanks Kpt. Lehmann
Us Freaking Technomages will carry on.


I saw a post about removing Map Contacts.
In that post it was stated how much work that would be for several hundreds of ships.

So......
Shall I do a script to demonstrate how that can be done?
Why yes.... yes you should!

Then, you should also do a script to make BACON quadruple itself.... because the only thing better than bacon.... is MORE bacon.
__________________

www.thegreywolves.com
All you need is good men. - Heinrich Lehmann-Willenbrock
Kpt. Lehmann is offline   Reply With Quote
Old 03-29-20, 09:02 PM   #62
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Did somebody say ~BACON~??!!!??? ee-yum!
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 11-25-21, 04:36 PM   #63
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

In support of the "More BACON" principal, Sweetscape is having a "Black Friday" sale on 010 Editor, at 30% off until the 29th. This makes an "upgrade" $15US, or a "new" purchase at $35US for "home" users. Rather nice price point.
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 11-26-21, 04:19 PM   #64
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,299
Downloads: 130
Uploads: 0


Default

One is a FOOL to not take advantage of this Sale!
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Old 11-26-21, 07:19 PM   #65
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Did you see that they now have a disassembler in it? (I upgraded from v9.) That's for dummy's like me that no longer remember what anything looks like beyond 8 bits... lol " uh... zero 0000, one 0001, two 0010, uh, three 0011, uh.... what's after three?
never mind... four bits... and I'm supposed to be able to count to 15??... I'd get a "F" on that paper...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 11-28-21, 04:44 PM   #66
astvitaliy1982
Lieutenant
 
Join Date: Jun 2019
Posts: 254
Downloads: 524
Uploads: 0
Default 1

Quote:
Originally Posted by Tycho View Post
I don't know, probably it is matter of experiment with the elevation values and tests.

This year I decided to take a break from SH3.
Everything related is archived, and will rest for year or two.
So, I will not spend big amount of time and brain power for Silent Hunter.

Here, about terrain I can change this elevations table with sh5 one. Just for experiment, to see the result, and because will be quick and easy.
In fact, in sh3.exe have two such tables, the two are identical.
First one is at: 0x530ac0 /or: 00130ac0
And I saw where is used in the code.
Second one, at: 0x5314f0 /or: 001314f0
I don't saw where is used. Maybe is not used.
It is matter of experiment, are it also need to be changed, if I change the first one.

By address of the first one you can search where is used in the code section.
In this function, for example:
 

Code:
0x506FCE: 53                     PUSH        EBX                ; <==0x00506FC7(*-0x7)
0x506FCF: 33DB                   XOR         EBX,EBX            
0x506FD1: 85ED                   TEST        EBP,EBP            
0x506FD3: 0F8EA8000000           JLE         0x507081           ; (*+0xAE)  
0x506FD9: 56                     PUSH        ESI                
0x506FDA: 57                     PUSH        EDI                
0x506FDB: EB03                   JMP         0x506FE0           ; (*+0x5)  
0x506FDD: 8D4900                 LEA         ECX,[ECX]          
0x506FE0: 8B44241C               MOV         EAX,DWORD PTR [ESP+0x1C]; <==0x00506FDB(*-0x5), 0x00507079(*+0x99)
0x506FE4: D90498                 FLD         DWORD PTR [EAX+EBX*4]
0x506FE7: D9542410               FST         DWORD PTR [ESP+0x10]
0x506FEB: D81DC00E5300           FCOMP       DWORD PTR [0x530EC0]; .rdata:0x00 0x80 0xBB 0xC4 
0x506FF1: DFE0                   FNSTSW      AX                 
0x506FF3: F6C441                 TEST        AH,0x41            
0x506FF6: 7A04                   JPE         0x506FFC           ; (*+0x6)  
0x506FF8: 32C0                   XOR         AL,AL              
0x506FFA: EB77                   JMP         0x507073           ; (*+0x79)  
0x506FFC: D9442410               FLD         DWORD PTR [ESP+0x10]; <==0x00506FF6(*-0x6)
0x507000: D81DA8AA5200           FCOMP       DWORD PTR [0x52AAA8]; .rdata:0x00 0x00 0xFA 0x45 
0x507006: DFE0                   FNSTSW      AX                 
0x507008: F6C401                 TEST        AH,0x1             
0x50700B: 7504                   JNZ         0x507011           ; (*+0x6)  
0x50700D: 0CFF                   OR          AL,0xFF            
0x50700F: EB62                   JMP         0x507073           ; (*+0x64)  
0x507011: D9442410               FLD         DWORD PTR [ESP+0x10]; <==0x0050700B(*-0x6)
0x507015: D81DACDA5100           FCOMP       DWORD PTR [0x51DAAC]
0x50701B: DFE0                   FNSTSW      AX                 
0x50701D: F6C441                 TEST        AH,0x41            
0x507020: 7A0C                   JPE         0x50702E           ; (*+0xE)  
0x507022: BFC00A5300             MOV         EDI,0x530AC0       ; .rdata:0x00 0x80 0xBB 0xC4 
0x507027: BE2F000000             MOV         ESI,0x2F           
0x50702C: EB0A                   JMP         0x507038           ; (*+0xC)  
0x50702E: BF800B5300             MOV         EDI,0x530B80       ; .rdata:0x00 0x00 0x80 0x40 ; <==0x00507020(*-0xE)
0x507033: BECF000000             MOV         ESI,0xCF           
0x507038: D9442410               FLD         DWORD PTR [ESP+0x10]; <==0x0050702C(*-0xC), 0x00507063(*+0x2B)
0x50703C: 8D46FF                 LEA         EAX,[ESI-0x1]      
0x50703F: 99                     CDQ                            
0x507040: 2BC2                   SUB         EAX,EDX            
0x507042: 8BC8                   MOV         ECX,EAX            
0x507044: D1F9                   SAR         ECX,1              
0x507046: D81C8F                 FCOMP       DWORD PTR [EDI+ECX*4]
0x507049: DFE0                   FNSTSW      AX                 
0x50704E: 7A05                   JPE         0x507055           ; (*+0x7)  
0x507050: 8D7101                 LEA         ESI,[ECX+0x1]      
0x507053: EB0B                   JMP         0x507060           ; (*+0xD)  
0x507055: 83CAFF                 OR          EDX,0xFF           ; <==0x0050704E(*-0x7)
0x507058: 2BD1                   SUB         EDX,ECX            
0x50705A: 8D7C8F04               LEA         EDI,[EDI+ECX*4+0x4]
0x50705E: 03F2                   ADD         ESI,EDX            
0x507060: 83FE01                 CMP         ESI,0x1            ; <==0x00507053(*-0xD)
0x507063: 7FD3                   JG          0x507038           ; (*-0x2B)  
0x507065: 8B4C2414               MOV         ECX,DWORD PTR [ESP+0x14]
0x507069: 8BC7                   MOV         EAX,EDI            
0x50706B: 2DC00A5300             SUB         EAX,0x530AC0       ; .rdata:0x00 0x80 0xBB 0xC4 
0x507070: C1F802                 SAR         EAX,0x2            
0x507073: 88040B                 MOV         BYTE PTR [EBX+ECX],AL; <==0x00506FFA(*-0x79), 0x0050700F(*-0x64)
0x507076: 43                     INC         EBX                
0x507077: 3BDD                   CMP         EBX,EBP            
0x507079: 0F8C61FFFFFF           JL          0x506FE0           ; (*-0x99)  
0x50707F: 5F                     POP         EDI                
0x507080: 5E                     POP         ESI                
0x507081: 5B                     POP         EBX                ; <==0x00506FD3(*-0xAE)
0x507082: 8BC1                   MOV         EAX,ECX            
0x507084: 5D                     POP         EBP                
0x507085: 83C408                 ADD         ESP,0x8            
0x507088: C3                     RET

Maybe is possible, let's say, to prioritise the underwater and to simplify the above water terrain. If give it more indexes.
Of course, this will require completely new map and elevations table, if now give 208 to the underwater and 48 to the ground:
The most of the world will go underwater (Sci-Fi mod: Waterworld ).
To better understand it, I need to run it through debugger, but I will not.
Maybe is possible, this 601x601 also to be changed, I think, I once saw this somewhere there.

So, probably many things are possible if someone have desire to do it.

А если значения глубин будут 0-47 и 150-255, а значения высот 48-149, то мир не должен уйти под воду...)
Если бы значения глубин имели бы свой Terrain.pal а значения высот свой отдельный Terrain.pal, это был бы идеальный вариант...

Last edited by astvitaliy1982; 11-28-21 at 05:00 PM.
astvitaliy1982 is offline   Reply With Quote
Old 11-28-21, 05:03 PM   #67
Jeff-Groves
Village Idiot
 
Jeff-Groves's Avatar
 
Join Date: Sep 2014
Posts: 5,299
Downloads: 130
Uploads: 0


Default

Quote:
Originally Posted by propbeanie View Post
Did you see that they now have a disassembler in it? (I upgraded from v9.) That's for dummy's like me that no longer remember what anything looks like beyond 8 bits... lol " uh... zero 0000, one 0001, two 0010, uh, three 0011, uh.... what's after three?
never mind... four bits... and I'm supposed to be able to count to 15??... I'd get a "F" on that paper...
You know I keep a constant update to 010!
And I have been playing with the DisAssembler!


I've worked so much in 010? I have to refocus my brain to program in C++!
I can do things so much FASTER in 010!
__________________
I don't do Stupid. So don't ask.
Jeff-Groves is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:36 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.