SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Wolfpack: the new multiplayer co-op U-boat simulation > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-13-2021, 06:11 PM   #616
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 20,229
Downloads: 472
Uploads: 215


Default

I'm pressing for a "field day" activity in the game, so the boat can get cleaned up. One member of the crew lays in his bunk flicking buggers at the rest of the crew cleaning.
__________________
.
.

A reel shocker: https://youtu.be/vWTr8me3JlM
Onkel Neal is online   Reply With Quote
Old 04-13-2021, 08:22 PM   #617
Torpex77
A-ganger
 
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 73
Downloads: 52
Uploads: 0
Default

Quote:
Originally Posted by Onkel Neal View Post
I'm pressing for a "field day" activity in the game, so the boat can get cleaned up. One member of the crew lays in his bunk flicking buggers at the rest of the crew cleaning.
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere!
Torpex77 is offline   Reply With Quote
Old 04-13-2021, 10:14 PM   #618
les green01
Seasoned Skipper
 
les green01's Avatar
 
Join Date: Jan 2002
Posts: 1,038
Downloads: 1199
Uploads: 0


Default

werner mention they wasn't clean in iron coffins,Goebeler said the same thing in steel boat,book das boot said the same thing i work maintance at wal-mart for 4 years i seen people miss the john there and it wasn't even moving so what you think going happen trying to hit a pail and they wasn't the size of a 5 gal bucket going up and down and sideways food was moldy working on engines going to be greasy grease the eels you going be greasy eggs would get rotten
les green01 is offline   Reply With Quote
Old 04-13-2021, 10:43 PM   #619
derstosstrupp
Crush Depth Teammember
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 1,105
Downloads: 469
Uploads: 0


Default

Certainly not clean by definition of standard living conditions, there’s no doubt about that. But I’m not lying to you when I say, cleaning happened aboard. When 7 AM hit for the daily Reinschiff, they weren’t just dicking around. All I am trying to say is, it wasn’t absolute squalor on board, and all of the stains etc. shouldn’t be there either. If something could be wiped off, it would be wiped off. Yes, **** buckets were around, and sure they did spill, but they just didn’t leave that laying around.

At this point, I don’t care if the hanging sausages are hanging turds 6 feet long, as long as it’s an update.
derstosstrupp is online   Reply With Quote
Old 04-15-2021, 04:31 AM   #620
Pikes
Seaman
 
Join Date: Oct 2007
Location: UK
Posts: 40
Downloads: 42
Uploads: 0
Default

Yes, to be fair, it takes no imagination whatsoever to work out the level of effort required to clean a uboat. As the parent of only one 18 year old, I can confirm, men in confined spaces, generate stench and mess And yes, the armed forces treat cleanliness in super high regard, especially at the time penecillin was new and in limited supply.

I suggest the crews did clean, furiously, and in the endless entropy, they fought a losing battle so concentrated on the things that really mattered, rather than superficial looks. I dont think they had enough time to go through basic grime, think of all those oily handmarks on walls. Oil doesnt shift easy. And cleaning comes second to battle, so you can fall behind.

I shudder to think.
Pikes is offline   Reply With Quote
Old 04-16-2021, 02:09 PM   #621
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 221
Downloads: 3
Uploads: 0
Default

Hello everyone!
This week I have been working on integrating the water, and fixing bugs. I have added a torpedo mesh that is visible, and that will leave a trail in the water. I have also updated the lighting and buoyancy model. Einar is texturing the machine room, Axel is tinkering with the new network protocol, and Koji is continuing his work on the new merchant ships.

Usurpator is offline   Reply With Quote
Old 04-16-2021, 07:37 PM   #622
snak3gam3r!
Swabbie
 
Join Date: Mar 2021
Posts: 9
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Usurpator View Post
Yes! Check out the latest development update on Steam: https://store.steampowered.com/news/...73656378969501
Thank you so much for sharing this. The ship looks splendid. Every single detail of it looks real as hell.
snak3gam3r! is offline   Reply With Quote
Old 04-17-2021, 04:26 PM   #623
kozel1
Watch
 
Join Date: Jan 2021
Posts: 28
Downloads: 55
Uploads: 0
Default

Thanks for another update. I might grab a copy of the game for my friends as well!
kozel1 is offline   Reply With Quote
Old 04-23-2021, 12:14 PM   #624
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 221
Downloads: 3
Uploads: 0
Default

Hello everyone!

This week I've been working on texturing the new interior, mainly the engine room. Work in progress-video and screenshots posted below.

Oscar has been reworking the character controller.
The new turbulent water was shifting the sub at extreme angles, causing the character to get stuck, and to sometimes glitch through the walls and fall to their death.
A number of other smaller character related issues have also been fixed.
Axel is testing the new netcode and fixing bugs.
Koji is working on the new merchant ships.







Usurpator is offline   Reply With Quote
Old 04-25-2021, 11:28 AM   #625
Lost At Sea
Machinist's Mate
 
Join Date: May 2004
Posts: 124
Downloads: 90
Uploads: 0
Default

Wow, that is some outstanding work

Cheers,
Lost
Lost At Sea is offline   Reply With Quote
Old 04-25-2021, 11:32 AM   #626
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,817
Downloads: 285
Uploads: 0


Default

It looks awesome. But I fear my framerate will be dripping at the rate the bilge fills at.
Pisces is offline   Reply With Quote
Old 04-26-2021, 07:37 AM   #627
Torpex77
A-ganger
 
Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 73
Downloads: 52
Uploads: 0
Default

Damn! This is awesome work!!
__________________
A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere!
Torpex77 is offline   Reply With Quote
Old 04-30-2021, 09:08 AM   #628
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 221
Downloads: 3
Uploads: 0
Default Weekly update

Hello everyone!
This week Oscar has been working on rendering optimization and refactoring the code. Axel is working on netcode bugs and edge cases, as well as laying the groundwork for chat and voice functionality. Koji is modeling new merchant ships. I'm working on textures for the new compartments.
Usurpator is offline   Reply With Quote
Old 05-07-2021, 09:21 AM   #629
Usurpator
Wolfpack Dev Team
 
Join Date: Aug 2015
Posts: 221
Downloads: 3
Uploads: 0
Default Weekly update

Hello everyone!
This week I've been working on the new interior. The aft torpedo room is now modeled and basic texturing is finished. I have also made minor adjustments to the other new compartments. Work in progress-video posted below.
Koji is working on the new merchant ships as well as detail work on the corvette.
Oscar has added curvature to the water and object placement in the world, so that far away objects disappear behind the horizon.
Axel finished the developer console, integrated it with the netcode (for stuff such as remote server administration) and is preparing to wrap up initial netcode and to start writing user tests in the coming weeks.

Usurpator is offline   Reply With Quote
Old 05-07-2021, 10:21 AM   #630
Lost At Sea
Machinist's Mate
 
Join Date: May 2004
Posts: 124
Downloads: 90
Uploads: 0
Default

Looks fantastic once again !
Can't wait to be standing right next to those roaring diesels and humming (?) electrics

Cheers,
Lost
Lost At Sea is offline   Reply With Quote
Reply

Tags
hms marulken , subsim , usurpator , wolfpack

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:50 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2021, Jelsoft Enterprises Ltd.
Copyright © 1995- 2021 Subsim®
"Subsim" is a registered trademark, all rights reserved.