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Old 12-29-2017, 05:41 PM   #31
foz
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Quote:
Originally Posted by shipkiller1 View Post
These are my thoughts as one who did this for 24 years active duty and still designs, installs and repairs the Fire Control and Weapon Launching Systems.

There are always people who have never been on a submarine, know almost nothing about them except what they read in books or in there own imaginations, ask 'why can't we do this?'...

A couple of reasons.

Helos are just not that real of a threat in the real world. The capabilities of the airborn assets in the game are much too overstated.

Would an anti-air missile be nice? Sure.
But saying this and doing this are WAY too different things.

1. How do you keep the missile dry? This is much harder than it sounds.

2. How do you aim and launch it? This too is harder than is sounds.

3. Where do you put it? This is even harder than 1 and 2.

4. How many do you have? This goes along with no. 3.

5. Do you really need one?

I do not mean to be snarky but this thread is sterile conjecture.

I have been inside of a 500 yds. of hovering helos who were pinging away, and a helos who were passive (US, Soviet, UK, German etc...). We could see them but they had no contact... This was the norm.

The helos biggest asset is not detecting you and dropping a weapon. It just the threat of this action and maybe disrupting your approach. A mission kill is almost as good as a real kill.

The solution refinement of all the airborne assets in the game is just freaking amazing.. NEVER on their best day could they ever do that in real life.

Hell, the Soviet surface ships acoustic capabilities are WAYYYY to good also in the game.

But, at the end of the day, it is still just a freaking game.

Like shipkiller1 , said the airborne assets & surface ship capabilities are way too high .
Is there anyway to back this off , and yes it is just a game .
O and merry Christmas & a happy new year to one & all .
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Old 01-11-2020, 04:47 AM   #32
foz
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NOW this looks good Sorry if i am abit late with this one.


SEA POWER - Naval Combat in the Missile Age

https://www.subsim.com/radioroom/forumdisplay.php?f=318

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Old 03-24-2020, 10:56 AM   #33
Badger343rd
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Short answer to OP question is yes...using epic mod.I knocked one out hounding me in an akula...it was sooooooo satisfying
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Old 03-26-2020, 10:25 PM   #34
XenonSurf
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Join Date: Apr 2008
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Quote:
Originally Posted by shipkiller1 View Post
These are my thoughts as one who did this for 24 years active duty and still designs, installs and repairs the Fire Control and Weapon Launching Systems.

There are always people who have never been on a submarine, know almost nothing about them except what they read in books or in there own imaginations, ask 'why can't we do this?'...

A couple of reasons.

Helos are just not that real of a threat in the real world. The capabilities of the airborn assets in the game are much too overstated.

Would an anti-air missile be nice? Sure.
But saying this and doing this are WAY too different things.

1. How do you keep the missile dry? This is much harder than it sounds.

2. How do you aim and launch it? This too is harder than is sounds.

3. Where do you put it? This is even harder than 1 and 2.

4. How many do you have? This goes along with no. 3.

5. Do you really need one?

I do not mean to be snarky but this thread is sterile conjecture.

I have been inside of a 500 yds. of hovering helos who were pinging away, and a helos who were passive (US, Soviet, UK, German etc...). We could see them but they had no contact... This was the norm.

The helos biggest asset is not detecting you and dropping a weapon. It just the threat of this action and maybe disrupting your approach. A mission kill is almost as good as a real kill.

The solution refinement of all the airborne assets in the game is just freaking amazing.. NEVER on their best day could they ever do that in real life.

Hell, the Soviet surface ships acoustic capabilities are WAYYYY to good also in the game.

But, at the end of the day, it is still just a freaking game.

You sound convincing with your 5 points, I too am thinking that AA weapons on a stealth asset like a submarine are out-of-place, for only one: They take considerable weight to lower the sub performance, but what do you do with the pictures in the posts above, do you simply ignore them for the sake of your arguments? Fact is at least Russian military found it smart enough to install SAMs on their subs. I highly doubt they do it today, the problems - if so - haven't changed. The solution to this problem is called 'Joint Operations' involving different army assets.


As for the overwhelming asset powers in the game, well, it has to be so to give entertainment to the player...The real thing would be boring 99% of the time with 1% action only.





XS

Last edited by XenonSurf; 03-26-2020 at 10:36 PM.
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