SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-03-08, 12:43 PM   #16
Zantham
中国水兵
 
Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
Default

When I tried this mod it didn't work. I was docked in port, Sept 1943 when I applied the mod. I found I had a whole bunch of extra upgrades that are not normally available in Sept 1943 for the IXD2, the upgrade screen for the weapons was slightly changed in that the deck gun no longer occupied its own upgrade slot but was listed with the light AA guns instead, and I found I had the option of upgrading to a US 50-Cal deckgun (which I know is a bonus upgrade for the IXD2). I then went to sea, and when I try to use the snorkel it says Snorkel not available, and nothing happens.

The only thing I can think of is I do not use a standard key config that comes with the game, I use the one from Trigger Maru which puts the snorkel toggle on the 'T' key, so I didn't remap the key like this:

Quote:
" edit the line:
Key0=0x58,sC,"Shift x"
under the line:
;Key0=0x59,,"Z"
Zantham is offline   Reply With Quote
Old 03-03-08, 06:15 PM   #17
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Zantham
When I tried this mod it didn't work. I was docked in port, Sept 1943 when I applied the mod. I found I had a whole bunch of extra upgrades that are not normally available in Sept 1943 for the IXD2, the upgrade screen for the weapons was slightly changed in that the deck gun no longer occupied its own upgrade slot but was listed with the light AA guns instead, and I found I had the option of upgrading to a US 50-Cal deckgun (which I know is a bonus upgrade for the IXD2). I then went to sea, and when I try to use the snorkel it says Snorkel not available, and nothing happens.

The only thing I can think of is I do not use a standard key config that comes with the game, I use the one from Trigger Maru which puts the snorkel toggle on the 'T' key, so I didn't remap the key like this:

Quote:
" edit the line:
Key0=0x58,sC,"Shift x"
under the line:
;Key0=0x59,,"Z"
Sry for the modified upgrade pack upc,it was a test
Please delete the upgradpack.upc and enable the mod again

The other thing:
If it says 'snorkel not avaible' it means, that there is no snorkel on ur submarine, but the key works
so I got the same problem
and I found a way:
-go into: my documents/SH4/cfg/SaveGames/[highest number]/ActiveUserplayerUnits.upc
-search for:
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 7.Equipment]
-under this entry u add this entry:
[UserPlayerUnit 1.UnitPartSlot 1.UnitPart.Compartment 1.EquipmentSlot 8]
ID=Schnorchel
NameDisplayable=Schnorchel
Type=NULL
AcceptedTypes=NULL
UserCustomizable=No
ExternalNodeName3D=SNK
ExternalDamageZoneTypeID3D=-1
IDLinkEquipmentLoaded=SNK

But i think u don't want a snorkel anymore^^

__________________
Xantrokoles is offline   Reply With Quote
Old 03-03-08, 06:21 PM   #18
Zantham
中国水兵
 
Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
Default

Oh yes I like to have a schnorkel

Ill try what you said at home and let you know. Have you got one for the XVIII too?

Thanks

Edit: went home, tried again, got a perfectly working snorkel!!! Thanks, and hope you release one for the XVIII soon.

Last edited by Zantham; 03-03-08 at 07:23 PM.
Zantham is offline   Reply With Quote
Old 03-03-08, 07:33 PM   #19
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

The XVIII snorkel works, but I set up the electric speed up to 17kn and so on
now u can call it XXI
u get it soon
__________________
Xantrokoles is offline   Reply With Quote
Old 03-03-08, 11:47 PM   #20
vivieehk
Seaman
 
Join Date: Oct 2006
Location: H.K.
Posts: 41
Downloads: 35
Uploads: 0
Default

Quote:
Originally Posted by Xantrokoles
The XVIII snorkel works, but I set up the electric speed up to 17kn and so on
now u can call it XXI
u get it soon
really really nice man!!!
keep up your good work
vivieehk is offline   Reply With Quote
Old 03-04-08, 03:37 AM   #21
GerritJ9
Sonar Guy
 
Join Date: May 2007
Location: Netherlands
Posts: 389
Downloads: 47
Uploads: 6
Default

Perhaps it's possible to add a Schnorchel using SH3's type IXD2 files? This would give the correct type.
__________________
Quamvis Patiens Acris

My SH3/SH4 mods: http://www.gamefront.com/files/user/GerritJ9
GerritJ9 is offline   Reply With Quote
Old 03-04-08, 10:43 AM   #22
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by GerritJ9
Perhaps it's possible to add a Schnorchel using SH3's type IXD2 files? This would give the correct type.
I didn't found a way to get this snorkel into the sh4 senzors.dat
but ur right it must be possible...
U have to ask the real modders when they are ready with their work on the big mods for 1.5
Give it all!
Cheers
__________________
Xantrokoles is offline   Reply With Quote
Old 03-04-08, 03:40 PM   #23
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

Please look @ he my edit on the first post, teres a download link for a snorkel for both subs
__________________
Xantrokoles is offline   Reply With Quote
Old 03-04-08, 07:25 PM   #24
Stuffer
Watch
 
Join Date: Jun 2007
Posts: 26
Downloads: 21
Uploads: 0
Default

Loving the conversion to a Type XXI U-boat but I'm having one bug with it. It seems that my hydrophone will no longer rotate. It appears to function, but only facing forward. Any ideas on how to fix this?

EDIT:
To further clarify the problem, when I activate this mod and goto the sonar station, the green light is on, but there is no noise detected and the hydrophone cannot be moved manually or by a crewmember. It stays stuck in the 12 o clock position. When I disable the mod, it returns to normal.

Regardless of that problem though, everything else works fine. Oh, and if you wanna finish the conversion to a Type XXI sub, you can change the walther turbine parameter in the .sim file to "false" to completely disable it.

Last edited by Stuffer; 03-05-08 at 02:06 AM.
Stuffer is offline   Reply With Quote
Old 03-05-08, 08:54 AM   #25
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

:hmm: :hmm: I have the same Problem...
My u can add the snorkel equipment in the type18.upc into ur clean upc file and then u overwrite it in the mod
U can change the world

the other way would be that u send me ur upc file and i correct the bug:hmm:
__________________
Xantrokoles is offline   Reply With Quote
Old 03-05-08, 10:20 AM   #26
Pirate
Lieutenant
 
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
Default

I get a CTD with the Type 18 while loading mission.
Type 9d2 works well on same mission.

What's the problem?

Thanks
__________________
Pirate is offline   Reply With Quote
Old 03-05-08, 11:17 AM   #27
Pirate
Lieutenant
 
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
Default

Also is it normal that the CO2 increases while snorkeling?
__________________
Pirate is offline   Reply With Quote
Old 03-05-08, 11:30 AM   #28
Zantham
中国水兵
 
Join Date: Feb 2007
Location: Canada
Posts: 283
Downloads: 63
Uploads: 1
Default

Quote:
Originally Posted by Pirate
Also is it normal that the CO2 increases while snorkeling?
I didn't get any CTD with either UBoat, but I do get CO2 issues with the XVIII, haven't tried the new snorkel version with the IX-D2 yet, but the previous version worked great with it.
Zantham is offline   Reply With Quote
Old 03-05-08, 11:37 AM   #29
Pirate
Lieutenant
 
Join Date: Sep 2003
Location: Oeiras, PORTUGAL
Posts: 258
Downloads: 152
Uploads: 0
Default

Zantham, I got the Type18 to work with the snorkel.
But I had to delete some folders from the mod:
- data\roster
- data\submarine\NSS_Uboat18

Now the only problems are CO2 increasing while snorkeling and speed doubles doubles also while snorkeling and in diesel engines..
__________________
Pirate is offline   Reply With Quote
Old 03-05-08, 11:57 AM   #30
Stuffer
Watch
 
Join Date: Jun 2007
Posts: 26
Downloads: 21
Uploads: 0
Default

Are you loading a savegame with the Type XVIII when it CTDs? Before this mod was out, I had a savegame blow up on me and I had to start over. Gave me a CTD everytime I tried to load.

@Xantrokoles
Which file should I specifically edit and what should I add to it to fix the problem? You talking about the NSS_Uboat18.upcge?

Last edited by Stuffer; 03-05-08 at 12:59 PM.
Stuffer is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:33 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.